Utilising the Notification Server
Following Changes have been made: 1. UI is now global 2. Simple Notifications are sent when some events are called.
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parent
29439fa0de
commit
b01deba484
8
main.go
8
main.go
@ -11,6 +11,7 @@ import (
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)
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var CONN *mpd.Client
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var UI *Application
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var Volume int64
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var Random bool
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var Repeat bool
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@ -34,7 +35,7 @@ func main() {
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r.Start("stop")
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}
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UI := newApplication(r)
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UI = newApplication(r)
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fileMap, err := CONN.GetFiles()
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dirTree := generateDirectoryTree(fileMap)
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@ -55,6 +56,9 @@ func main() {
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return UI.ExpandedView.GetInnerRect()
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})
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notificationServer := NewNotificationServer()
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notificationServer.Start()
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var FUNC_MAP = map[string]func(){
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"showChildrenContent": func() {
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r, _ := UI.ExpandedView.GetSelection()
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@ -85,6 +89,7 @@ func main() {
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CONN.Next()
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},
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"clearPlaylist": func() {
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notificationServer.Send("PlayList Cleared")
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CONN.Clear()
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if InsidePlaylist {
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UpdatePlaylist(UI.ExpandedView)
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@ -145,6 +150,7 @@ func main() {
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UI.App.Stop()
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},
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"stop": func() {
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notificationServer.Send("Playback Stopped")
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CONN.Stop()
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},
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"updateDB": func() {
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