goutil/sync/gate.go

95 lines
2.2 KiB
Go

package usync
import "sync"
// Error defines errors that this package can produce
type Error string; const (
ErrAlreadyClosed Error = "AlreadyClosed"
)
// Error fullfills the error interface.
func (err Error) Error () string {
return string(err)
}
// Gate wraps a channel and allows the receiver to abruptly stop receiving
// messages without causing the sender to lock up.
type Gate[T any] struct {
channel chan T
lock sync.RWMutex
open bool
bufferSize int
}
// NewGate creates a new gate with no buffer.
func NewGate[T any] () Gate[T] {
return Gate[T] {
channel: make(chan T),
open: true,
}
}
// NewBufferedGate creates a new gate with a buffer.
func NewBufferedGate[T any] (buffer int) Gate[T] {
return Gate[T] {
channel: make(chan T, buffer),
open: true,
bufferSize: buffer,
}
}
// Send sends and item to the channel, returning whether the item was sent.
func (this *Gate[T]) Send (item T) bool {
this.lock.RLock()
defer this.lock.RUnlock()
if !this.open { return false }
this.channel <- item
return true
}
// Receive returns a receive-only channel that can be used to receive items.
func (this *Gate[T]) Receive () <- chan T {
this.lock.RLock()
defer this.lock.RUnlock()
return this.channel
}
// Close closes the gate, drains all remaining messages, and closes the channel.
func (this *Gate[T]) Close () error {
this.lock.Lock()
if !this.open { return ErrAlreadyClosed }
this.open = false
this.lock.Unlock()
for len(this.channel) > 0 { <- this.channel }
close(this.channel)
return nil
}
// Reset re-opens the gate if it is closed, and creates a new channel.
func (this *Gate[T]) Reset () error {
this.lock.Lock()
defer this.lock.Unlock()
this.open = true
if this.channel != nil { close(this.channel) }
this.channel = make(chan T, this.bufferSize)
return nil
}
// Open returns whether the gate is open.
func (this *Gate[T]) Open () bool {
this.lock.RLock()
defer this.lock.RUnlock()
return this.open
}
// Len returns the amount of items in the channel.
func (this *Gate[T]) Len () int {
return len(this.channel)
}
// Cap returns the amount of items the channel can hold.
func (this *Gate[T]) Cap () int {
return cap(this.channel)
}