X backend only sends what it needs to
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@ -100,13 +100,16 @@ func (backend *Backend) Draw () {
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if boundsChanged {
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if boundsChanged {
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backend.reallocateCanvas()
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backend.reallocateCanvas()
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backend.drawCells(true)
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backend.canvas.XDraw()
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backend.canvas.XPaint(backend.window.Id)
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} else {
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// backend.drawCells(false)
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// backend.canvas.XDraw()
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// backend.canvas.XPaint(backend.window.Id)
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// FIXME use this instead once it works
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backend.updateWindowAreas(backend.drawCells(false)...)
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}
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}
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backend.drawCells(true)
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backend.canvas.XDraw()
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backend.canvas.XPaint(backend.window.Id)
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// FIXME use this instead once it works
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// backend.updateWindowAreas(...)
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}
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}
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func (backend *Backend) SetTitle (title string) (err error) {
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func (backend *Backend) SetTitle (title string) (err error) {
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@ -251,7 +254,8 @@ func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
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cell := backend.application.Cell(x, y)
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cell := backend.application.Cell(x, y)
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content := cell.Rune()
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content := cell.Rune()
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if content < 32 { continue }
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if content < 32 { continue }
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areas = append(areas, backend.boundsOfCell(x, y))
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backend.drawRune(x, y, content)
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backend.drawRune(x, y, content)
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}}
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}}
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return
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return
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