go-service/routines/routines.go
2024-11-03 16:51:59 -05:00

125 lines
3.2 KiB
Go

// Package routines provides utilities for managing long-running goroutines.
package routines
import "io"
import "fmt"
import "log"
import "time"
import "sync"
import "errors"
import "context"
// Func is a routine created from a run function.
type Func func (context.Context) error
// Run runs the routine.
func (fun Func) Run (ctx context.Context) error {
return fun(ctx)
}
// Routine is an object that can be run and stopped.
type Routine interface {
// Run is a long-running function that does not return until it is
// finished, or its context is cancelled. If the context is cancelled,
// the function must perform necessary cleanup/shutdown operations and
// exit. An error is returned if the routine exited due to an error.
Run (context.Context) error
}
// Manager is a system capable of managing multiple routines, and restarting
// them if they fail.
type Manager struct {
// Routines specifies a list of routines to manage. These are started
// when Run() is called.
Routines []Routine
// RestartDeadline specifies the amount of time a routine has to be
// running before failing to be restarted. This is to prevent routines
// that immediately fail from just being restarted over and over again.
RestartDeadline time.Duration
// Logger, if non-nil, is where log messages will be written to. If it
// is nil, messages will be written to the standard logger. To disable
// logging altogether, this can be set to io.Discard.
Logger io.Writer
ctx context.Context
}
// Run spawns all routines in the Routines slice. If a routine exits with an
// error and it was running for longer than RestartDeadline, it is restarted.
// Run returns only when all routines have exited.
func (this *Manager) Run (ctx context.Context) error {
ctx, done := context.WithCancel(ctx)
this.ctx = ctx
var waitGroup sync.WaitGroup
for _, routine := range this.Routines {
if routine != nil {
waitGroup.Add(1)
go this.runRoutine(routine, &waitGroup)
}
}
waitGroup.Wait()
done()
return nil
}
// Append adds one or more routines to the Routines slice. This has no effect if
// the manager is already running.
func (this *Manager) Append (routines ...Routine) {
this.Routines = append(this.Routines, routines...)
}
func (this *Manager) log (message ...any) {
if this.Logger == nil {
log.Println(message...)
} else {
fmt.Fprintln(this.Logger, message...)
}
}
func (this *Manager) runRoutine (routine Routine, group *sync.WaitGroup) {
defer group.Done()
for {
lastStart := time.Now()
err := panicWrap(routine.Run, this.ctx)
if ctxErr := this.ctx.Err(); ctxErr != nil {
if err == nil {
this.log("(i) stopped routine")
} else {
this.log("!!! stopped routine, with error:", err)
}
break
}
if err == nil {
this.log("(i) routine exited")
break
} else {
this.log("XXX routine failed:", err)
}
if time.Since(lastStart) < this.RestartDeadline {
this.log("!!! not restarting routine, failed too soon")
break
} else {
this.log("(i) routine is being restarted")
}
}
}
func panicWrap (f func (context.Context) error, ctx context.Context) (err error) {
defer func () {
if pan := recover(); pan != nil {
err = errors.New(fmt.Sprint(pan))
}
} ()
err = f(ctx)
return
}