Image is now resized according to the font size and also a new globals.go files is added which contains all the globals. the Image width can also be changed according to use by adding or substracting pixels to it by changing the globals IMAGE_WIDTH_EXTRA_X, IMAGE_WIDTH_EXTRA_Y Also, now there is no need to specify where the music directory is the mpd.conf file in `~/.config/mpd/` is automatically parsed for music directory
66 lines
1.4 KiB
Go
66 lines
1.4 KiB
Go
package main
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import (
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"gitlab.com/diamondburned/ueberzug-go"
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)
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/*
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Renderer is just a channel on which we will send the Path to the song whose
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Image is to be Rendered. This channel is passed to the openImage which in turn is called
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by the Start() function as a go routine.
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*/
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type Renderer struct {
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c chan string
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}
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/*
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Returns a new Renderer with a string channel
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*/
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func newRenderer() *Renderer {
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c := make(chan string)
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return &Renderer{
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c: c,
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}
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}
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/*
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Send Image Path to Renderer
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*/
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func (self *Renderer) Send(path string) {
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self.c <- path
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}
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/*
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Go Routine that will Be Called and will listen on the channel c
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for changes and on getting a string over the channel will open the Image and
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keep listening again. This will keep the image blocked ( i.e no need to use time.Sleep() etc. )
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and saves resources too.
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*/
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func openImage(path string, c chan string) {
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fw, fh := getFontWidth()
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var im *ueberzug.Image
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if path != "stop" {
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img2, _ := getImg(getAlbumArt(path))
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im, _ = ueberzug.NewImage(img2, int(float32(IMG_X)*fw)+ADDITIONAL_PADDING_X, int(float32(IMG_Y)*fh)+ADDITIONAL_PADDING_Y)
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}
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d := <-c
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if im != nil {
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im.Clear()
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}
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if d != "stop" {
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openImage(d, c)
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} else {
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openImage("stop", c)
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}
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}
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/*
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Initialises the Renderer and calls the go routine openImage and passes the channel
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as argument.
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*/
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func (self *Renderer) Start(path string) {
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go openImage(path, self.c)
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}
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