sync: Add a Reset method to Gate which re-opens it.
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parent
f40eca261b
commit
709f41a974
28
sync/gate.go
28
sync/gate.go
@ -5,9 +5,10 @@ import "sync"
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// Gate wraps a channel and allows the receiver to abruptly stop receiving
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// Gate wraps a channel and allows the receiver to abruptly stop receiving
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// messages without causing the sender to lock up.
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// messages without causing the sender to lock up.
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type Gate[T any] struct {
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type Gate[T any] struct {
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channel chan T
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channel chan T
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lock sync.RWMutex
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lock sync.RWMutex
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open bool
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open bool
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bufferSize int
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}
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}
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// NewGate creates a new gate with no buffer.
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// NewGate creates a new gate with no buffer.
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@ -21,20 +22,25 @@ func NewGate[T any] () Gate[T] {
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// NewBufferedGate creates a new gate with a buffer.
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// NewBufferedGate creates a new gate with a buffer.
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func NewBufferedGate[T any] (buffer int) Gate[T] {
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func NewBufferedGate[T any] (buffer int) Gate[T] {
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return Gate[T] {
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return Gate[T] {
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channel: make(chan T, buffer),
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channel: make(chan T, buffer),
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open: true,
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open: true,
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bufferSize: buffer,
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}
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}
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}
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}
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// Send sends and item to the channel, returning whether the item was sent.
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// Send sends and item to the channel, returning whether the item was sent.
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func (this *Gate[T]) Send (item T) bool {
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func (this *Gate[T]) Send (item T) bool {
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if !this.Open() { return false }
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this.lock.RLock()
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defer this.lock.RUnlock()
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if !this.open { return false }
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this.channel <- item
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this.channel <- item
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return true
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return true
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}
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}
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// Receive returns a receive-only channel that can be used to receive items.
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// Receive returns a receive-only channel that can be used to receive items.
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func (this *Gate[T]) Receive () <- chan T {
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func (this *Gate[T]) Receive () <- chan T {
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this.lock.RLock()
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defer this.lock.RUnlock()
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return this.channel
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return this.channel
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}
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}
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@ -48,6 +54,16 @@ func (this *Gate[T]) Close () error {
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return nil
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return nil
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}
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}
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// Reset re-opens the gate if it is closed, and creates a new channel.
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func (this *Gate[T]) Reset () error {
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this.lock.Lock()
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defer this.lock.Unlock()
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this.open = true
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if this.channel != nil { close(this.channel) }
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this.channel = make(chan T, this.bufferSize)
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return nil
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}
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// Open returns whether the gate is open.
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// Open returns whether the gate is open.
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func (this *Gate[T]) Open () bool {
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func (this *Gate[T]) Open () bool {
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this.lock.RLock()
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this.lock.RLock()
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