Buffer is now reallocated on window size change
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05c448f058
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@ -150,14 +150,13 @@ func (backend *Backend) handleXEvent (event xgb.Event) {
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backend.metrics.windowHeight = newHeight
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if sizeChanged {
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// compress events
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configureEvent =
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backend.compressConfigureNotify(configureEvent)
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// resize and rebind canvas
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// TODO: remove draw functions from reallocate canvas,
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// and only reallocate when drawing and the window
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// dimensions have changed
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backend.reallocateCanvas()
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// notify application of resize
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backend.application.SetSize(backend.calculateBufferSize())
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backend.channel <- stone.EventResize { }
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}
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}
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@ -204,6 +203,16 @@ func (backend *Backend) calculateWindowSize () (x, y int) {
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return
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}
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func (backend *Backend) calculateBufferSize () (width, height int) {
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width =
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(backend.metrics.windowWidth - backend.metrics.padding * 2) /
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backend.metrics.cellWidth
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height =
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(backend.metrics.windowHeight - backend.metrics.padding * 2) /
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backend.metrics.cellHeight
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return
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}
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func (backend *Backend) reallocateCanvas () {
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backend.drawLock.Lock()
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defer backend.drawLock.Unlock()
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