Previous Implementation of progressBar wasn't clean and for a long time
I wanted to make progressBar a Primitive. Which also makes it project
agnostic.
Following changes have been made:
1. Moved `utils.GetText` to `ui.GetProgressGlyph` (As it had no use other
than for the progressBar
2. Removed the old Implementation of progressBar
How progressBar works as of right now:
All the Values for the progressBar are provided through the
ProgressFunction()
The ProgressFunction should return
Title (Bar's Title), TopText (Box's Title), BarText (The Text Inside the
progressBar), Percentage(Float64 representing the progress Percentage)
Searching the Global Database although is enough but I have felt a need to have a
quick and fast search option to search the current buffer.
Buffer Search is also one of the views It can be only turned on if the File Browser
has focus. ( Thinking of making it global ). The Searching is done
through the fuzzy module. FileNode now implements the Source Interface.
The Changed Function of the Search Bar checks for text changes and then
modifies the Matches Variable which is used by the Update Function to
Draw the Results. The Results have the Matching Characters Highlighted
Differently. Maximum of 15 results are displayed to avoid lag. Upon
Selecting the Result through the Search Bar navigation is possible and
selection of the item is done the same way it works for file Browser.
After Selection the Focus is returned Back to the File Browser. For The
Tracks only the title is used for searching.
Globals are no longer needed instead I am connecting each part with (
what were previously ) globals. Also Renaming SetRenderer to
ConnectRenderer which describes the name more precisely
Previously I was using the InsidePlaylist and InsideSearchView boolean
values which was a very hacky and unscalable way. Instead I am using a
focus map which can be queried to check which view has focus. Also the
Pages Implementation is kind of on hold because it has a lot of problems
for e.g resizing doesn't seem to work as I imagined. I am keeping that
Idea on hold right now.