stone/buffer.go

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package stone
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// Color represents all the different colors a cell can be.
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type Color uint8
const (
ColorBackground Color = 0x0
ColorSelection Color = 0x1
ColorForeground Color = 0x2
ColorApplication Color = 0x3
)
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// Style contains styling information about cells. These properties can be or'd
// together to combine them.
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type Style uint8
const (
StyleNormal Style = iota
StyleBold Style = iota >> 1
StyleItalic
StyleBoldItalic Style = StyleBold | StyleItalic
)
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// Cell is a grid-aligned rune in a buffer with associated styling and color
// informaiton.
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type Cell struct {
color Color
style Style
content rune
}
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// Color returns the cell's color.
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func (cell Cell) Color (color Color) {
color = cell.color
return
}
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// Style returns the styling information associated with the cell
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func (cell Cell) Style (style Style) {
style = cell.style
return
}
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// Rune returns the rune in the cell
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func (cell Cell) Rune () (content rune) {
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content = cell.content
return
}
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// Buffer is a basic grid of cells.
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type Buffer struct {
content []Cell
width int
height int
Dot struct {
X int
Y int
}
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}
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func (buffer *Buffer) isOutOfBounds (x, y int) (outOfBounds bool) {
outOfBounds =
x < 0 ||
y < 0 ||
x >= buffer.width ||
y >= buffer.height
return
}
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// Size returns the width and height of the buffer.
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func (buffer *Buffer) Size () (width, height int) {
width = buffer.width
height = buffer.height
return
}
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// SetSize sets the width and height of the buffer. This clears all data in the
// buffer. If the width or height is negative, this method does nothing.
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func (buffer *Buffer) SetSize (width, height int) {
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if width < 0 || height < 0 { return }
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buffer.width = width
buffer.height = height
buffer.content = make([]Cell, width * height)
}
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// Cell returns the cell at the specified x and y coordinates. If the
// coordinates are out of bounds, this method will return a blank cell.
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func (buffer *Buffer) Cell (x, y int) (cell Cell) {
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if buffer.isOutOfBounds(x, y) { return }
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cell = buffer.content[x + y * buffer.width]
return
}
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// SetColor sets the color of the cell at the specified x and y coordinates.
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func (buffer *Buffer) SetColor (x, y int, color Color) {
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if buffer.isOutOfBounds(x, y) { return }
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buffer.content[x + y * buffer.width].color = color
}
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// SetStyle sets the style of the cell at the specified x and y coordinates.
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func (buffer *Buffer) SetStyle (x, y int, style Style) {
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if buffer.isOutOfBounds(x, y) { return }
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buffer.content[x + y * buffer.width].style = style
}
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// SetRune sets the rune of the cell at the specified x and y coordinates.
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func (buffer *Buffer) SetRune (x, y int, content rune) {
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if buffer.isOutOfBounds(x, y) { return }
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buffer.content[x + y * buffer.width].content = content
}
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// Write writes data stored in a byte slice to the buffer at the current dot
// position. This makes Buffer an io.Writer.
func (buffer *Buffer) Write (bytes []byte) (bytesWritten int, err error) {
text := string(bytes)
bytesWritten = len(bytes)
for _, character := range text {
buffer.SetRune(buffer.Dot.X, buffer.Dot.Y, character)
buffer.Dot.X ++
if buffer.Dot.X > buffer.width { break }
}
return
}
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// ResetDot is a convenience method to reset the dot to the buffer origin point
// (0, 0).
func (buffer *Buffer) ResetDot () {
buffer.Dot.X = 0
buffer.Dot.Y = 0
}
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// DamageBuffer is a special buffer that keeps track of damage information.
// Cells are dirty by default, are only clean when marked as clean, and become
// dirty again when they are altered in some way.
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type DamageBuffer struct {
Buffer
clean []bool
}
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// SetSize sets the width and height of the buffer. This clears all data in the
// buffer. If the width or height is negative, this method does nothing.
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func (buffer *DamageBuffer) SetSize (width, height int) {
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if width < 0 || height < 0 { return }
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buffer.Buffer.SetSize(width, height)
buffer.clean = make([]bool, width * height)
}
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// SetColor sets the color of the cell at the specified x and y coordinates.
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func (buffer *DamageBuffer) SetColor (x, y int, color Color) {
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if buffer.isOutOfBounds(x, y) { return }
index := x + y * buffer.width
buffer.clean[index] = buffer.content[index].color == color
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buffer.Buffer.SetColor(x, y, color)
}
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// SetStyle sets the style of the cell at the specified x and y coordinates.
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func (buffer *DamageBuffer) SetStyle (x, y int, style Style) {
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if buffer.isOutOfBounds(x, y) { return }
index := x + y * buffer.width
buffer.clean[index] = buffer.content[index].style == style
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buffer.Buffer.SetStyle(x, y, style)
}
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// SetRune sets the rune of the cell at the specified x and y coordinates.
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func (buffer *DamageBuffer) SetRune (x, y int, content rune) {
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if buffer.isOutOfBounds(x, y) { return }
index := x + y * buffer.width
buffer.clean[index] = buffer.content[index].content == content
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buffer.Buffer.SetRune(x, y, content)
}
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// Write writes data stored in a byte slice to the buffer at the current dot
// position. This makes DamageBuffer an io.Writer.
func (buffer *DamageBuffer) Write (bytes []byte) (bytesWritten int, err error) {
text := string(bytes)
bytesWritten = len(bytes)
for _, character := range text {
buffer.SetRune(buffer.Dot.X, buffer.Dot.Y, character)
buffer.Dot.X ++
if buffer.Dot.X > buffer.width { break }
}
return
}
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// Clean returns whether or not the cell at the specified x and y coordinates is
// clean.
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func (buffer *DamageBuffer) Clean (x, y int) (clean bool) {
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if buffer.isOutOfBounds(x, y) { return }
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clean = buffer.clean[x + y * buffer.width]
return
}
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// MarkClean marks the cell at the specified x and y coordinates as clean.
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func (buffer *DamageBuffer) MarkClean (x, y int) {
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if buffer.isOutOfBounds(x, y) { return }
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buffer.clean[x + y * buffer.width] = true
}