Implemented some shape drawing functions to debug character positioning
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cc498fa89c
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@ -222,6 +222,12 @@ func (backend *Backend) drawRune (x, y int, character rune) {
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_, mask, maskPoint, _, _ := backend.font.face.Glyph (
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fixed.Point26_6 { },
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character)
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strokeRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorForeground),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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draw.DrawMask (
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backend.canvas,
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backend.boundsOfCell(x, y),
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@ -352,6 +358,44 @@ func findAndLoadFont (name string, size float64) (face font.Face) {
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return
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}
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func fillRectangle (
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source image.Image,
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destination draw.Image,
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bounds image.Rectangle,
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) {
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for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
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for x := bounds.Min.X; x < bounds.Max.X; x ++ {
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destination.Set(x, y, source.At(x, y))
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}}
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}
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func strokeRectangle (
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source image.Image,
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destination draw.Image,
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bounds image.Rectangle,
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) {
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x := 0
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y := bounds.Min.Y
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for x = bounds.Min.X; x < bounds.Max.X; x ++ {
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destination.Set(x, y, source.At(x, y))
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}
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y = bounds.Max.Y - 1
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for x = bounds.Min.X; x < bounds.Max.X; x ++ {
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destination.Set(x, y, source.At(x, y))
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}
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x = bounds.Min.X
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for y = bounds.Min.Y; y < bounds.Max.Y; y ++ {
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destination.Set(x, y, source.At(x, y))
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}
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x = bounds.Max.X - 1
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for y = bounds.Min.Y; y < bounds.Max.Y; y ++ {
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destination.Set(x, y, source.At(x, y))
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}
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}
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// init registers this backend when the program starts.
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func init () {
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stone.RegisterBackend(factory)
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