Draw background color in window
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1afbcdb6bc
commit
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@ -32,6 +32,8 @@ type Backend struct {
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font struct {
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font struct {
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face font.Face
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face font.Face
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}
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}
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colors [4]xgraphics.BGRA
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metrics struct {
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metrics struct {
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windowWidth int
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windowWidth int
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@ -134,20 +136,7 @@ func (backend *Backend) handleXEvent (event xgb.Event) {
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backend.compressConfigureNotify(configureEvent)
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backend.compressConfigureNotify(configureEvent)
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// resize and rebind canvas
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// resize and rebind canvas
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backend.canvas.Destroy()
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backend.reallocateCanvas()
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backend.canvas = xgraphics.New (
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backend.connection,
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image.Rect (
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0, 0,
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backend.metrics.windowWidth,
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backend.metrics.windowHeight))
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// FIXME (?): this doesn't work. if it were to work, it
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// would possibly be a cleaner way to resize the canvas.
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// backend.canvas.Scale (
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// backend.metrics.windowWidth,
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// backend.metrics.windowHeight)
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backend.drawRune(8, 16, 'X')
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backend.bindCanvas()
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}
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}
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}
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}
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}
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}
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@ -193,14 +182,32 @@ func (backend *Backend) calculateWindowSize () (x, y int) {
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return
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return
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}
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}
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func (backend *Backend) bindCanvas () {
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func (backend *Backend) reallocateCanvas () {
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if backend.canvas != nil {
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backend.canvas.Destroy()
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}
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backend.canvas = xgraphics.New (
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backend.connection,
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image.Rect (
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0, 0,
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backend.metrics.windowWidth,
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backend.metrics.windowHeight))
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backend.canvas.For (func (x, y int) xgraphics.BGRA {
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return backend.colors[stone.ColorApplication]
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})
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// FIXME (?): this doesn't work. if it were to work, it
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// would possibly be a cleaner way to resize the canvas.
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// backend.canvas.Scale (
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// backend.metrics.windowWidth,
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// backend.metrics.windowHeight)
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backend.drawRune(8, 16, 'X')
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backend.canvas.XSurfaceSet(backend.window.Id)
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backend.canvas.XSurfaceSet(backend.window.Id)
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backend.canvas.XDraw()
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backend.canvas.XDraw()
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backend.canvas.XPaint(backend.window.Id)
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backend.canvas.XPaint(backend.window.Id)
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}
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}
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func (backend *Backend) drawRune (x, y int, character rune) {
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func (backend *Backend) drawRune (x, y int, character rune) {
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// bounds, image, point, _, _ :=
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}
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}
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// factory instantiates an X backend.
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// factory instantiates an X backend.
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@ -214,6 +221,22 @@ func factory (application *stone.Application) (output stone.Backend, err error)
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// TODO: load this from a file
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// TODO: load this from a file
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backend.font.face = basicfont.Face7x13
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backend.font.face = basicfont.Face7x13
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// pre-calculate colors
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for index := 0; index < len(backend.colors); index ++ {
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color := backend.config.Color(stone.Color(index))
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r, g, b, a := color.RGBA()
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r >>= 8
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g >>= 8
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b >>= 8
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a >>= 8
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backend.colors[index] = xgraphics.BGRA {
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R: uint8(r),
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G: uint8(g),
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B: uint8(b),
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A: uint8(a),
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}
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}
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// calculate metrics
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// calculate metrics
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metrics := backend.font.face.Metrics()
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metrics := backend.font.face.Metrics()
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glyphAdvance, _ := backend.font.face.GlyphAdvance('M')
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glyphAdvance, _ := backend.font.face.GlyphAdvance('M')
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@ -246,13 +269,7 @@ func factory (application *stone.Application) (output stone.Backend, err error)
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backend.SetIcon(application.Icon())
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backend.SetIcon(application.Icon())
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// create a canvas
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// create a canvas
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backend.canvas = xgraphics.New (
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backend.reallocateCanvas()
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backend.connection,
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image.Rect (
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0, 0,
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backend.metrics.windowWidth,
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backend.metrics.windowHeight))
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backend.bindCanvas()
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// attatch graceful close handler
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// attatch graceful close handler
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backend.window.WMGracefulClose (func (window *xwindow.Window) {
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backend.window.WMGracefulClose (func (window *xwindow.Window) {
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