Merge pull request '(Mostly) under the hoood improvements' (#3) from fix-x-concurrency into main
Reviewed-on: #3
This commit is contained in:
commit
19b744250f
@ -10,12 +10,12 @@ type Application struct {
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icons []image.Image
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backend Backend
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config Config
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callbackManager CallbackManager
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}
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// Run initializes the application, starts it, and then returns a channel that
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// broadcasts events. If no suitable backend can be found, an error is returned.
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func (application *Application) Run () (
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channel chan(Event),
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err error,
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) {
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// default values for certain parameters
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@ -29,12 +29,46 @@ func (application *Application) Run () (
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application.backend, err = instantiateBackend(application)
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if err != nil { return }
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channel = make(chan(Event))
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go application.backend.Run(channel)
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application.backend.Run()
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return
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}
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func (application *Application) OnQuit (
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onQuit func (),
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) {
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application.callbackManager.onQuit = onQuit
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}
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func (application *Application) OnPress (
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onPress func (button Button),
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) {
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application.callbackManager.onPress = onPress
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}
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func (application *Application) OnRelease (
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onRelease func (button Button),
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) {
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application.callbackManager.onRelease = onRelease
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}
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func (application *Application) OnResize (
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onResize func (),
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) {
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application.callbackManager.onResize = onResize
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}
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func (application *Application) OnMouseMove (
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onMouseMove func (x, y int),
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) {
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application.callbackManager.onMouseMove = onMouseMove
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}
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func (application *Application) OnStart (
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onStart func (),
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) {
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application.callbackManager.onStart = onStart
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}
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// Draw "commits" changes made in the buffer to the display.
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func (application *Application) Draw () {
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application.backend.Draw()
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12
backend.go
12
backend.go
@ -4,13 +4,19 @@ import "image"
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import "errors"
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type Backend interface {
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Run (channel chan(Event))
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Run ()
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SetTitle (title string) (err error)
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SetIcon (icons []image.Image) (err error)
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Draw ()
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}
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type BackendFactory func (application *Application) (backend Backend, err error)
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type BackendFactory func (
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application *Application,
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callbackManager *CallbackManager,
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) (
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backend Backend,
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err error,
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)
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var factories []BackendFactory
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@ -21,7 +27,7 @@ func RegisterBackend (factory BackendFactory) {
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func instantiateBackend (application *Application) (backend Backend, err error) {
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// find a suitable backend
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for _, factory := range factories {
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backend, err = factory(application)
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backend, err = factory(application, &application.callbackManager)
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if err == nil && backend != nil { return }
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}
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@ -3,55 +3,113 @@ package x
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import "image"
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import "image/draw"
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import "golang.org/x/image/math/fixed"
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import "github.com/jezek/xgbutil/xgraphics"
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import "git.tebibyte.media/sashakoshka/stone"
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func (backend *Backend) Draw () {
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backend.drawLock.Lock()
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defer backend.drawLock.Unlock()
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backend.lock.Lock()
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defer backend.lock.Unlock()
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boundsChanged :=
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backend.memory.windowWidth != backend.metrics.windowWidth ||
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backend.memory.windowHeight != backend.metrics.windowHeight
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backend.memory.windowWidth = backend.metrics.windowWidth
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backend.memory.windowHeight = backend.metrics.windowHeight
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if boundsChanged {
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if backend.windowBoundsClean {
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backend.canvas.XPaintRects (
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backend.window.Id,
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backend.drawCells(false)...)
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} else {
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backend.reallocateCanvas()
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backend.drawCells(true)
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backend.canvas.XDraw()
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backend.canvas.XPaint(backend.window.Id)
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} else {
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backend.updateWindowAreas(backend.drawCells(false)...)
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backend.windowBoundsClean = true
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}
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}
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func (backend *Backend) updateWindowAreas (areas ...image.Rectangle) {
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backend.canvas.XPaintRects(backend.window.Id, areas...)
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func (backend *Backend) reallocateCanvas () {
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if backend.canvas != nil {
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backend.canvas.Destroy()
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}
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backend.canvas = xgraphics.New (
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backend.connection,
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image.Rect (
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0, 0,
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backend.metrics.windowWidth,
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backend.metrics.windowHeight))
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backend.canvas.For (func (x, y int) xgraphics.BGRA {
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return backend.colors[stone.ColorBackground]
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})
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backend.canvas.XSurfaceSet(backend.window.Id)
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}
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func (backend *Backend) drawRune (x, y int, character rune, runeColor stone.Color) {
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func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
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width, height := backend.application.Size()
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for y := 0; y < height; y ++ {
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for x := 0; x < width; x ++ {
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if !forceRedraw && backend.application.Clean(x, y) { continue }
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cell := backend.application.GetForRendering(x, y)
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content := cell.Rune()
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if forceRedraw && content < 32 { continue }
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areas = append(areas, backend.boundsOfCell(x, y))
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backend.drawRune(x, y, content, cell.Color(), !forceRedraw)
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}}
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if backend.drawBufferBounds && forceRedraw {
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strokeRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorForeground),
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},
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backend.canvas,
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image.Rectangle {
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Min: backend.originOfCell(0, 0),
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Max: backend.originOfCell(width, height),
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})
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}
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return
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}
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func (backend *Backend) drawRune (
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x, y int,
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character rune,
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runeColor stone.Color,
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drawBackground bool,
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) {
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// TODO: cache these draws as non-transparent buffers with the
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// application background color as the background. that way, we won't
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// need to redraw the characters *or* composite them.
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if drawBackground {
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fillRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorBackground),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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}
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if character < 32 { return }
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origin := backend.originOfCell(x, y + 1)
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destinationRectangle, mask, maskPoint, _, _ := backend.font.face.Glyph (
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destinationRectangle, mask, maskPoint, _, ok := backend.font.face.Glyph (
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fixed.Point26_6 {
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X: fixed.I(origin.X),
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Y: fixed.I(origin.Y - backend.metrics.descent),
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},
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character)
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if !ok {
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println("warning")
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strokeRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorForeground),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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return
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}
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if backend.drawCellBounds {
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strokeRectangle (
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&image.Uniform {
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@ -73,36 +131,6 @@ func (backend *Backend) drawRune (x, y int, character rune, runeColor stone.Colo
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draw.Over)
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}
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func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
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width, height := backend.application.Size()
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for y := 0; y < height; y ++ {
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for x := 0; x < width; x ++ {
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if !forceRedraw && backend.application.Clean(x, y) { continue }
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backend.application.MarkClean(x, y)
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cell := backend.application.Cell(x, y)
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content := cell.Rune()
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if forceRedraw && content < 32 { continue }
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areas = append(areas, backend.boundsOfCell(x, y))
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backend.drawRune(x, y, content, cell.Color())
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}}
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if backend.drawBufferBounds && forceRedraw {
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strokeRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorForeground),
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},
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backend.canvas,
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image.Rectangle {
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Min: backend.originOfCell(0, 0),
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Max: backend.originOfCell(width, height),
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})
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}
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return
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}
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func fillRectangle (
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source image.Image,
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destination draw.Image,
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@ -8,17 +8,19 @@ import "github.com/jezek/xgbutil/xevent"
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import "git.tebibyte.media/sashakoshka/stone"
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func (backend *Backend) Run (channel chan(stone.Event)) {
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backend.channel = channel
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func (backend *Backend) Run () {
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backend.callbackManager.RunStart()
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backend.Draw()
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xevent.Main(backend.connection)
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backend.shutDown()
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backend.callbackManager.RunQuit()
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}
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func (backend *Backend) handleConfigureNotify (
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connection *xgbutil.XUtil,
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event xevent.ConfigureNotifyEvent,
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) {
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backend.lock.Lock()
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configureEvent := *event.ConfigureNotifyEvent
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newWidth := int(configureEvent.Width)
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@ -33,14 +35,11 @@ func (backend *Backend) handleConfigureNotify (
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configureEvent =
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backend.compressConfigureNotify(configureEvent)
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// we should not resize the canvas while drawing is taking place
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backend.drawLock.Lock()
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defer backend.drawLock.Unlock()
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// resize buffer
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width, height := backend.calculateBufferSize()
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backend.application.SetSize(width, height)
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if backend.config.Center() {
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// position buffer in the center of the screen
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frameWidth := width * backend.metrics.cellWidth
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frameHeight := height * backend.metrics.cellHeight
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@ -48,8 +47,19 @@ func (backend *Backend) handleConfigureNotify (
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(backend.metrics.windowWidth - frameWidth) / 2
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backend.metrics.paddingY =
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(backend.metrics.windowHeight - frameHeight) / 2
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} else {
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backend.metrics.paddingX = backend.metrics.padding
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backend.metrics.paddingY = backend.metrics.padding
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}
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backend.channel <- stone.EventResize { }
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backend.windowBoundsClean = false
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}
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backend.lock.Unlock()
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if sizeChanged {
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backend.callbackManager.RunResize()
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backend.Draw()
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}
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}
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@ -58,9 +68,7 @@ func (backend *Backend) handleButtonPress (
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event xevent.ButtonPressEvent,
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) {
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buttonEvent := *event.ButtonPressEvent
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backend.channel <- stone.EventPress {
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Button: stone.Button(buttonEvent.Detail + 127),
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}
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backend.callbackManager.RunPress(stone.Button(buttonEvent.Detail + 127))
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}
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func (backend *Backend) handleButtonRelease (
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@ -68,9 +76,7 @@ func (backend *Backend) handleButtonRelease (
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event xevent.ButtonReleaseEvent,
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) {
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buttonEvent := *event.ButtonReleaseEvent
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backend.channel <- stone.EventRelease {
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Button: stone.Button(buttonEvent.Detail + 127),
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}
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backend.callbackManager.RunRelease(stone.Button(buttonEvent.Detail + 127))
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}
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func (backend *Backend) handleKeyPress (
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@ -79,7 +85,7 @@ func (backend *Backend) handleKeyPress (
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) {
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keyEvent := *event.KeyPressEvent
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button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
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backend.channel <- stone.EventPress { Button: button }
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backend.callbackManager.RunPress(button)
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}
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func (backend *Backend) handleKeyRelease (
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@ -88,7 +94,7 @@ func (backend *Backend) handleKeyRelease (
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) {
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keyEvent := *event.KeyReleaseEvent
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button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
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backend.channel <- stone.EventRelease { Button: button }
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backend.callbackManager.RunRelease(button)
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}
|
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|
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func (backend *Backend) handleMotionNotify (
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@ -100,10 +106,7 @@ func (backend *Backend) handleMotionNotify (
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X: int(motionEvent.EventX),
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Y: int(motionEvent.EventY),
|
||||
})
|
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backend.channel <- stone.EventMouseMove {
|
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X: x,
|
||||
Y: y,
|
||||
}
|
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backend.callbackManager.RunMouseMove(x, y)
|
||||
}
|
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|
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func (backend *Backend) compressConfigureNotify (
|
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@ -129,7 +132,3 @@ func (backend *Backend) compressConfigureNotify (
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (backend *Backend) shutDown () {
|
||||
backend.channel <- stone.EventQuit { }
|
||||
}
|
||||
|
@ -18,10 +18,17 @@ import "git.tebibyte.media/sashakoshka/stone"
|
||||
import "github.com/flopp/go-findfont"
|
||||
|
||||
// factory instantiates an X backend.
|
||||
func factory (application *stone.Application) (output stone.Backend, err error) {
|
||||
func factory (
|
||||
application *stone.Application,
|
||||
callbackManager *stone.CallbackManager,
|
||||
) (
|
||||
output stone.Backend,
|
||||
err error,
|
||||
) {
|
||||
backend := &Backend {
|
||||
application: application,
|
||||
config: application.Config(),
|
||||
callbackManager: callbackManager,
|
||||
}
|
||||
|
||||
// load font
|
||||
@ -76,8 +83,6 @@ func factory (application *stone.Application) (output stone.Backend, err error)
|
||||
backend.metrics.windowWidth, backend.metrics.windowHeight,
|
||||
0)
|
||||
backend.window.Map()
|
||||
// TODO: also listen to mouse movement (compressed) and mouse and
|
||||
// keyboard buttons (uncompressed)
|
||||
err = backend.window.Listen (
|
||||
xproto.EventMaskStructureNotify,
|
||||
xproto.EventMaskPointerMotion,
|
||||
@ -110,7 +115,7 @@ func factory (application *stone.Application) (output stone.Backend, err error)
|
||||
// attatch graceful close handler
|
||||
backend.window.WMGracefulClose (func (window *xwindow.Window) {
|
||||
backend.window.Destroy()
|
||||
backend.shutDown()
|
||||
xevent.Quit(backend.connection)
|
||||
})
|
||||
|
||||
// attatch event handlers
|
||||
|
@ -16,15 +16,15 @@ import "git.tebibyte.media/sashakoshka/stone"
|
||||
type Backend struct {
|
||||
application *stone.Application
|
||||
config *stone.Config
|
||||
callbackManager *stone.CallbackManager
|
||||
connection *xgbutil.XUtil
|
||||
window *xwindow.Window
|
||||
canvas *xgraphics.Image
|
||||
channel chan(stone.Event)
|
||||
|
||||
drawCellBounds bool
|
||||
drawBufferBounds bool
|
||||
|
||||
drawLock sync.Mutex
|
||||
lock sync.Mutex
|
||||
|
||||
font struct {
|
||||
face font.Face
|
||||
@ -43,10 +43,7 @@ type Backend struct {
|
||||
descent int
|
||||
}
|
||||
|
||||
memory struct {
|
||||
windowWidth int
|
||||
windowHeight int
|
||||
}
|
||||
windowBoundsClean bool
|
||||
}
|
||||
|
||||
func (backend *Backend) SetTitle (title string) (err error) {
|
||||
@ -114,23 +111,6 @@ func (backend *Backend) calculateBufferSize () (width, height int) {
|
||||
return
|
||||
}
|
||||
|
||||
func (backend *Backend) reallocateCanvas () {
|
||||
if backend.canvas != nil {
|
||||
backend.canvas.Destroy()
|
||||
}
|
||||
backend.canvas = xgraphics.New (
|
||||
backend.connection,
|
||||
image.Rect (
|
||||
0, 0,
|
||||
backend.metrics.windowWidth,
|
||||
backend.metrics.windowHeight))
|
||||
backend.canvas.For (func (x, y int) xgraphics.BGRA {
|
||||
return backend.colors[stone.ColorBackground]
|
||||
})
|
||||
|
||||
backend.canvas.XSurfaceSet(backend.window.Id)
|
||||
}
|
||||
|
||||
func (backend *Backend) cellAt (onScreen image.Point) (x, y int) {
|
||||
x = (onScreen.X - backend.metrics.paddingX) / backend.metrics.cellWidth
|
||||
y = (onScreen.Y - backend.metrics.paddingY) / backend.metrics.cellHeight
|
||||
|
206
buffer.go
206
buffer.go
@ -1,5 +1,7 @@
|
||||
package stone
|
||||
|
||||
import "sync"
|
||||
|
||||
// Color represents all the different colors a cell can be.
|
||||
type Color uint8
|
||||
|
||||
@ -22,6 +24,8 @@ const (
|
||||
StyleNormal Style = iota
|
||||
StyleBold Style = iota >> 1
|
||||
StyleItalic
|
||||
StyleUnderline
|
||||
StyleHighlight
|
||||
StyleBoldItalic Style = StyleBold | StyleItalic
|
||||
)
|
||||
|
||||
@ -51,18 +55,38 @@ func (cell Cell) Rune () (content rune) {
|
||||
return
|
||||
}
|
||||
|
||||
// Buffer is a basic grid of cells.
|
||||
type Buffer struct {
|
||||
content []Cell
|
||||
width int
|
||||
height int
|
||||
Dot struct {
|
||||
X int
|
||||
Y int
|
||||
}
|
||||
// Buffer represents a two dimensional text buffer.
|
||||
type Buffer interface {
|
||||
Size () (with, height int)
|
||||
Cell (x, y int) (cell Cell)
|
||||
SetColor (x, y int, color Color)
|
||||
SetSize (with, height int)
|
||||
SetStyle (x, y int, style Style)
|
||||
SetRune (x, y int, content rune)
|
||||
Clear ()
|
||||
}
|
||||
|
||||
func (buffer *Buffer) isOutOfBounds (x, y int) (outOfBounds bool) {
|
||||
// DamageBuffer is a two dimensional text buffer that stores a grid of cells, as
|
||||
// well as information stating whether each cell is clean or dirty. Cells are
|
||||
// dirty by default, are only clean when marked as clean, and become dirty again
|
||||
// when they are altered in some way.
|
||||
type DamageBuffer struct {
|
||||
content []Cell
|
||||
onScreen []Cell
|
||||
|
||||
width int
|
||||
height int
|
||||
dot struct {
|
||||
x int
|
||||
y int
|
||||
}
|
||||
|
||||
// This should be write locked when resizing the buffer, and read locked
|
||||
// when writing to cells or reading information about the buffer.
|
||||
lock sync.RWMutex
|
||||
}
|
||||
|
||||
func (buffer *DamageBuffer) isOutOfBounds (x, y int) (outOfBounds bool) {
|
||||
outOfBounds =
|
||||
x < 0 ||
|
||||
y < 0 ||
|
||||
@ -72,122 +96,105 @@ func (buffer *Buffer) isOutOfBounds (x, y int) (outOfBounds bool) {
|
||||
}
|
||||
|
||||
// Size returns the width and height of the buffer.
|
||||
func (buffer *Buffer) Size () (width, height int) {
|
||||
func (buffer *DamageBuffer) Size () (width, height int) {
|
||||
buffer.lock.RLock()
|
||||
defer buffer.lock.RUnlock()
|
||||
|
||||
width = buffer.width
|
||||
height = buffer.height
|
||||
return
|
||||
}
|
||||
|
||||
// SetSize sets the width and height of the buffer. This clears all data in the
|
||||
// buffer. If the width or height is negative, this method does nothing.
|
||||
func (buffer *Buffer) SetSize (width, height int) {
|
||||
if width < 0 || height < 0 { return }
|
||||
buffer.width = width
|
||||
buffer.height = height
|
||||
buffer.content = make([]Cell, width * height)
|
||||
for index := 0; index < len(buffer.content); index ++ {
|
||||
buffer.content[index].color = ColorForeground
|
||||
}
|
||||
// SetDot sets the buffer's text insertion position relative to the buffer
|
||||
// origin point (0, 0).
|
||||
func (buffer *DamageBuffer) SetDot (x, y int) {
|
||||
buffer.dot.x = x
|
||||
buffer.dot.y = y
|
||||
}
|
||||
|
||||
// Cell returns the cell at the specified x and y coordinates. If the
|
||||
// coordinates are out of bounds, this method will return a blank cell.
|
||||
func (buffer *Buffer) Cell (x, y int) (cell Cell) {
|
||||
func (buffer *DamageBuffer) Cell (x, y int) (cell Cell) {
|
||||
buffer.lock.RLock()
|
||||
defer buffer.lock.RUnlock()
|
||||
|
||||
if buffer.isOutOfBounds(x, y) { return }
|
||||
cell = buffer.content[x + y * buffer.width]
|
||||
return
|
||||
}
|
||||
|
||||
// SetColor sets the color of the cell at the specified x and y coordinates.
|
||||
func (buffer *Buffer) SetColor (x, y int, color Color) {
|
||||
func (buffer *DamageBuffer) SetColor (x, y int, color Color) {
|
||||
buffer.lock.RLock()
|
||||
defer buffer.lock.RUnlock()
|
||||
|
||||
if buffer.isOutOfBounds(x, y) { return }
|
||||
buffer.content[x + y * buffer.width].color = color
|
||||
}
|
||||
|
||||
// SetSize sets the width and height of the buffer. This clears all data in the
|
||||
// buffer. If the width or height is negative, this method does nothing.
|
||||
func (buffer *DamageBuffer) SetSize (width, height int) {
|
||||
buffer.lock.Lock()
|
||||
defer buffer.lock.Unlock()
|
||||
|
||||
if width < 0 || height < 0 { return }
|
||||
buffer.width = width
|
||||
buffer.height = height
|
||||
buffer.content = make([]Cell, width * height)
|
||||
buffer.onScreen = make([]Cell, width * height)
|
||||
for index := 0; index < len(buffer.content); index ++ {
|
||||
buffer.content[index].color = ColorForeground
|
||||
}
|
||||
}
|
||||
|
||||
// SetStyle sets the style of the cell at the specified x and y coordinates.
|
||||
func (buffer *Buffer) SetStyle (x, y int, style Style) {
|
||||
func (buffer *DamageBuffer) SetStyle (x, y int, style Style) {
|
||||
buffer.lock.RLock()
|
||||
defer buffer.lock.RUnlock()
|
||||
|
||||
if buffer.isOutOfBounds(x, y) { return }
|
||||
buffer.content[x + y * buffer.width].style = style
|
||||
}
|
||||
|
||||
// SetRune sets the rune of the cell at the specified x and y coordinates.
|
||||
func (buffer *Buffer) SetRune (x, y int, content rune) {
|
||||
func (buffer *DamageBuffer) SetRune (x, y int, content rune) {
|
||||
buffer.lock.RLock()
|
||||
defer buffer.lock.RUnlock()
|
||||
|
||||
buffer.setRune(x, y, content)
|
||||
}
|
||||
|
||||
// Clear resets the entire buffer.
|
||||
func (buffer *DamageBuffer) Clear () {
|
||||
buffer.lock.RLock()
|
||||
defer buffer.lock.RUnlock()
|
||||
|
||||
for index := 0; index < len(buffer.content); index ++ {
|
||||
buffer.content[index] = Cell {
|
||||
color: ColorForeground,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (buffer *DamageBuffer) setRune (x, y int, content rune) {
|
||||
if buffer.isOutOfBounds(x, y) { return }
|
||||
buffer.content[x + y * buffer.width].content = content
|
||||
}
|
||||
|
||||
// Write writes data stored in a byte slice to the buffer at the current dot
|
||||
// position. This makes Buffer an io.Writer.
|
||||
func (buffer *Buffer) Write (bytes []byte) (bytesWritten int, err error) {
|
||||
text := string(bytes)
|
||||
bytesWritten = len(bytes)
|
||||
|
||||
for _, character := range text {
|
||||
buffer.SetRune(buffer.Dot.X, buffer.Dot.Y, character)
|
||||
buffer.Dot.X ++
|
||||
if buffer.Dot.X > buffer.width { break }
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// ResetDot is a convenience method to reset the dot to the buffer origin point
|
||||
// (0, 0).
|
||||
func (buffer *Buffer) ResetDot () {
|
||||
buffer.Dot.X = 0
|
||||
buffer.Dot.Y = 0
|
||||
}
|
||||
|
||||
// DamageBuffer is a special buffer that keeps track of damage information.
|
||||
// Cells are dirty by default, are only clean when marked as clean, and become
|
||||
// dirty again when they are altered in some way.
|
||||
type DamageBuffer struct {
|
||||
Buffer
|
||||
clean []bool
|
||||
}
|
||||
|
||||
// SetSize sets the width and height of the buffer. This clears all data in the
|
||||
// buffer. If the width or height is negative, this method does nothing.
|
||||
func (buffer *DamageBuffer) SetSize (width, height int) {
|
||||
if width < 0 || height < 0 { return }
|
||||
buffer.Buffer.SetSize(width, height)
|
||||
buffer.clean = make([]bool, width * height)
|
||||
}
|
||||
|
||||
// SetColor sets the color of the cell at the specified x and y coordinates.
|
||||
func (buffer *DamageBuffer) SetColor (x, y int, color Color) {
|
||||
if buffer.isOutOfBounds(x, y) { return }
|
||||
index := x + y * buffer.width
|
||||
buffer.clean[index] = buffer.content[index].color == color
|
||||
buffer.Buffer.SetColor(x, y, color)
|
||||
}
|
||||
|
||||
// SetStyle sets the style of the cell at the specified x and y coordinates.
|
||||
func (buffer *DamageBuffer) SetStyle (x, y int, style Style) {
|
||||
if buffer.isOutOfBounds(x, y) { return }
|
||||
index := x + y * buffer.width
|
||||
buffer.clean[index] = buffer.content[index].style == style
|
||||
buffer.Buffer.SetStyle(x, y, style)
|
||||
}
|
||||
|
||||
// SetRune sets the rune of the cell at the specified x and y coordinates.
|
||||
func (buffer *DamageBuffer) SetRune (x, y int, content rune) {
|
||||
if buffer.isOutOfBounds(x, y) { return }
|
||||
index := x + y * buffer.width
|
||||
buffer.clean[index] = buffer.content[index].content == content
|
||||
buffer.Buffer.SetRune(x, y, content)
|
||||
}
|
||||
|
||||
// Write writes data stored in a byte slice to the buffer at the current dot
|
||||
// position. This makes DamageBuffer an io.Writer.
|
||||
func (buffer *DamageBuffer) Write (bytes []byte) (bytesWritten int, err error) {
|
||||
buffer.lock.RLock()
|
||||
defer buffer.lock.RUnlock()
|
||||
|
||||
text := string(bytes)
|
||||
bytesWritten = len(bytes)
|
||||
|
||||
for _, character := range text {
|
||||
buffer.SetRune(buffer.Dot.X, buffer.Dot.Y, character)
|
||||
buffer.Dot.X ++
|
||||
if buffer.Dot.X > buffer.width { break }
|
||||
buffer.setRune(buffer.dot.x, buffer.dot.y, character)
|
||||
buffer.dot.x ++
|
||||
if buffer.dot.x > buffer.width { break }
|
||||
}
|
||||
|
||||
return
|
||||
@ -196,13 +203,24 @@ func (buffer *DamageBuffer) Write (bytes []byte) (bytesWritten int, err error) {
|
||||
// Clean returns whether or not the cell at the specified x and y coordinates is
|
||||
// clean.
|
||||
func (buffer *DamageBuffer) Clean (x, y int) (clean bool) {
|
||||
buffer.lock.RLock()
|
||||
defer buffer.lock.RUnlock()
|
||||
|
||||
if buffer.isOutOfBounds(x, y) { return }
|
||||
clean = buffer.clean[x + y * buffer.width]
|
||||
index := x + y * buffer.width
|
||||
clean = buffer.content[index] == buffer.onScreen[index]
|
||||
return
|
||||
}
|
||||
|
||||
// MarkClean marks the cell at the specified x and y coordinates as clean.
|
||||
func (buffer *DamageBuffer) MarkClean (x, y int) {
|
||||
// GetForRendering returns the cell at the specified x and y coordinates and
|
||||
// marks it as clean.
|
||||
func (buffer *DamageBuffer) GetForRendering (x, y int) (cell Cell) {
|
||||
buffer.lock.RLock()
|
||||
defer buffer.lock.RUnlock()
|
||||
|
||||
if buffer.isOutOfBounds(x, y) { return }
|
||||
buffer.clean[x + y * buffer.width] = true
|
||||
index := x + y * buffer.width
|
||||
buffer.onScreen[index] = buffer.content[index]
|
||||
cell = buffer.content[index]
|
||||
return
|
||||
}
|
||||
|
21
config.go
21
config.go
@ -12,6 +12,7 @@ import "path/filepath"
|
||||
type Config struct {
|
||||
colors [8]color.Color
|
||||
padding int
|
||||
center bool
|
||||
fontSize int
|
||||
fontName string
|
||||
}
|
||||
@ -29,6 +30,13 @@ func (config *Config) Padding () (padding int) {
|
||||
return
|
||||
}
|
||||
|
||||
// Center returns whether the buffer should be displayed in the center of the
|
||||
// window like in kitty, or aligned to one corner like in gnome-terminal.
|
||||
func (config *Config) Center () (center bool) {
|
||||
center = config.center
|
||||
return
|
||||
}
|
||||
|
||||
// FontSize specifies how big the font should be.
|
||||
func (config *Config) FontSize () (fontSize int) {
|
||||
fontSize = config.fontSize
|
||||
@ -42,7 +50,6 @@ func (config *Config) FontName () (fontName string) {
|
||||
}
|
||||
|
||||
func (config *Config) load () {
|
||||
// TODO: load these from a file
|
||||
config.colors = [8]color.Color {
|
||||
// background
|
||||
color.RGBA { R: 0, G: 0, B: 0, A: 0 },
|
||||
@ -57,9 +64,9 @@ func (config *Config) load () {
|
||||
// green
|
||||
color.RGBA { R: 0x00, G: 0xFF, B: 0x00, A: 0xFF },
|
||||
// blue
|
||||
color.RGBA { R: 0x00, G: 0x00, B: 0xFF, A: 0xFF },
|
||||
color.RGBA { R: 0x00, G: 0x80, B: 0xFF, A: 0xFF },
|
||||
// purple
|
||||
color.RGBA { R: 0x80, G: 0x00, B: 0xFF, A: 0xFF },
|
||||
color.RGBA { R: 0x80, G: 0x40, B: 0xFF, A: 0xFF },
|
||||
}
|
||||
config.fontName = ""
|
||||
config.fontSize = 11
|
||||
@ -99,8 +106,14 @@ func (config *Config) loadFile (path string) {
|
||||
}
|
||||
key = strings.TrimSpace(key)
|
||||
value = strings.TrimSpace(value)
|
||||
|
||||
var valueInt int
|
||||
var valueColor color.Color
|
||||
var valueBoolean bool
|
||||
|
||||
if value == "true" {
|
||||
valueBoolean = true
|
||||
}
|
||||
|
||||
if value[0] == '#' {
|
||||
if len(value) != 7 {
|
||||
@ -135,6 +148,8 @@ func (config *Config) loadFile (path string) {
|
||||
config.fontSize = valueInt
|
||||
case "padding":
|
||||
config.padding = valueInt
|
||||
case "center":
|
||||
config.center = valueBoolean
|
||||
case "colorBackground":
|
||||
config.colors[ColorBackground] = valueColor
|
||||
case "colorForeground":
|
||||
|
61
event.go
61
event.go
@ -1,27 +1,40 @@
|
||||
package stone
|
||||
|
||||
// Event can be any event.
|
||||
type Event interface { }
|
||||
|
||||
// EventQuit is sent when the backend shuts down due to a window close, error,
|
||||
// or something else.
|
||||
type EventQuit struct { }
|
||||
|
||||
// EventPress is sent when a button is pressed, or a key repeat event is
|
||||
// triggered.
|
||||
type EventPress struct { Button }
|
||||
|
||||
// Release is sent when a button is released.
|
||||
type EventRelease struct { Button }
|
||||
|
||||
// Resize is sent when the application window is resized by the user. This event
|
||||
// must be handled, as it implies that the buffer has been resized and therefore
|
||||
// cleared. Application.Draw() must be called after this event is recieved.
|
||||
type EventResize struct { }
|
||||
|
||||
// EventMouseMove is sent when the mouse changes position. It contains the X and
|
||||
// Y position of the mouse.
|
||||
type EventMouseMove struct {
|
||||
X int
|
||||
Y int
|
||||
type CallbackManager struct {
|
||||
onQuit func ()
|
||||
onPress func (button Button)
|
||||
onRelease func (button Button)
|
||||
onResize func ()
|
||||
onMouseMove func (x, y int)
|
||||
onStart func ()
|
||||
}
|
||||
|
||||
func (manager *CallbackManager) RunQuit () {
|
||||
if manager.onQuit == nil { return }
|
||||
manager.onQuit()
|
||||
}
|
||||
|
||||
func (manager *CallbackManager) RunPress (button Button) {
|
||||
if manager.onPress == nil { return }
|
||||
manager.onPress(button)
|
||||
}
|
||||
|
||||
func (manager *CallbackManager) RunRelease (button Button) {
|
||||
if manager.onRelease == nil { return }
|
||||
manager.onRelease(button)
|
||||
}
|
||||
|
||||
func (manager *CallbackManager) RunResize () {
|
||||
if manager.onResize == nil { return }
|
||||
manager.onResize()
|
||||
}
|
||||
|
||||
func (manager *CallbackManager) RunMouseMove (x, y int) {
|
||||
if manager.onMouseMove == nil { return }
|
||||
manager.onMouseMove(x, y)
|
||||
}
|
||||
|
||||
func (manager *CallbackManager) RunStart () {
|
||||
if manager.onStart == nil { return }
|
||||
manager.onStart()
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ import _ "git.tebibyte.media/sashakoshka/stone/backends/x"
|
||||
var application = &stone.Application { }
|
||||
|
||||
func main () {
|
||||
application.SetTitle("hellorld")
|
||||
application.SetTitle("color demo")
|
||||
application.SetSize(12, 7)
|
||||
|
||||
iconFile16, err := os.Open("assets/scaffold16.png")
|
||||
@ -26,29 +26,26 @@ func main () {
|
||||
|
||||
application.SetIcon([]image.Image { icon16, icon32 })
|
||||
|
||||
channel, err := application.Run()
|
||||
application.OnStart(onStart)
|
||||
application.OnResize(onResize)
|
||||
|
||||
err = application.Run()
|
||||
if err != nil { panic(err) }
|
||||
}
|
||||
|
||||
func onStart () {
|
||||
redraw()
|
||||
}
|
||||
|
||||
for {
|
||||
event := <- channel
|
||||
switch event.(type) {
|
||||
case stone.EventQuit:
|
||||
os.Exit(0)
|
||||
|
||||
case stone.EventResize:
|
||||
func onResize () {
|
||||
redraw()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func redraw () {
|
||||
text := "RAINBOW :D"
|
||||
width, height := application.Size()
|
||||
|
||||
application.Dot.X = (width - len(text)) / 2
|
||||
application.Dot.Y = height / 2
|
||||
application.SetDot((width - len(text)) / 2, height / 2)
|
||||
fmt.Fprintln(application, text)
|
||||
|
||||
application.SetColor(0, 0, stone.ColorYellow)
|
||||
@ -70,6 +67,4 @@ func redraw () {
|
||||
application.SetRune(x, height - 1, '=')
|
||||
application.SetColor(x, height - 1, stone.ColorRed)
|
||||
}
|
||||
|
||||
application.Draw()
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ var application = &stone.Application { }
|
||||
var mousePressed bool
|
||||
|
||||
func main () {
|
||||
application.SetTitle("hellorld")
|
||||
application.SetTitle("drawing canvas")
|
||||
application.SetSize(32, 16)
|
||||
|
||||
iconFile16, err := os.Open("assets/scaffold16.png")
|
||||
@ -26,42 +26,32 @@ func main () {
|
||||
|
||||
application.SetIcon([]image.Image { icon16, icon32 })
|
||||
|
||||
channel, err := application.Run()
|
||||
application.OnPress(onPress)
|
||||
application.OnRelease(onRelease)
|
||||
application.OnMouseMove(onMouseMove)
|
||||
|
||||
err = application.Run()
|
||||
if err != nil { panic(err) }
|
||||
}
|
||||
|
||||
application.Draw()
|
||||
|
||||
for {
|
||||
event := <- channel
|
||||
switch event.(type) {
|
||||
case stone.EventQuit:
|
||||
os.Exit(0)
|
||||
|
||||
case stone.EventPress:
|
||||
button := event.(stone.EventPress).Button
|
||||
func onPress (button stone.Button) {
|
||||
if button == stone.MouseButtonLeft {
|
||||
mousePressed = true
|
||||
application.SetRune(0, 0, '+')
|
||||
application.Draw()
|
||||
}
|
||||
}
|
||||
|
||||
case stone.EventRelease:
|
||||
button := event.(stone.EventRelease).Button
|
||||
func onRelease (button stone.Button) {
|
||||
if button == stone.MouseButtonLeft {
|
||||
mousePressed = false
|
||||
application.SetRune(0, 0, 0)
|
||||
application.Draw()
|
||||
}
|
||||
}
|
||||
|
||||
case stone.EventMouseMove:
|
||||
event := event.(stone.EventMouseMove)
|
||||
if mousePressed {
|
||||
application.SetRune(event.X, event.Y, '#')
|
||||
func onMouseMove (x, y int) { if mousePressed {
|
||||
application.SetRune(x, y, '#')
|
||||
application.Draw()
|
||||
}
|
||||
|
||||
case stone.EventResize:
|
||||
application.Draw()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ import _ "git.tebibyte.media/sashakoshka/stone/backends/x"
|
||||
|
||||
var application = &stone.Application { }
|
||||
var currentTime = time.Time { }
|
||||
var tickPing = make(chan(struct { }))
|
||||
|
||||
func main () {
|
||||
application.SetTitle("hellorld")
|
||||
@ -29,33 +28,26 @@ func main () {
|
||||
|
||||
application.SetIcon([]image.Image { icon16, icon32 })
|
||||
|
||||
channel, err := application.Run()
|
||||
if err != nil { panic(err) }
|
||||
application.OnStart(onStart)
|
||||
application.OnResize(onResize)
|
||||
|
||||
err = application.Run()
|
||||
if err != nil { panic(err) }
|
||||
}
|
||||
|
||||
func onStart () {
|
||||
redraw()
|
||||
go tick()
|
||||
}
|
||||
|
||||
for {
|
||||
select {
|
||||
case <- tickPing:
|
||||
func onResize () {
|
||||
redraw()
|
||||
|
||||
case event := <- channel:
|
||||
switch event.(type) {
|
||||
case stone.EventQuit:
|
||||
os.Exit(0)
|
||||
|
||||
case stone.EventResize:
|
||||
redraw()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func redraw () {
|
||||
currentTime = time.Now()
|
||||
|
||||
application.ResetDot()
|
||||
application.SetDot(0, 0)
|
||||
fmt.Fprintln(application, "hellorld!")
|
||||
|
||||
hour := currentTime.Hour()
|
||||
@ -70,13 +62,12 @@ func redraw () {
|
||||
application.SetRune(5, 1, ':')
|
||||
application.SetRune(6, 1, rune(second / 10 + 48))
|
||||
application.SetRune(7, 1, rune(second % 10 + 48))
|
||||
|
||||
application.Draw()
|
||||
}
|
||||
|
||||
func tick () {
|
||||
for {
|
||||
tickPing <- struct { } { }
|
||||
redraw()
|
||||
application.Draw()
|
||||
time.Sleep(time.Second)
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user