Added mouse button press input
This commit is contained in:
parent
47ee6545cb
commit
48510db209
133
backends/x/x.go
133
backends/x/x.go
@ -1,6 +1,7 @@
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package x
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import "os"
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// import "fmt"
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import "sync"
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import "image"
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import "image/draw"
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@ -9,7 +10,7 @@ import "golang.org/x/image/math/fixed"
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import "golang.org/x/image/font/opentype"
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import "golang.org/x/image/font/basicfont"
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import "github.com/jezek/xgb"
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// import "github.com/jezek/xgb"
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import "github.com/jezek/xgbutil"
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import "github.com/jezek/xgb/xproto"
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import "github.com/jezek/xgbutil/ewmh"
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@ -31,12 +32,6 @@ type Backend struct {
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drawLock sync.Mutex
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ping struct {
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before chan(struct { })
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after chan(struct { })
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quit chan(struct { })
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}
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font struct {
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face font.Face
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}
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@ -62,30 +57,8 @@ type Backend struct {
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func (backend *Backend) Run (channel chan(stone.Event)) {
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backend.channel = channel
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for {
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select {
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case <- backend.ping.before:
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// if the queue is empty, don't dequeue anything because
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// it would cause a fucking segfault lmao (???)
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if !xevent.Empty(backend.connection) {
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event, err := xevent.Dequeue(backend.connection)
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if err != nil {
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// TODO: do something with err
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}
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if event != nil {
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backend.handleXEvent(event)
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}
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}
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<- backend.ping.after
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case <- backend.ping.quit:
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backend.shutDown()
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return
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}
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}
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xevent.Main(backend.connection)
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backend.shutDown()
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}
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func (backend *Backend) Draw () {
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@ -104,10 +77,6 @@ func (backend *Backend) Draw () {
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backend.canvas.XDraw()
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backend.canvas.XPaint(backend.window.Id)
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} else {
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// backend.drawCells(false)
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// backend.canvas.XDraw()
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// backend.canvas.XPaint(backend.window.Id)
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// FIXME use this instead once it works
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backend.updateWindowAreas(backend.drawCells(false)...)
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}
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}
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@ -154,28 +123,44 @@ func (backend *Backend) SetIcon (icons []image.Image) (err error) {
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return
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}
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func (backend *Backend) handleXEvent (event xgb.Event) {
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switch event.(type) {
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case xproto.ConfigureNotifyEvent:
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configureEvent := event.(xproto.ConfigureNotifyEvent)
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newWidth := int(configureEvent.Width)
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newHeight := int(configureEvent.Height)
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sizeChanged :=
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backend.metrics.windowWidth != newWidth ||
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backend.metrics.windowHeight != newHeight
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backend.metrics.windowWidth = newWidth
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backend.metrics.windowHeight = newHeight
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func (backend *Backend) handleConfigureNotify (
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connection *xgbutil.XUtil,
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event xevent.ConfigureNotifyEvent,
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) {
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configureEvent := *event.ConfigureNotifyEvent
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newWidth := int(configureEvent.Width)
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newHeight := int(configureEvent.Height)
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sizeChanged :=
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backend.metrics.windowWidth != newWidth ||
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backend.metrics.windowHeight != newHeight
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backend.metrics.windowWidth = newWidth
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backend.metrics.windowHeight = newHeight
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if sizeChanged {
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configureEvent =
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backend.compressConfigureNotify(configureEvent)
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backend.application.SetSize(backend.calculateBufferSize())
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backend.channel <- stone.EventResize { }
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}
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if sizeChanged {
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configureEvent =
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backend.compressConfigureNotify(configureEvent)
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backend.application.SetSize(backend.calculateBufferSize())
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backend.channel <- stone.EventResize { }
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}
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}
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func (backend *Backend) handleButtonPress (
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connection *xgbutil.XUtil,
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event xevent.ButtonPressEvent,
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) {
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buttonEvent := *event.ButtonPressEvent
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backend.channel <- stone.EventPress(buttonEvent.Detail)
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}
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func (backend *Backend) handleButtonRelease (
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connection *xgbutil.XUtil,
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event xevent.ButtonReleaseEvent,
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) {
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buttonEvent := *event.ButtonReleaseEvent
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backend.channel <- stone.EventRelease(buttonEvent.Detail)
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}
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func (backend *Backend) compressConfigureNotify (
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firstEvent xproto.ConfigureNotifyEvent,
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) (
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@ -253,7 +238,8 @@ func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
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cell := backend.application.Cell(x, y)
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content := cell.Rune()
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if content < 32 { continue }
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if forceRedraw && content < 32 { continue }
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areas = append(areas, backend.boundsOfCell(x, y))
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backend.drawRune(x, y, content)
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@ -269,6 +255,16 @@ func (backend *Backend) drawRune (x, y int, character rune) {
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// TODO: cache these draws as non-transparent buffers with the
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// application background color as the background. that way, we won't
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// need to redraw the characters *or* composite them.
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fillRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorApplication),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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if character < 32 { return }
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origin := backend.originOfCell(x, y + 1)
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destinationRectangle, mask, maskPoint, _, _ := backend.font.face.Glyph (
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fixed.Point26_6 {
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@ -277,13 +273,6 @@ func (backend *Backend) drawRune (x, y int, character rune) {
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},
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character)
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fillRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorApplication),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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// strokeRectangle (
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// &image.Uniform {
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// C: backend.config.Color(stone.ColorForeground),
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@ -382,7 +371,16 @@ func factory (application *stone.Application) (output stone.Backend, err error)
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backend.metrics.windowWidth, backend.metrics.windowHeight,
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0)
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backend.window.Map()
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backend.window.Listen(xproto.EventMaskStructureNotify)
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// TODO: also listen to mouse movement (compressed) and mouse and
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// keyboard buttons (uncompressed)
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err = backend.window.Listen (
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xproto.EventMaskStructureNotify,
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// xproto.EventMaskPointerMotion,
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// xproto.EventMaskKeyPress,
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// xproto.EventMaskKeyRelease,
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xproto.EventMaskButtonPress,
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xproto.EventMaskButtonRelease,
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)
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backend.SetTitle(application.Title())
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backend.SetIcon(application.Icon())
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@ -395,10 +393,13 @@ func factory (application *stone.Application) (output stone.Backend, err error)
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backend.shutDown()
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})
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// start event loop
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backend.ping.before,
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backend.ping.after,
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backend.ping.quit = xevent.MainPing(backend.connection)
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// attatch event handlers
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xevent.ConfigureNotifyFun(backend.handleConfigureNotify).
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Connect(backend.connection, backend.window.Id)
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xevent.ButtonPressFun(backend.handleButtonPress).
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Connect(backend.connection, backend.window.Id)
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xevent.ButtonReleaseFun(backend.handleButtonRelease).
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Connect(backend.connection, backend.window.Id)
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output = backend
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return
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65
examples/draw/main.go
Normal file
65
examples/draw/main.go
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@ -0,0 +1,65 @@
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package main
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import "os"
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import "image"
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import _ "image/png"
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import "git.tebibyte.media/sashakoshka/stone"
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import _ "git.tebibyte.media/sashakoshka/stone/backends/x"
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var application = &stone.Application { }
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var mousePressed bool
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func main () {
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application.SetTitle("hellorld")
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application.SetSize(32, 16)
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iconFile16, err := os.Open("assets/scaffold16.png")
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if err != nil { panic(err) }
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icon16, _, err := image.Decode(iconFile16)
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if err != nil { panic(err) }
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iconFile16.Close()
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iconFile32, err := os.Open("assets/scaffold32.png")
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if err != nil { panic(err) }
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icon32, _, err := image.Decode(iconFile32)
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if err != nil { panic(err) }
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iconFile16.Close()
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application.SetIcon([]image.Image { icon16, icon32 })
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channel, err := application.Run()
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if err != nil { panic(err) }
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application.Draw()
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for {
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event := <- channel
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switch event.(type) {
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case stone.EventQuit:
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os.Exit(0)
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case stone.EventPress:
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event := event.(stone.EventPress)
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if stone.Button(event) == stone.MouseButtonLeft {
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mousePressed = true
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application.SetRune(0, 0, '+')
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application.Draw()
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}
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case stone.EventRelease:
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event := event.(stone.EventRelease)
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if stone.Button(event) == stone.MouseButtonLeft {
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mousePressed = false
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application.SetRune(0, 0, 0)
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application.Draw()
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}
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case stone.EventMouseMove:
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event := event.(stone.EventMouseMove)
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application.SetRune(event.X, event.Y, '#')
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application.Draw()
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case stone.EventResize:
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application.Draw()
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}
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}
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}
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31
input.go
31
input.go
@ -1,7 +1,5 @@
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package stone
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// These should be identical to the glfw keys
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type Button int
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const (
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@ -129,15 +127,22 @@ const (
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KeyRightSuper Button = 257
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KeyMenu Button = 256
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MouseButton1 Button = 0
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MouseButton2 Button = 1
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MouseButton3 Button = 2
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MouseButton4 Button = 3
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MouseButton5 Button = 4
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MouseButton6 Button = 5
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MouseButton7 Button = 6
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MouseButton8 Button = 7
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MouseButtonLeft Button = MouseButton1
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MouseButtonRight Button = MouseButton2
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MouseButtonMiddle Button = MouseButton3
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MouseButton1 Button = 1
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MouseButton2 Button = 2
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MouseButton3 Button = 3
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MouseButton4 Button = 4
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MouseButton5 Button = 5
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MouseButton6 Button = 6
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MouseButton7 Button = 7
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MouseButton8 Button = 8
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MouseButton9 Button = 9
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MouseButtonLeft Button = MouseButton1
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MouseButtonMiddle Button = MouseButton2
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MouseButtonRight Button = MouseButton3
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MouseButtonScrollUp Button = MouseButton4
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MouseButtonScrollDown Button = MouseButton5
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MouseButtonScrollLeft Button = MouseButton6
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MouseButtonScrollRight Button = MouseButton7
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MouseButtonBack Button = MouseButton8
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MouseButtonForward Button = MouseButton9
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)
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