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libXmd/include/Xmd/Icon.h
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libXmd/include/Xmd/Icon.h
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#ifndef _XmdIcon_h
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#define _XmdIcon_h
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#include <X11/Xlib.h>
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#include <X11/Intrinsic.h>
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#include <Xm/Xm.h>
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/* XmdLoadBitmapIcon is a macro that loads an icon with the specified name. That Icon must
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be #include'd in your code somewhere. The name parameter must be a token, not a string. */
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#define XmdLoadBitmapIcon(widget, name) _XmdLoadBitmapIcon(widget, name##_bits, name##_width, name##_height)
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Pixmap _XmdLoadBitmapIcon (Widget widget, unsigned char *bits, int width, int height);
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#endif
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libXmd/include/Xmd/Launcher.h
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libXmd/include/Xmd/Launcher.h
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#ifndef _XmdLauncher_h
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#define _XmdLauncher_h
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#include <X11/Xlib.h>
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#include <X11/Intrinsic.h>
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#include <Xm/Xm.h>
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typedef struct {
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Pixmap icon;
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const char *command;
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} XmdLauncher;
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#endif
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