Some Bug Fixes and Option to add and play.

BUG FIX :

    1. Artist Added Notification moved out of for loop
    this caused it to sustain for more than one second.

FEATURE :

    Added Functionality to pass addAndPlay bool which defines if
    the title is played after adding or not. Helpful for l and a
    keybindings
This commit is contained in:
aditya-K2 2021-11-16 20:29:46 +05:30
parent fde7bdd1c7
commit 34c6a7a3af

View File

@ -227,20 +227,28 @@ func AddArtist(a map[string]map[string]map[string]string, artist string) {
if err != nil {
NOTIFICATION_SERVER.Send("Could Not Add Song : " + path)
}
}
}
NOTIFICATION_SERVER.Send("Artist Added : " + artist)
}
}
}
}
/*
Adds Specified Track to the Playlist
*/
func AddTitle(a map[string]map[string]map[string]string, artist, alb, track string) {
func AddTitle(a map[string]map[string]map[string]string, artist, alb, track string, addAndPlay bool) {
if addAndPlay {
id, err := CONN.AddId(a[artist][alb][track], -1)
CONN.PlayId(id)
if err != nil {
NOTIFICATION_SERVER.Send("Could Not Add Track : " + track)
}
} else {
err := CONN.Add(a[artist][alb][track])
if err != nil {
NOTIFICATION_SERVER.Send("Could Not Add Track : " + track)
}
}
NOTIFICATION_SERVER.Send("Track Added : " + track)
}
@ -278,12 +286,12 @@ func QueryArtistTreeForAlbums(a map[string]map[string]map[string]string, album s
return AlbumMap
}
func AddToPlaylist(a interface{}) {
func AddToPlaylist(a interface{}, addAndPlay bool) {
switch a.(type) {
case [3]string:
{
b := a.([3]string)
AddTitle(ARTIST_TREE, b[1], b[2], b[0])
AddTitle(ARTIST_TREE, b[1], b[2], b[0], addAndPlay)
}
case [2]string:
{