c3ede5403e
fixed the blinking text issue
54 lines
1012 B
Go
54 lines
1012 B
Go
package main
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import (
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"strconv"
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"strings"
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)
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func strTime(e float64) string {
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a := int(e)
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var min, seconds string
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if a/60 < 10 {
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min = "0"
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min += strconv.Itoa(a / 60)
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} else {
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min = strconv.Itoa(a / 60)
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}
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if a%60 < 10 {
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seconds = "0"
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seconds += strconv.Itoa(a % 60)
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} else {
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seconds = strconv.Itoa(a % 60)
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}
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return min + ":" + seconds
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}
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func insertAt(inputString, stringTobeInserted string, index int) string {
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s := inputString[:index] + stringTobeInserted + inputString[index:]
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return s
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}
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func getText(width, percentage float64, eta string) string {
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q := "[#000000:#ffffff:b]"
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var a string
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a += strings.Repeat(" ", int(width)-len(eta))
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a = insertAt(a, eta, int(width/2)-10)
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a = insertAt(a, "[-:-:-]", int(width*percentage/100))
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q += a
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return q
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}
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func formatString(a interface{}) string {
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if a == "play" {
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return "Playing"
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} else if a == "1" {
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return "On"
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} else if a == "0" {
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return "Off"
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} else if a == "stop" {
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return "Stopped"
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} else {
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return "Paused"
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}
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}
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