209 lines
4.6 KiB
Go
209 lines
4.6 KiB
Go
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package main
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import "fmt"
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import "git.tebibyte.media/sashakoshka/stone"
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func clear (x, y, width, height int) {
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for yy := 0; yy < height; yy ++ {
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for xx := 0; xx < width; xx ++ {
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application.SetRune(xx + x, yy + y, 0)
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application.SetColor(xx + x, yy + y, stone.ColorForeground)
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}}
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}
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func redraw () {
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width, _ := application.Size()
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showLeftColumn = width > 44
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if showLeftColumn {
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drawNumberReadouts()
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}
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drawInput()
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}
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func drawInput () {
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width, height := application.Size()
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xOffset := 0
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if showLeftColumn {
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xOffset = 26
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}
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y := height - 1
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inputWidth, _ := inputBuffer.Size()
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newWidth := width - xOffset
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if newWidth != inputWidth {
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inputBuffer.SetSize(newWidth, 1)
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}
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inputBuffer.Clear()
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if expressionRoot != nil {
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expressionRoot.Render(&inputBuffer, 0)
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}
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for x := 0; x < newWidth; x ++ {
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character := '_'
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cell := inputBuffer.Cell(x, 0)
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if cell.Rune() > 0 {
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character = cell.Rune()
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}
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application.SetRune(x + xOffset, y, character)
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if character == '_' {
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application.SetColor(x + xOffset, y, stone.ColorDim)
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} else {
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application.SetColor(x + xOffset, y, cell.Color())
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}
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}
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}
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func drawNumberReadouts () {
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_, height := application.Size()
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clear(0, height - 10, 25, 10)
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var number int64
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var err error
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if selectedExpression != nil {
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number, err = selectedExpression.Solution()
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}
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if err != nil {
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application.SetDot((25 - len(err.Error())) / 2, height - 6)
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fmt.Fprint(application, err.Error())
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} else {
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drawHexadecimal (0, height - 10, uint64(number))
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drawDecimal (0, height - 8, uint64(number))
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drawOctal (0, height - 6, uint64(number))
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drawBinary (0, height - 4, uint64(number))
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}
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}
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func drawBinary (xOffset, yOffset int, number uint64) {
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bitOffset := 64
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for y := 0; y < 4; y ++ {
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application.SetDot(xOffset, y + yOffset)
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fmt.Fprint(application, bitOffset)
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application.SetColor(xOffset, y + yOffset, stone.ColorBlue)
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application.SetColor(xOffset + 1, y + yOffset, stone.ColorBlue)
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for x := 0; x < 16; x ++ {
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bitOffset --
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trueX := x + xOffset + x / 4 + 3
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character := '0' + rune((number >> bitOffset) & 0x1)
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application.SetRune(trueX, y + yOffset, character)
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if character == '0' {
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application.SetColor (
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trueX,
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y + yOffset,
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stone.ColorDim)
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} else {
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application.SetColor (
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trueX,
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y + yOffset,
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stone.ColorForeground)
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}
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}
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application.SetDot(xOffset + 23, y + yOffset)
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fmt.Fprint(application, bitOffset + 1)
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application.SetColor(xOffset + 23, y + yOffset, stone.ColorBlue)
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application.SetColor(xOffset + 24, y + yOffset, stone.ColorBlue)
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}
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}
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func drawHexadecimal (xOffset, yOffset int, number uint64) {
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bitOffset := 64
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application.SetDot(xOffset, yOffset)
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fmt.Fprint(application, "16")
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application.SetColor(xOffset, yOffset, stone.ColorBlue)
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application.SetColor(xOffset + 1, yOffset, stone.ColorBlue)
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for x := 0; x < 16; x ++ {
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bitOffset -= 4
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trueX := x + xOffset + x / 4 + 6
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character := rune((number >> bitOffset) & 0xF)
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if character < 10 {
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character += '0'
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} else {
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character += 'A' - 10
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}
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application.SetRune(trueX, yOffset, character)
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if character == '0' {
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application.SetColor (
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trueX,
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yOffset,
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stone.ColorDim)
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} else {
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application.SetColor (
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trueX,
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yOffset,
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stone.ColorForeground)
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}
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}
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}
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func drawDecimal (xOffset, yOffset int, number uint64) {
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var divisor uint64 = 10000000000000000000
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application.SetDot(xOffset, yOffset)
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fmt.Fprint(application, "10")
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application.SetColor(xOffset, yOffset, stone.ColorBlue)
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application.SetColor(xOffset + 1, yOffset, stone.ColorBlue)
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for x := 0; x < 20; x ++ {
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trueX := x + xOffset + 5
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character := rune((number / divisor) % 10) + '0'
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application.SetRune(trueX, yOffset, character)
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if character == '0' {
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application.SetColor (
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trueX,
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yOffset,
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stone.ColorDim)
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} else {
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application.SetColor (
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trueX,
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yOffset,
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stone.ColorForeground)
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}
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divisor /= 10
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}
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}
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func drawOctal (xOffset, yOffset int, number uint64) {
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// fuck octal i hate it almost as much as decimal
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bitOffset := 63
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application.SetDot(xOffset, yOffset)
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fmt.Fprint(application, "08")
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application.SetColor(xOffset, yOffset, stone.ColorBlue)
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application.SetColor(xOffset + 1, yOffset, stone.ColorBlue)
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for x := 0; x < 21; x ++ {
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bitOffset -= 3
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trueX := x + xOffset + 4
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character := '0' + rune((number >> bitOffset) % 8)
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application.SetRune(trueX, yOffset, character)
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if character == '0' {
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application.SetColor (
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trueX,
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yOffset,
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stone.ColorDim)
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} else {
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application.SetColor (
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trueX,
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yOffset,
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stone.ColorForeground)
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}
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}
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}
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