Draw the actual buffer text on screen
This commit is contained in:
parent
85b6e5495e
commit
38f7185be2
@ -142,6 +142,9 @@ func (backend *Backend) handleXEvent (event xgb.Event) {
|
||||
|
||||
// resize and rebind canvas
|
||||
backend.reallocateCanvas()
|
||||
|
||||
// notify application of resize
|
||||
backend.channel <- stone.EventResize { }
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -201,28 +204,50 @@ func (backend *Backend) reallocateCanvas () {
|
||||
return backend.colors[stone.ColorApplication]
|
||||
})
|
||||
|
||||
backend.drawRune(0, 0, 'T')
|
||||
backend.drawRune(1, 0, 'h')
|
||||
backend.drawRune(2, 0, 'e')
|
||||
backend.drawRune(4, 0, 'q')
|
||||
backend.drawRune(5, 0, 'u')
|
||||
backend.drawRune(6, 0, 'i')
|
||||
backend.drawRune(7, 0, 'c')
|
||||
backend.drawRune(8, 0, 'k')
|
||||
backend.drawRune(0, 1, 'b')
|
||||
backend.drawRune(1, 1, 'r')
|
||||
backend.drawRune(2, 1, 'o')
|
||||
backend.drawRune(3, 1, 'w')
|
||||
backend.drawRune(4, 1, 'n')
|
||||
backend.drawRune(6, 1, 'f')
|
||||
backend.drawRune(7, 1, 'o')
|
||||
backend.drawRune(8, 1, 'x')
|
||||
// backend.drawRune(0, 0, 'T')
|
||||
// backend.drawRune(1, 0, 'h')
|
||||
// backend.drawRune(2, 0, 'e')
|
||||
// backend.drawRune(4, 0, 'q')
|
||||
// backend.drawRune(5, 0, 'u')
|
||||
// backend.drawRune(6, 0, 'i')
|
||||
// backend.drawRune(7, 0, 'c')
|
||||
// backend.drawRune(8, 0, 'k')
|
||||
// backend.drawRune(0, 1, 'b')
|
||||
// backend.drawRune(1, 1, 'r')
|
||||
// backend.drawRune(2, 1, 'o')
|
||||
// backend.drawRune(3, 1, 'w')
|
||||
// backend.drawRune(4, 1, 'n')
|
||||
// backend.drawRune(6, 1, 'f')
|
||||
// backend.drawRune(7, 1, 'o')
|
||||
// backend.drawRune(8, 1, 'x')
|
||||
|
||||
backend.drawCells(true)
|
||||
|
||||
backend.canvas.XSurfaceSet(backend.window.Id)
|
||||
backend.canvas.XDraw()
|
||||
backend.canvas.XPaint(backend.window.Id)
|
||||
}
|
||||
|
||||
func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
|
||||
width, height := backend.application.Size()
|
||||
for y := 0; y < height; y ++ {
|
||||
for x := 0; x < width; x ++ {
|
||||
if !forceRedraw && backend.application.Clean(x, y) { continue }
|
||||
backend.application.MarkClean(x, y)
|
||||
|
||||
cell := backend.application.Cell(x, y)
|
||||
content := cell.Rune()
|
||||
if content < 32 { continue }
|
||||
|
||||
backend.drawRune(x, y, content)
|
||||
}}
|
||||
return
|
||||
}
|
||||
|
||||
func (backend *Backend) updateWindowAreas (areas ...image.Rectangle) {
|
||||
backend.canvas.XPaintRects(backend.window.Id, areas...)
|
||||
}
|
||||
|
||||
func (backend *Backend) drawRune (x, y int, character rune) {
|
||||
// TODO: cache these draws as non-transparent buffers with the
|
||||
// application background color as the background. that way, we won't
|
||||
|
Loading…
Reference in New Issue
Block a user