cad01293c8
Now individual parsing of mp3, flac files is done. and then they are rendered
67 lines
1.4 KiB
Go
67 lines
1.4 KiB
Go
package main
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import (
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"github.com/spf13/viper"
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"gitlab.com/diamondburned/ueberzug-go"
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)
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/*
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Renderer is just a channel on which we will send the Path to the song whose
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Image is to be Rendered. This channel is passed to the openImage which in turn is called
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by the Start() function as a go routine.
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*/
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type Renderer struct {
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c chan string
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}
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/*
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Returns a new Renderer with a string channel
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*/
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func newRenderer() *Renderer {
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c := make(chan string)
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return &Renderer{
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c: c,
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}
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}
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/*
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Send Image Path to Renderer
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*/
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func (self *Renderer) Send(path string) {
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self.c <- path
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}
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/*
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Go Routine that will Be Called and will listen on the channel c
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for changes and on getting a string over the channel will open the Image and
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keep listening again. This will keep the image blocked ( i.e no need to use time.Sleep() etc. )
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and saves resources too.
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*/
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func openImage(path string, c chan string) {
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fw, fh := getFontWidth()
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var im *ueberzug.Image
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if path != "stop" {
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img2, _ := getImg(extractImageFromFile(path))
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im, _ = ueberzug.NewImage(img2, int(float32(IMG_X)*fw)+viper.GetInt("ADDITIONAL_PADDING_X"), int(float32(IMG_Y)*fh)+viper.GetInt("ADDITIONAL_PADDING_Y"))
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}
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d := <-c
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if im != nil {
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im.Clear()
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}
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if d != "stop" {
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openImage(d, c)
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} else {
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openImage("stop", c)
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}
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}
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/*
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Initialises the Renderer and calls the go routine openImage and passes the channel
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as argument.
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*/
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func (self *Renderer) Start(path string) {
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go openImage(path, self.c)
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}
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