Added keyboard input
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@ -59,8 +59,17 @@ func (backend *Backend) handleKeyPress (
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event xevent.KeyPressEvent,
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event xevent.KeyPressEvent,
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) {
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) {
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keyEvent := *event.KeyPressEvent
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keyEvent := *event.KeyPressEvent
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keySym := keybind.KeysymGet(backend.connection, keyEvent.Detail, 0)
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keysym := keybind.KeysymGet(backend.connection, keyEvent.Detail, 0)
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// TODO: convert to keysym and then to a button value
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backend.channel <- stone.EventPress(keysymToButtonCode(keysym))
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}
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func (backend *Backend) handleKeyRelease (
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connection *xgbutil.XUtil,
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event xevent.KeyPressEvent,
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) {
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keyEvent := *event.KeyPressEvent
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keysym := keybind.KeysymGet(backend.connection, keyEvent.Detail, 0)
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backend.channel <- stone.EventRelease(keysymToButtonCode(keysym))
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}
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}
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func (backend *Backend) handleMotionNotify (
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func (backend *Backend) handleMotionNotify (
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83
backends/x/unicode.go
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83
backends/x/unicode.go
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@ -0,0 +1,83 @@
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package x
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import "github.com/jezek/xgb/xproto"
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import "git.tebibyte.media/sashakoshka/stone"
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// when making changes to this file, look at keysymdef.h
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var buttonCodeTable = map[xproto.Keysym] stone.Button {
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0xFFFFFF: stone.ButtonUnknown,
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0xFF63: stone.KeyInsert,
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0xFF67: stone.KeyMenu,
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0xFF61: stone.KeyPrintScreen,
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0xFF6B: stone.KeyPause,
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0xFFE5: stone.KeyCapsLock,
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0xFF14: stone.KeyScrollLock,
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0xFF7F: stone.KeyNumLock,
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0xFF08: stone.KeyBackspace,
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0xFF09: stone.KeyTab,
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0xFF0A: stone.KeyEnter,
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0xFF1B: stone.KeyEscape,
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0xFF52: stone.KeyUp,
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0xFF54: stone.KeyDown,
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0xFF51: stone.KeyLeft,
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0xFF53: stone.KeyRight,
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0xFF55: stone.KeyPageUp,
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0xFF56: stone.KeyPageDown,
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0xFF50: stone.KeyHome,
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0xFF57: stone.KeyEnd,
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0xFFE1: stone.KeyLeftShift,
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0xFFE2: stone.KeyRightShift,
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0xFFE3: stone.KeyLeftControl,
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0xFFE4: stone.KeyRightControl,
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0xFFE9: stone.KeyLeftAlt,
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0xFFEA: stone.KeyRightAlt,
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0xFFEB: stone.KeyLeftSuper,
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0xFFEC: stone.KeyRightSuper,
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0xFFFF: stone.KeyDelete,
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0xFFBE: stone.KeyF1,
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0xFFBF: stone.KeyF2,
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0xFFC0: stone.KeyF3,
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0xFFC1: stone.KeyF4,
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0xFFC2: stone.KeyF5,
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0xFFC3: stone.KeyF6,
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0xFFC4: stone.KeyF7,
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0xFFC5: stone.KeyF8,
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0xFFC6: stone.KeyF9,
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0xFFC7: stone.KeyF10,
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0xFFC8: stone.KeyF11,
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0xFFC9: stone.KeyF12,
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}
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func keysymToButtonCode (keysym xproto.Keysym) (button stone.Button) {
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var isControl bool
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button, isControl = buttonCodeTable[keysym]
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if isControl { return }
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// some X keysyms have a single bit set to 1 here. i believe this is to
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// prevent conflicts with existing codes. if we mask it off we will get
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// a correct utf-32 code point.
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if keysym & 0xF000000 == 0x1000000 {
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button = stone.Button(keysym & 0x0111111)
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return
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}
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// X keysyms like 0xFF.. or 0xFE.. are non-character keys. we already
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// resolve these by looking them up in the button code table, so if any
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// that we don't support pop up we should just silence them as it is
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// effectively garbage data as far as stone applications are concerned.
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if (keysym >> 8) == 0xFF || (keysym >> 8) == 0xFE {
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button = stone.ButtonUnknown
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return
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}
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// if none of these things happened, we can safely (i think) assume that
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// the keysym is an exact utf-32 code point.
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button = stone.Button(keysym)
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return
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}
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37
input.go
37
input.go
@ -56,29 +56,16 @@ const (
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MouseButtonBack Button = MouseButton8
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MouseButtonBack Button = MouseButton8
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MouseButtonForward Button = MouseButton9
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MouseButtonForward Button = MouseButton9
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KeyF1 Button = 136
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KeyF1 Button = 144
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KeyF2 Button = 137
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KeyF2 Button = 145
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KeyF3 Button = 138
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KeyF3 Button = 146
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KeyF4 Button = 139
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KeyF4 Button = 147
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KeyF5 Button = 140
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KeyF5 Button = 148
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KeyF6 Button = 141
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KeyF6 Button = 149
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KeyF7 Button = 142
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KeyF7 Button = 150
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KeyF8 Button = 143
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KeyF8 Button = 151
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KeyF9 Button = 144
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KeyF9 Button = 152
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KeyF10 Button = 145
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KeyF10 Button = 153
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KeyF11 Button = 146
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KeyF11 Button = 154
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KeyF12 Button = 147
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KeyF12 Button = 155
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KeyF13 Button = 148
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KeyF14 Button = 149
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KeyF15 Button = 150
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KeyF16 Button = 151
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KeyF17 Button = 152
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KeyF18 Button = 153
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KeyF19 Button = 154
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KeyF20 Button = 155
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KeyF21 Button = 156
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KeyF22 Button = 157
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KeyF23 Button = 158
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KeyF24 Button = 159
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KeyF25 Button = 28
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)
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)
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