Previous Implementation of progressBar wasn't clean and for a long time
I wanted to make progressBar a Primitive. Which also makes it project
agnostic.
Following changes have been made:
1. Moved `utils.GetText` to `ui.GetProgressGlyph` (As it had no use other
than for the progressBar
2. Removed the old Implementation of progressBar
How progressBar works as of right now:
All the Values for the progressBar are provided through the
ProgressFunction()
The ProgressFunction should return
Title (Bar's Title), TopText (Box's Title), BarText (The Text Inside the
progressBar), Percentage(Float64 representing the progress Percentage)
Globals are no longer needed instead I am connecting each part with (
what were previously ) globals. Also Renaming SetRenderer to
ConnectRenderer which describes the name more precisely