gomp/utils.go
aditya-K2 c3ede5403e minor changes in formatting
fixed the blinking text issue
2021-10-17 22:28:06 +05:30

54 lines
1012 B
Go

package main
import (
"strconv"
"strings"
)
func strTime(e float64) string {
a := int(e)
var min, seconds string
if a/60 < 10 {
min = "0"
min += strconv.Itoa(a / 60)
} else {
min = strconv.Itoa(a / 60)
}
if a%60 < 10 {
seconds = "0"
seconds += strconv.Itoa(a % 60)
} else {
seconds = strconv.Itoa(a % 60)
}
return min + ":" + seconds
}
func insertAt(inputString, stringTobeInserted string, index int) string {
s := inputString[:index] + stringTobeInserted + inputString[index:]
return s
}
func getText(width, percentage float64, eta string) string {
q := "[#000000:#ffffff:b]"
var a string
a += strings.Repeat(" ", int(width)-len(eta))
a = insertAt(a, eta, int(width/2)-10)
a = insertAt(a, "[-:-:-]", int(width*percentage/100))
q += a
return q
}
func formatString(a interface{}) string {
if a == "play" {
return "Playing"
} else if a == "1" {
return "On"
} else if a == "0" {
return "Off"
} else if a == "stop" {
return "Stopped"
} else {
return "Paused"
}
}