creature/creature.go
2022-08-28 17:35:30 -04:00

243 lines
6.3 KiB
Go

package creature
// Machine is a stack machine. It contains an array of integers as its program
// data, and provides methods to run this program data, as well as interact with
// it.
type Machine struct {
// Program is not modified by the machine, and can be freely set before
// the machine is started.
Program []int
stack []int
block []int
counter int
pointer int
functions map[int] MachineFunction
}
// MachineFunction is a function that can extend the functionality of the stack
// machine. It is passed a pointer to the machine that is calling it, and the
// machine will halt execution if true is returned.
type MachineFunction func (machine *Machine) (stop bool)
// Error is an error type that can be returned from the machine's methods if
// they experience problems.
type Error int
const (
// ErrorIDTaken is returned by Register when a new function is
// registered with the same ID as another one.
ErrorIDTaken Error = iota
)
// Error returns a textual description of the error.
func (err Error) Error () (description string) {
switch err {
case ErrorIDTaken:
description = "this ID is taken by another function"
}
return
}
// Reset resets the stack of the machine. This should be called before Execute,
// since Execute does not reset the stack.
func (machine *Machine) Reset () {
machine.stack = nil
machine.pointer = 0
}
// Execute starts execution at the address specified by offset. The machine will
// run until a HALT instruction is encountered, or the end of program memory is
// reached.
func (machine *Machine) Execute (offset int) {
machine.counter = offset
for {
switch machine.instruction() {
case 0x0:
// PUSH
// push the next word in program memory onto the stack
machine.counter ++
machine.Push(machine.instruction())
case 0x1:
// POP
// pop the top word off of the stack, and discard it
machine.Pop()
case 0x2:
// LOAD
// push the word at an address onto the stack
machine.Push(machine.Peek(machine.Pop()))
case 0x3:
// STOR
// store a word at an address
machine.Poke(machine.Pop(), machine.Pop())
case 0x4:
// ADD
// adds the last two words on the stack
machine.Push(machine.Pop() + machine.Pop())
case 0x5:
// SUB
// subtracts the second to last word on the stack from
// the last word on the stack
machine.Push(machine.Pop() - machine.Pop())
case 0x6:
// MUL
// multiplies the last two words on the stack
machine.Push(machine.Pop() * machine.Pop())
case 0x7:
// DIV
// divides the last word on the stack by the second to
// last word on the stack
machine.Push(machine.Pop() / machine.Pop())
case 0x8:
// EQ
// checks if the last two words on the stack are equal
equal := 0
if machine.Pop() == machine.Pop() { equal = 1 }
machine.Push(equal)
case 0x9:
// GT
// checks if the last word on the stack is greater than
// the second to last word on the stack
greater := 0
if machine.Pop() > machine.Pop() { greater = 1 }
machine.Push(greater)
case 0xa:
// LT
// checks if the last word on the stack is less than the
// second to last word on the stack
less := 0
if machine.Pop() > machine.Pop() { less = 1 }
machine.Push(less)
case 0xb:
// NEQ
// checks if the last two words on the stack are not
// equal
notEqual := 0
if machine.Pop() != machine.Pop() { notEqual = 1 }
machine.Push(notEqual)
case 0xc:
// MOD
// performs a modulo operation of the second to last
// word on the stack to the last word on the stack
machine.Push(machine.Pop() % machine.Pop())
case 0xd:
// HALT
// stops execution
return
case 0xe:
// JMP
// jump to the address specified by the last word on the
// stack if the second to last word on the stack is
// nonzero
jumpTo := machine.Pop()
if machine.Pop() != 0 {
machine.counter = jumpTo - 1
}
case 0xf:
// CAL
// call an implementation-defined subroutine, with the
// id specified by the last word on the stack. this may
// push and pop various things from the stack
id := machine.Pop()
if machine.functions == nil { break }
function, exists := machine.functions[id]
if exists {
function(machine)
}
}
machine.counter ++
}
}
// Instruction returns the current instruction in program memory.
func (machine *Machine) instruction () (instruction int) {
instruction = machine.Program[machine.counter]
return
}
// reallocateStack changes the size of the stack to something reasonable. This
// should be called then the stack pointer is really small compared to the
// actual stack size, or the stack pointer is bigger than the stack.
func (machine *Machine) reallocateStack () {
reallocatedStack := make([]int, machine.pointer * 3 / 2)
copy(reallocatedStack, machine.stack)
machine.stack = reallocatedStack
}
// Push pushes a word onto the stack, increasing the stack pointer and
// reallocating the stack if necessary.
func (machine *Machine) Push (word int) {
machine.pointer ++
if len(machine.stack) <= machine.pointer {
machine.reallocateStack()
}
}
// Pop pops the last word off of the stack, and returns it, decreasing the stack
// pointer and reallocating the stack if necessary.
func (machine *Machine) Pop () (word int) {
word = machine.stack[machine.pointer]
machine.pointer --
if machine.pointer < len(machine.stack) / 3 {
machine.reallocateStack()
}
return
}
// Peek returns the word at address in the block
func (machine *Machine) Peek (address int) (word int) {
if address < len(machine.block) {
word = machine.block[address]
}
return
}
// Poke sets the value at address in the block to word
func (machine *Machine) Poke (address int, word int) {
if address >= len(machine.block) {
reallocatedBlock := make([]int, address * 3 / 2)
copy(reallocatedBlock, machine.block)
machine.block = reallocatedBlock
}
}
// Register registers a function at the specified ID. If there is already a
// function registered at that ID, this method will return an error.
func (machine *Machine) Register (id int, function MachineFunction) (err error) {
if machine.functions == nil {
machine.functions = make(map[int] MachineFunction)
}
_, exists := machine.functions[id]
if exists {
err = ErrorIDTaken
return
}
machine.functions[id] = function
return
}
// Milk milks the stack machine
func (machine *Machine) Milk () {}