sync: Add a Reset method to Gate which re-opens it.
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								sync/gate.go
									
									
									
									
									
								
							
							
						
						
									
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								sync/gate.go
									
									
									
									
									
								
							@ -8,6 +8,7 @@ type Gate[T any] struct {
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	channel    chan T
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	lock       sync.RWMutex
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	open       bool
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	bufferSize int
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}
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// NewGate creates a new gate with no buffer.
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@ -23,18 +24,23 @@ func NewBufferedGate[T any] (buffer int) Gate[T] {
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	return Gate[T] {
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		channel:    make(chan T, buffer),
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		open:       true,
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		bufferSize: buffer,
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	}
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}
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// Send sends and item to the channel, returning whether the item was sent.
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func (this *Gate[T]) Send (item T) bool {
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	if !this.Open() { return false }
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	this.lock.RLock()
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	defer this.lock.RUnlock()
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	if !this.open { return false }
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	this.channel <- item
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	return true
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}
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// Receive returns a receive-only channel that can be used to receive items.
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func (this *Gate[T]) Receive () <- chan T {
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	this.lock.RLock()
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	defer this.lock.RUnlock()
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	return this.channel
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}
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@ -48,6 +54,16 @@ func (this *Gate[T]) Close () error {
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	return nil
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}
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// Reset re-opens the gate if it is closed, and creates a new channel.
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func (this *Gate[T]) Reset () error {
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	this.lock.Lock()
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	defer this.lock.Unlock()
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	this.open = true
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	if this.channel != nil { close(this.channel) }
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	this.channel = make(chan T, this.bufferSize)
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	return nil
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}
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// Open returns whether the gate is open.
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func (this *Gate[T]) Open () bool {
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	this.lock.RLock()
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