go-service/routines/routines.go

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2024-10-30 16:09:43 -06:00
// Package routines provides utilities for managing long-running goroutines.
package routines
import "io"
import "fmt"
import "log"
import "time"
import "sync"
import "errors"
type routine struct {
run, shutdown func () error
}
func (routine routine) Run () error {
if routine.run == nil {
return nil
} else {
return routine.run()
}
}
func (routine routine) Shutdown () error {
if routine.shutdown == nil {
return nil
} else {
return routine.shutdown()
}
}
// From creates a routine from a separate run and shutdown function.
func From (run, shutdown func () error) Routine {
return routine {
run: run,
shutdown: shutdown,
}
}
// Routine is an object that can be run and stopped.
type Routine interface {
// Run is a long-running function that does not return until it is
// finished. An error is returned if the routine exited due to an error.
Run () error
// Shutdown stops Run.
Shutdown () error
}
// Manager is a system capable of managing multiple routines, and restarting
// them if they fail.
type Manager struct {
// Routines specifies a list of routines to manage. These are started
// when Run() is called.
Routines []Routine
// RestartDeadline specifies the amount of time a routine has to be
// running before failing to be restarted. This is to prevent routines
// that immediately fail from just being restarted over and over again.
RestartDeadline time.Duration
// Logger, if non-nil, is where log messages will be written to. If it
// is nil, messages will be written to the standard logger. To disable
// logging altogether, this can be set to io.Discard.
Logger io.Writer
stoppingMutex sync.Mutex
stopping bool
}
// Run spawns all routines in the Routines slice. If a routine exits with an
// error and it was running for longer than RestartDeadline, it is restarted.
// Run returns only when all routines have exited.
func (manager *Manager) Run () error {
var waitGroup sync.WaitGroup
for _, routine := range manager.Routines {
if routine != nil {
waitGroup.Add(1)
go manager.runRoutine(routine, &waitGroup)
}
}
waitGroup.Wait()
return nil
}
// Shutdown shuts down all routines in the manager.
func (manager *Manager) Shutdown () (err error) {
manager.stoppingMutex.Lock()
manager.stopping = true
manager.stoppingMutex.Unlock()
for _, routine := range manager.Routines {
routineErr := routine.Shutdown()
if routineErr != nil {
err = routineErr
}
}
return
}
// Append adds one or more routines to the Routines slice. This has no effect if
// the manager is already running.
func (manager *Manager) Append (routines ...Routine) {
manager.Routines = append(manager.Routines, routines...)
}
func (manager *Manager) log (message ...any) {
if manager.Logger == nil {
log.Println(message...)
} else {
fmt.Fprintln(manager.Logger, message...)
}
}
func (manager *Manager) runRoutine (routine Routine, group *sync.WaitGroup) {
defer group.Done()
for {
lastStart := time.Now()
err := panicWrap(routine.Run)
stopping := false
manager.stoppingMutex.Lock()
stopping = manager.stopping
manager.stoppingMutex.Unlock()
if stopping {
if err == nil {
manager.log("(i) stopped routine")
} else {
manager.log("!!! stopped routine, with error:", err)
}
break
}
if err == nil {
manager.log("(i) routine exited")
break
} else {
manager.log("XXX routine failed:", err)
}
if time.Since(lastStart) < manager.RestartDeadline {
manager.log("!!! not restarting routine, failed too soon")
break
} else {
manager.log("(i) routine is being restarted")
}
}
}
func panicWrap (f func () error) (err error) {
defer func () {
if pan := recover(); pan != nil {
err = errors.New(fmt.Sprint(pan))
}
} ()
err = f()
return
}