Don't even bother with text wrapping
This is a pretty useless feature, all things considered. It should be the job of the application to figure that out.
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parent
f98b551ba2
commit
3abba9d69b
10
buffer.go
10
buffer.go
@ -98,10 +98,7 @@ func (buffer *Buffer) Write (bytes []byte) (bytesWritten int, err error) {
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for _, character := range text {
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for _, character := range text {
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buffer.SetRune(buffer.Dot.X, buffer.Dot.Y, character)
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buffer.SetRune(buffer.Dot.X, buffer.Dot.Y, character)
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buffer.Dot.X ++
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buffer.Dot.X ++
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if buffer.Dot.X > buffer.width || character == '\n' {
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if buffer.Dot.X > buffer.width { break }
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buffer.Dot.X = 0
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buffer.Dot.Y ++
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}
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}
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}
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return
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return
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@ -150,10 +147,7 @@ func (buffer *DamageBuffer) Write (bytes []byte) (bytesWritten int, err error) {
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for _, character := range text {
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for _, character := range text {
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buffer.SetRune(buffer.Dot.X, buffer.Dot.Y, character)
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buffer.SetRune(buffer.Dot.X, buffer.Dot.Y, character)
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buffer.Dot.X ++
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buffer.Dot.X ++
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if buffer.Dot.X > buffer.width || character == '\n' {
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if buffer.Dot.X > buffer.width { break }
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buffer.Dot.X = 0
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buffer.Dot.Y ++
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}
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}
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}
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return
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return
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