7 Commits

5 changed files with 139 additions and 19 deletions

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@@ -1,31 +1,31 @@
package ucontainer
// Optional is an optional value.
// Optional can either hold a value, or nothing.
type Optional[T any] struct {
value T
exists bool
}
// Value returns the value and true if the value exists. If not, it returns the
// last set value and false.
func (this *Optional[T]) Value () (T, bool) {
return this.value, this.exists
// O creates a new optional with the specified value.
func O[T any] (value T) Optional[T] {
return Optional[T] {
value: value,
exists: true,
}
}
// Set sets the value.
func (this *Optional[T]) Set (value T) {
this.value = value
this.exists = true
}
// Unset unsets the value.
func (this *Optional[T]) Unset () {
var zero T
this.value = zero
this.exists = false
// Void returns an optional with no value.
func Void[T any] () Optional[T] {
return Optional[T] { }
}
// Exists returns if the value is currently set.
func (this *Optional[T]) Exists () bool {
return this.exists
func (optional Optional[T]) Exists () bool {
return optional.exists
}
// Value returns the value and true if the value exists. If not, it returns the
// zero value and false.
func (optional Optional[T]) Value () (T, bool) {
return optional.value, optional.exists
}

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@@ -3,6 +3,15 @@ package ucontainer
// Set is a set of unique items, built on top of map.
type Set[T comparable] map[T] struct { }
// NewSet creates a new set that contains all specified items.
func NewSet[T comparable] (items ...T) Set[T] {
set := make(Set[T])
for _, item := range items {
set.Add(item)
}
return set
}
// Empty returns true if there are no items in the set.
func (set Set[T]) Empty () bool {
return set == nil || len(set) == 0

2
go.mod
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@@ -1,3 +1,3 @@
module git.tebibyte.media/sashakoshka/goutil
go 1.20.0
go 1.22.0

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@@ -1,6 +1,23 @@
package ucolor
import "testing"
import "image/color"
func TestTransparent (test *testing.T) {
if Transparent(color.NRGBA { A: 255 }) {
test.Fatal("false positive")
}
if !Transparent(color.NRGBA { A: 0 }) {
test.Fatal("false negative")
}
}
func TestToRGBA (test *testing.T) {
rgba := ToRGBA(color.NRGBA { R: 123, G: 100, B: 23, A: 230 })
if rgba != (color.RGBA { R: 111, G: 90, B: 20, A: 230 }) {
test.Fatalf("wrong value: %v", rgba)
}
}
func TestPremultiply (test *testing.T) {
r, g, b, a := Premultiply(0xFFFF, 0xFFFF, 0xFFFF, 0x8888)

94
sync/gate.go Normal file
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@@ -0,0 +1,94 @@
package usync
import "sync"
// Error defines errors that this package can produce
type Error string; const (
ErrAlreadyClosed Error = "AlreadyClosed"
)
// Error fullfills the error interface.
func (err Error) Error () string {
return string(err)
}
// Gate wraps a channel and allows the receiver to abruptly stop receiving
// messages without causing the sender to lock up.
type Gate[T any] struct {
channel chan T
lock sync.RWMutex
open bool
bufferSize int
}
// NewGate creates a new gate with no buffer.
func NewGate[T any] () Gate[T] {
return Gate[T] {
channel: make(chan T),
open: true,
}
}
// NewBufferedGate creates a new gate with a buffer.
func NewBufferedGate[T any] (buffer int) Gate[T] {
return Gate[T] {
channel: make(chan T, buffer),
open: true,
bufferSize: buffer,
}
}
// Send sends and item to the channel, returning whether the item was sent.
func (this *Gate[T]) Send (item T) bool {
this.lock.RLock()
defer this.lock.RUnlock()
if !this.open { return false }
this.channel <- item
return true
}
// Receive returns a receive-only channel that can be used to receive items.
func (this *Gate[T]) Receive () <- chan T {
this.lock.RLock()
defer this.lock.RUnlock()
return this.channel
}
// Close closes the gate, drains all remaining messages, and closes the channel.
func (this *Gate[T]) Close () error {
this.lock.Lock()
if !this.open { return ErrAlreadyClosed }
this.open = false
this.lock.Unlock()
for len(this.channel) > 0 { <- this.channel }
close(this.channel)
return nil
}
// Reset re-opens the gate if it is closed, and creates a new channel.
func (this *Gate[T]) Reset () error {
this.lock.Lock()
defer this.lock.Unlock()
this.open = true
if this.channel != nil { close(this.channel) }
this.channel = make(chan T, this.bufferSize)
return nil
}
// Open returns whether the gate is open.
func (this *Gate[T]) Open () bool {
this.lock.RLock()
defer this.lock.RUnlock()
return this.open
}
// Len returns the amount of items in the channel.
func (this *Gate[T]) Len () int {
return len(this.channel)
}
// Cap returns the amount of items the channel can hold.
func (this *Gate[T]) Cap () int {
return cap(this.channel)
}