Added some documentation
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@@ -9,6 +9,7 @@ import "github.com/faiface/pixel/pixelgl"
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import "golang.org/x/image/font/basicfont"
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import "git.tebibyte.media/sashakoshka/stone"
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// Backend represents an instance of the pixel backend
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type Backend struct {
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window *pixelgl.Window
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boundsDirty bool
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@@ -32,9 +33,11 @@ type Backend struct {
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}
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}
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// Run satisfies the Run method of the Backend interface. Due to the nature of
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// pixel, this will forcibly bind to the main thread.
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func (backend *Backend) Run (callback func (application *stone.Application)) {
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// backend.showBounds = true
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backend.showCellBounds = true
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// backend.showCellBounds = true
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if backend.fontFace == nil {
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backend.fontFace = basicfont.Face7x13
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@@ -66,12 +69,14 @@ func (backend *Backend) Run (callback func (application *stone.Application)) {
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Bounds: backend.calculateWindowSize(),
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})
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backend.Poll()
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// TODO: this should return the error and not panic
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if err != nil { panic(err.Error()) }
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callback(backend.application)
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})
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}
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// Await fulfills the Await method of the Backend interface.
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func (backend *Backend) Await (timeout time.Duration) (keepRunning bool) {
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if backend.window == nil {
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panic("call to Backend.Await before window exists")
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@@ -84,6 +89,7 @@ func (backend *Backend) Await (timeout time.Duration) (keepRunning bool) {
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return
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}
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// Poll fulfills the Poll method of the Backend interface.
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func (backend *Backend) Poll () (keepRunning bool) {
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if backend.window == nil {
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panic("call to Backend.Poll before window exists")
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@@ -96,42 +102,50 @@ func (backend *Backend) Poll () (keepRunning bool) {
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return
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}
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// SetTitle fulfills the SetTitle method of the Backend interface.
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func (backend *Backend) SetTitle (title string) {
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if backend.window != nil {
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backend.window.SetTitle(title)
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}
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}
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// JustPressed fulfills the JustPressed method of the Backend interface.
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func (backend *Backend) JustPressed (button stone.Button) (pressed bool) {
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pressed = backend.window.JustPressed(pixelgl.Button(button))
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return
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}
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// JustReleased fulfills the JustReleased method of the Backend interface.
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func (backend *Backend) JustReleased (button stone.Button) (released bool) {
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released = backend.window.JustReleased(pixelgl.Button(button))
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return
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}
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// Pressed fulfills the Pressed method of the Backend interface.
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func (backend *Backend) Pressed (button stone.Button) (pressed bool) {
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pressed = backend.window.Pressed(pixelgl.Button(button))
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return
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}
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// Repeated fulfills the Repeated method of the Backend interface.
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func (backend *Backend) Repeated (button stone.Button) (repeated bool) {
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repeated = backend.window.Repeated(pixelgl.Button(button))
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return
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}
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// Typed fulfills the Typed method of the Backend interface.
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func (backend *Backend) Typed () (text string) {
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text = backend.window.Typed()
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return
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}
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// Resized fulfills the Resized method of the Backend interface.
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func (backend *Backend) Resized () (resized bool) {
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resized = backend.boundsDirty
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return
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}
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// MousePosition fulfills the MousePosition method of the Backend interface.
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func (backend *Backend) MousePosition () (x, y int) {
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vector := backend.window.MousePosition()
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x = int (
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@@ -145,6 +159,7 @@ func (backend *Backend) MousePosition () (x, y int) {
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return
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}
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// draw renders updates to the screen.
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func (backend *Backend) draw () {
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// didDrawing := false
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width, height := backend.application.Size()
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@@ -231,6 +246,8 @@ func (backend *Backend) draw () {
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backend.window.SwapBuffers()
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}
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// processEvents reacts to events recieved from pixel, resizing and
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// recalculating things as need be.
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func (backend *Backend) processEvents () {
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newBounds := backend.window.Bounds().Max
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backend.boundsDirty = backend.windowBounds != newBounds
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@@ -260,6 +277,8 @@ func (backend *Backend) processEvents () {
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}
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}
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// vectorAtPosition generates a pixel vector at the top left of the specified
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// cell.
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func (backend *Backend) vectorAtPosition (x, y int) (vector pixel.Vec) {
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vector = pixel.V (
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float64 (
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@@ -271,15 +290,22 @@ func (backend *Backend) vectorAtPosition (x, y int) (vector pixel.Vec) {
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return
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}
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// calculateWindowSize calculates window bounds based on the internal buffer
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// size.
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func (backend *Backend) calculateWindowSize () (bounds pixel.Rect) {
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width, height := backend.application.Size()
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bounds = pixel.R (
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0, 0,
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float64(width * backend.metrics.cellWidth),
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float64(height * backend.metrics.cellHeight))
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float64 (
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width * backend.metrics.cellWidth +
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backend.metrics.padding * 2),
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float64 (
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height * backend.metrics.cellHeight +
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backend.metrics.padding * 2))
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return
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}
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// factory instantiates a pixel backend.
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func factory (application *stone.Application) (output stone.Backend, err error) {
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backend := &Backend {
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application: application,
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@@ -289,6 +315,7 @@ func factory (application *stone.Application) (output stone.Backend, err error)
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return
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}
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// init registers this backend when the program starts.
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func init () {
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stone.RegisterBackend(factory)
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}
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