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main ... v0.1.0

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@ -88,7 +88,7 @@ func (this *Manager) Run (ctx context.Context) error {
waitGroup.Wait() waitGroup.Wait()
done() done()
return ctx.Err() return nil
} }
// Append adds one or more routines to the Routines slice. This has no effect if // Append adds one or more routines to the Routines slice. This has no effect if
@ -134,7 +134,7 @@ func (this *Manager) runRoutine (routine Routine, group *sync.WaitGroup) {
err := panicWrap(routine.Run, this.ctx) err := panicWrap(routine.Run, this.ctx)
if ctxErr := this.ctx.Err(); ctxErr != nil { if ctxErr := this.ctx.Err(); ctxErr != nil {
if err == nil || errors.Is(err, context.Canceled) { if err == nil {
this.log("(i) stopped routine") this.log("(i) stopped routine")
} else { } else {
this.log("!!! stopped routine, with error:", err) this.log("!!! stopped routine, with error:", err)
@ -149,7 +149,7 @@ func (this *Manager) runRoutine (routine Routine, group *sync.WaitGroup) {
this.log("XXX routine failed:", err) this.log("XXX routine failed:", err)
} }
if time.Since(lastStart) < restartDeadline { if time.Since(lastStart) < this.RestartDeadline {
this.log("!!! not restarting routine, failed too soon") this.log("!!! not restarting routine, failed too soon")
break break
} else { } else {