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v0.5.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 9fd40a37b8 | |||
| 709f41a974 | |||
| f40eca261b | |||
| e5b35f3fcc | |||
| e6a94c487e | |||
| 0f903cc8ec | |||
| 19fcdb4a7d |
@@ -1,31 +1,31 @@
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package ucontainer
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// Optional is an optional value.
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// Optional can either hold a value, or nothing.
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type Optional[T any] struct {
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value T
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exists bool
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}
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// Value returns the value and true if the value exists. If not, it returns the
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// last set value and false.
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func (this *Optional[T]) Value () (T, bool) {
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return this.value, this.exists
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// O creates a new optional with the specified value.
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func O[T any] (value T) Optional[T] {
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return Optional[T] {
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value: value,
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exists: true,
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}
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}
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// Set sets the value.
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func (this *Optional[T]) Set (value T) {
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this.value = value
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this.exists = true
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}
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// Unset unsets the value.
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func (this *Optional[T]) Unset () {
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var zero T
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this.value = zero
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this.exists = false
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// Void returns an optional with no value.
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func Void[T any] () Optional[T] {
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return Optional[T] { }
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}
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// Exists returns if the value is currently set.
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func (this *Optional[T]) Exists () bool {
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return this.exists
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func (optional Optional[T]) Exists () bool {
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return optional.exists
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}
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// Value returns the value and true if the value exists. If not, it returns the
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// zero value and false.
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func (optional Optional[T]) Value () (T, bool) {
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return optional.value, optional.exists
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}
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@@ -3,6 +3,15 @@ package ucontainer
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// Set is a set of unique items, built on top of map.
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type Set[T comparable] map[T] struct { }
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// NewSet creates a new set that contains all specified items.
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func NewSet[T comparable] (items ...T) Set[T] {
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set := make(Set[T])
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for _, item := range items {
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set.Add(item)
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}
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return set
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}
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// Empty returns true if there are no items in the set.
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func (set Set[T]) Empty () bool {
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return set == nil || len(set) == 0
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@@ -1,6 +1,23 @@
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package ucolor
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import "testing"
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import "image/color"
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func TestTransparent (test *testing.T) {
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if Transparent(color.NRGBA { A: 255 }) {
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test.Fatal("false positive")
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}
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if !Transparent(color.NRGBA { A: 0 }) {
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test.Fatal("false negative")
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}
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}
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func TestToRGBA (test *testing.T) {
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rgba := ToRGBA(color.NRGBA { R: 123, G: 100, B: 23, A: 230 })
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if rgba != (color.RGBA { R: 111, G: 90, B: 20, A: 230 }) {
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test.Fatalf("wrong value: %v", rgba)
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}
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}
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func TestPremultiply (test *testing.T) {
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r, g, b, a := Premultiply(0xFFFF, 0xFFFF, 0xFFFF, 0x8888)
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94
sync/gate.go
Normal file
94
sync/gate.go
Normal file
@@ -0,0 +1,94 @@
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package usync
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import "sync"
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// Error defines errors that this package can produce
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type Error string; const (
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ErrAlreadyClosed Error = "AlreadyClosed"
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)
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// Error fullfills the error interface.
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func (err Error) Error () string {
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return string(err)
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}
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// Gate wraps a channel and allows the receiver to abruptly stop receiving
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// messages without causing the sender to lock up.
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type Gate[T any] struct {
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channel chan T
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lock sync.RWMutex
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open bool
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bufferSize int
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}
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// NewGate creates a new gate with no buffer.
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func NewGate[T any] () Gate[T] {
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return Gate[T] {
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channel: make(chan T),
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open: true,
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}
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}
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// NewBufferedGate creates a new gate with a buffer.
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func NewBufferedGate[T any] (buffer int) Gate[T] {
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return Gate[T] {
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channel: make(chan T, buffer),
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open: true,
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bufferSize: buffer,
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}
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}
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// Send sends and item to the channel, returning whether the item was sent.
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func (this *Gate[T]) Send (item T) bool {
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this.lock.RLock()
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defer this.lock.RUnlock()
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if !this.open { return false }
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this.channel <- item
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return true
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}
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// Receive returns a receive-only channel that can be used to receive items.
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func (this *Gate[T]) Receive () <- chan T {
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this.lock.RLock()
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defer this.lock.RUnlock()
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return this.channel
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}
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// Close closes the gate, drains all remaining messages, and closes the channel.
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func (this *Gate[T]) Close () error {
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this.lock.Lock()
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if !this.open { return ErrAlreadyClosed }
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this.open = false
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this.lock.Unlock()
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for len(this.channel) > 0 { <- this.channel }
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close(this.channel)
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return nil
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}
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// Reset re-opens the gate if it is closed, and creates a new channel.
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func (this *Gate[T]) Reset () error {
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this.lock.Lock()
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defer this.lock.Unlock()
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this.open = true
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if this.channel != nil { close(this.channel) }
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this.channel = make(chan T, this.bufferSize)
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return nil
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}
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// Open returns whether the gate is open.
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func (this *Gate[T]) Open () bool {
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this.lock.RLock()
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defer this.lock.RUnlock()
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return this.open
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}
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// Len returns the amount of items in the channel.
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func (this *Gate[T]) Len () int {
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return len(this.channel)
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}
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// Cap returns the amount of items the channel can hold.
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func (this *Gate[T]) Cap () int {
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return cap(this.channel)
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}
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