changes
This commit is contained in:
parent
48419a3747
commit
bc5316d0a5
@ -1,5 +1,6 @@
|
||||
use slipwave::time::{State, Loop};
|
||||
use slipwave::log::{Logger};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
fn main() {
|
||||
println!("Slipwave Engine | 2021 | Skye Terran");
|
||||
@ -12,10 +13,10 @@ fn main() {
|
||||
let mut sim = Loop::new();
|
||||
|
||||
// set if the sim is realtime or as fast as possible
|
||||
sim.set_realtime(false);
|
||||
sim.set_realtime(true);
|
||||
|
||||
// set the loop update interval
|
||||
sim.set_update_interval(40);
|
||||
sim.set_update_interval(Duration::from_millis(40));
|
||||
|
||||
// set the loop's timescale
|
||||
sim.get_state_mut().set_timescale(1.0);
|
||||
@ -34,17 +35,10 @@ fn main() {
|
||||
if sim.is_awake() {
|
||||
velocity -= 9.8 * sim.get_state().get_timestep();
|
||||
//println!("{}", velocity);
|
||||
//sim.get_state().debug_time();
|
||||
}
|
||||
sim.get_state().debug_time();
|
||||
|
||||
// display logic goes here
|
||||
// problem: the timestep is not what we want here. we need to get the elapsed time
|
||||
//let timestep = sim.get_state().get_timestep();
|
||||
//let x_interpolated: f32 = x as f32 + timestep;
|
||||
//println!("x: {}", x_interpolated);
|
||||
|
||||
// End condition
|
||||
if velocity < 50.0 {
|
||||
if velocity <= 50.0 {
|
||||
sim.get_state().debug_time();
|
||||
break;
|
||||
}
|
||||
|
43
src/time.rs
43
src/time.rs
@ -7,7 +7,7 @@ pub struct State {
|
||||
simulate: bool,
|
||||
clock_start: Instant,
|
||||
last_tick: Instant,
|
||||
delta_time: u32,
|
||||
delta_time: Duration,
|
||||
lapse: f32,
|
||||
irl_time: Duration,
|
||||
sim_time: Duration
|
||||
@ -22,7 +22,7 @@ impl State {
|
||||
simulate: true,
|
||||
clock_start: Instant::now(),
|
||||
last_tick: Instant::now(),
|
||||
delta_time: 0,
|
||||
delta_time: Duration::new(0,0),
|
||||
lapse: 0.0,
|
||||
irl_time: Duration::new(0,0),
|
||||
sim_time: Duration::new(0,0)
|
||||
@ -33,13 +33,13 @@ impl State {
|
||||
}
|
||||
|
||||
/// Returns the current "delta time", the real time (in ms) elapsed since the last update tick
|
||||
pub fn get_delta_time(self) -> u32 {
|
||||
pub fn get_delta_time(self) -> Duration {
|
||||
self.delta_time
|
||||
}
|
||||
|
||||
/// Returns the current "timestep", which is the delta time represented in seconds as a float
|
||||
pub fn get_timestep(self) -> f32 {
|
||||
self.delta_time as f32 / 1000.0
|
||||
self.delta_time.as_nanos() as f32 / 1_000_000_000.0
|
||||
}
|
||||
|
||||
/// Returns the current "lapse", the virtual time (in s) elapsed since the last update tick
|
||||
@ -92,8 +92,7 @@ impl State {
|
||||
/// - *Delta time (tick):* Real time (in ms) elapsed between the last tick and the previous tick
|
||||
/// - *lapse:* Virtual time (in s with ms accuracy) elapsed since the last tick
|
||||
pub fn debug_time(self) {
|
||||
let elapsed_time = Instant::now().duration_since(self.last_tick);
|
||||
println!("IRL time: {}ms | Sim time: {}ms | Delta time: {}ms | Lapse: {}", self.irl_time.as_millis(), self.sim_time.as_millis(), self.delta_time, self.lapse);
|
||||
println!("IRL time: {}ms | Sim time: {}ms | Delta time: {}ms | Lapse: {}", duration_as_ms_float(self.irl_time), duration_as_ms_float(self.sim_time), duration_as_ms_float(self.delta_time), self.lapse);
|
||||
}
|
||||
}
|
||||
|
||||
@ -101,7 +100,7 @@ impl State {
|
||||
pub struct Loop {
|
||||
state: State,
|
||||
realtime: bool,
|
||||
update_interval: u32,
|
||||
update_interval: Duration,
|
||||
awake: bool
|
||||
}
|
||||
|
||||
@ -115,7 +114,7 @@ impl Loop {
|
||||
let mut new_loop = Loop {
|
||||
state: new_state,
|
||||
realtime: true,
|
||||
update_interval: 40,
|
||||
update_interval: Duration::from_millis(40),
|
||||
awake: false
|
||||
};
|
||||
|
||||
@ -162,16 +161,17 @@ impl Loop {
|
||||
if self.state.simulate {
|
||||
// track elapsed real time each step
|
||||
let elapsed_time = Instant::now().duration_since(self.state.last_tick);
|
||||
let mut current_lapse: f32 = 0.0;
|
||||
|
||||
if !self.realtime || delta_time(self.state.last_tick) >= self.update_interval {
|
||||
// update clocks
|
||||
if self.realtime {
|
||||
self.state.delta_time = delta_time(self.state.last_tick);
|
||||
self.state.delta_time =delta_time(self.state.last_tick);
|
||||
self.state.sim_time += elapsed_time.mul_f32(self.state.timescale);
|
||||
self.state.irl_time += elapsed_time;
|
||||
} else {
|
||||
self.state.delta_time = self.update_interval;
|
||||
self.state.sim_time += Duration::from_millis(self.update_interval as u64);
|
||||
self.state.sim_time += self.update_interval;
|
||||
self.state.irl_time = Instant::now().duration_since(self.state.clock_start);
|
||||
}
|
||||
|
||||
@ -183,12 +183,9 @@ impl Loop {
|
||||
} else {
|
||||
// mark the loop as "asleep", meaning update logic should NOT occur
|
||||
self.awake = false;
|
||||
}
|
||||
// compute the current lapse (a float describing the virtual time since last tick, in ticks)
|
||||
let mut current_lapse = (elapsed_time.as_millis() as f32) / (self.update_interval as f32);
|
||||
// prevent a lapse of 1.0 (which will throw off interpolation)
|
||||
if current_lapse >= 1.0 {
|
||||
current_lapse = 0.0;
|
||||
|
||||
// compute the current lapse (a float describing the virtual time since last tick, in ticks)
|
||||
current_lapse = (elapsed_time.as_nanos() as f32) / (self.update_interval.as_nanos() as f32);
|
||||
}
|
||||
// update the sim lapse
|
||||
self.state.lapse = current_lapse;
|
||||
@ -201,17 +198,21 @@ impl Loop {
|
||||
}
|
||||
|
||||
/// Returns the "update interval", the minimum time (in ms) which will elapse between update ticks
|
||||
pub fn get_update_interval(self) -> u32 {
|
||||
pub fn get_update_interval(self) -> Duration {
|
||||
self.update_interval
|
||||
}
|
||||
|
||||
/// Changes the update interval
|
||||
pub fn set_update_interval(&mut self, update_interval: u32) {
|
||||
pub fn set_update_interval(&mut self, update_interval: Duration) {
|
||||
self.update_interval = update_interval;
|
||||
}
|
||||
}
|
||||
|
||||
// gets the real time (in ms) that's elapsed since the earlier Instant
|
||||
fn delta_time(earlier: Instant) -> u32 {
|
||||
Instant::now().duration_since(earlier).as_millis() as u32
|
||||
// gets the real time (in ns) that's elapsed since the earlier Instant
|
||||
fn delta_time(earlier: Instant) -> Duration {
|
||||
Instant::now().duration_since(earlier)
|
||||
}
|
||||
|
||||
fn duration_as_ms_float(duration: Duration) -> f32 {
|
||||
duration.as_nanos() as f32 / 1_000_000.0
|
||||
}
|
Loading…
Reference in New Issue
Block a user