use std::env; use slipwave::time::{State, Loop}; use slipwave::log::{Logger}; use slipwave::vcr::{ComputeObject}; fn main() { println!("Slipwave Engine | 2021 | Skye Terran"); // Create a logger let log_time = Logger::new("time"); // create a sim loop log_time.print("Creating sim loop..."); let mut sim = Loop::new(); // set the loop update interval sim.set_update_interval(40); // set the loop's timescale sim.get_state_mut().set_timescale(1.0); // datastream let mut x: i32 = 0; // Create a compute object let args: Vec = env::args().collect(); let file_path: &String = &args[1]; // execute the sim loop log_time.print("Executing loop..."); loop { // step the sim forward sim.step(); // update logic goes here if sim.is_awake() { // Create and execute a compute object let mut vm = ComputeObject::from_file(file_path); println!("{:?}", vm.execute()); } //sim.get_state().debug_time(); // display logic goes here // problem: the timestep is not what we want here. we need to get the elapsed time //let timestep = sim.get_state().get_timestep(); //let x_interpolated: f32 = x as f32 + timestep; //println!("x: {}", x_interpolated); } }