Added documentation

This commit is contained in:
Sasha Koshka 2022-11-15 00:22:01 -05:00
parent 2986c8fd03
commit c0d85cda5b
4 changed files with 62 additions and 4 deletions

View File

@ -62,11 +62,14 @@ func (application *Application) SetTitle (title string) (err error) {
return
}
// Title returns the application's title.
func (application *Application) Title () (title string) {
title = application.title
return
}
// SetIcon takes in a list of different sizes of an icon, and sets it as the
// application's icon.
func (application *Application) SetIcon (sizes []image.Image) (err error) {
application.icons = sizes
if application.backend != nil {
@ -76,6 +79,8 @@ func (application *Application) SetIcon (sizes []image.Image) (err error) {
return
}
// Icon returns all available sizes of the application's icon. If there is no
// icon, nil is returned.
func (application *Application) Icon () (sizes []image.Image) {
sizes = application.icons
return

View File

@ -1,5 +1,6 @@
package stone
// Color represents all the different colors a cell can be.
type Color uint8
const (
@ -9,6 +10,8 @@ const (
ColorApplication Color = 0x3
)
// Style contains styling information about cells. These properties can be or'd
// together to combine them.
type Style uint8
const (
@ -18,27 +21,33 @@ const (
StyleBoldItalic Style = StyleBold | StyleItalic
)
// Cell is a grid-aligned rune in a buffer with associated styling and color
// informaiton.
type Cell struct {
color Color
style Style
content rune
}
// Color returns the cell's color.
func (cell Cell) Color (color Color) {
color = cell.color
return
}
// Style returns the styling information associated with the cell
func (cell Cell) Style (style Style) {
style = cell.style
return
}
// Rune returns the rune in the cell
func (cell Cell) Rune () (content rune) {
content = cell.content
return
}
// Buffer is a basic grid of cells.
type Buffer struct {
content []Cell
width int
@ -58,12 +67,15 @@ func (buffer *Buffer) isOutOfBounds (x, y int) (outOfBounds bool) {
return
}
// Size returns the width and height of the buffer.
func (buffer *Buffer) Size () (width, height int) {
width = buffer.width
height = buffer.height
return
}
// SetSize sets the width and height of the buffer. This clears all data in the
// buffer. If the width or height is negative, this method does nothing.
func (buffer *Buffer) SetSize (width, height int) {
if width < 0 || height < 0 { return }
buffer.width = width
@ -71,27 +83,34 @@ func (buffer *Buffer) SetSize (width, height int) {
buffer.content = make([]Cell, width * height)
}
// Cell returns the cell at the specified x and y coordinates. If the
// coordinates are out of bounds, this method will return a blank cell.
func (buffer *Buffer) Cell (x, y int) (cell Cell) {
if buffer.isOutOfBounds(x, y) { return }
cell = buffer.content[x + y * buffer.width]
return
}
// SetColor sets the color of the cell at the specified x and y coordinates.
func (buffer *Buffer) SetColor (x, y int, color Color) {
if buffer.isOutOfBounds(x, y) { return }
buffer.content[x + y * buffer.width].color = color
}
// SetStyle sets the style of the cell at the specified x and y coordinates.
func (buffer *Buffer) SetStyle (x, y int, style Style) {
if buffer.isOutOfBounds(x, y) { return }
buffer.content[x + y * buffer.width].style = style
}
// SetRune sets the rune of the cell at the specified x and y coordinates.
func (buffer *Buffer) SetRune (x, y int, content rune) {
if buffer.isOutOfBounds(x, y) { return }
buffer.content[x + y * buffer.width].content = content
}
// Write writes data stored in a byte slice to the buffer at the current dot
// position. This makes Buffer an io.Writer.
func (buffer *Buffer) Write (bytes []byte) (bytesWritten int, err error) {
text := string(bytes)
bytesWritten = len(bytes)
@ -105,22 +124,30 @@ func (buffer *Buffer) Write (bytes []byte) (bytesWritten int, err error) {
return
}
// ResetDot is a convenience method to reset the dot to the buffer origin point
// (0, 0).
func (buffer *Buffer) ResetDot () {
buffer.Dot.X = 0
buffer.Dot.Y = 0
}
// DamageBuffer is a special buffer that keeps track of damage information.
// Cells are dirty by default, are only clean when marked as clean, and become
// dirty again when they are altered in some way.
type DamageBuffer struct {
Buffer
clean []bool
}
// SetSize sets the width and height of the buffer. This clears all data in the
// buffer. If the width or height is negative, this method does nothing.
func (buffer *DamageBuffer) SetSize (width, height int) {
if width < 0 || height < 0 { return }
buffer.Buffer.SetSize(width, height)
buffer.clean = make([]bool, width * height)
}
// SetColor sets the color of the cell at the specified x and y coordinates.
func (buffer *DamageBuffer) SetColor (x, y int, color Color) {
if buffer.isOutOfBounds(x, y) { return }
index := x + y * buffer.width
@ -128,6 +155,7 @@ func (buffer *DamageBuffer) SetColor (x, y int, color Color) {
buffer.Buffer.SetColor(x, y, color)
}
// SetStyle sets the style of the cell at the specified x and y coordinates.
func (buffer *DamageBuffer) SetStyle (x, y int, style Style) {
if buffer.isOutOfBounds(x, y) { return }
index := x + y * buffer.width
@ -135,6 +163,7 @@ func (buffer *DamageBuffer) SetStyle (x, y int, style Style) {
buffer.Buffer.SetStyle(x, y, style)
}
// SetRune sets the rune of the cell at the specified x and y coordinates.
func (buffer *DamageBuffer) SetRune (x, y int, content rune) {
if buffer.isOutOfBounds(x, y) { return }
index := x + y * buffer.width
@ -142,6 +171,8 @@ func (buffer *DamageBuffer) SetRune (x, y int, content rune) {
buffer.Buffer.SetRune(x, y, content)
}
// Write writes data stored in a byte slice to the buffer at the current dot
// position. This makes DamageBuffer an io.Writer.
func (buffer *DamageBuffer) Write (bytes []byte) (bytesWritten int, err error) {
text := string(bytes)
bytesWritten = len(bytes)
@ -155,12 +186,15 @@ func (buffer *DamageBuffer) Write (bytes []byte) (bytesWritten int, err error) {
return
}
// Clean returns whether or not the cell at the specified x and y coordinates is
// clean.
func (buffer *DamageBuffer) Clean (x, y int) (clean bool) {
if buffer.isOutOfBounds(x, y) { return }
clean = buffer.clean[x + y * buffer.width]
return
}
// MarkClean marks the cell at the specified x and y coordinates as clean.
func (buffer *DamageBuffer) MarkClean (x, y int) {
if buffer.isOutOfBounds(x, y) { return }
buffer.clean[x + y * buffer.width] = true

View File

@ -1,11 +1,26 @@
package stone
// Event can be any event.
type Event interface { }
// EventQuit is sent when the backend shuts down due to a window close, error,
// or something else.
type EventQuit struct { }
// EventPress is sent when a button is pressed, or a key repeat event is
// triggered.
type EventPress struct { Button }
// Release is sent when a button is released.
type EventRelease struct { Button }
// Resize is sent when the application window is resized by the user. This event
// must be handled, as it implies that the buffer has been resized and therefore
// cleared. Application.Draw() must be called after this event is recieved.
type EventResize struct { }
// EventMouseMove is sent when the mouse changes position. It contains the X and
// Y position of the mouse.
type EventMouseMove struct {
X int
Y int

View File

@ -2,6 +2,7 @@ package stone
import "unicode"
// Button represents a keyboard or mouse button.
type Button int
const (
@ -72,6 +73,9 @@ const (
KeyF12 Button = 155
)
// Printable returns whether or not the character could show up on screen. If
// this function returns true, the button can be cast to a rune and used as
// such.
func (button Button) Printable () (printable bool) {
printable = unicode.IsPrint(rune(button))
return