Redid color system

This commit is contained in:
Sasha Koshka 2022-11-15 11:16:29 -05:00
parent 100e72fada
commit de3e4b528b
5 changed files with 35 additions and 16 deletions

View File

@ -26,11 +26,23 @@ func (application *Application) Run () (
application.DamageBuffer.SetSize(width, height)
// TODO: load these from a file
application.config.colors = [4]color.Color {
color.RGBA { R: 0x2B, G: 0x30, B: 0x3C, A: 0xFF },
color.RGBA { R: 0x4C, G: 0x56, B: 0x6A, A: 0xFF },
color.RGBA { R: 0x2E, G: 0x34, B: 0x40, A: 0xFF },
color.RGBA { R: 0xA8, G: 0x55, B: 0x5D, A: 0xFF },
application.config.colors = [8]color.Color {
// background
color.RGBA { R: 0, G: 0, B: 0, A: 0 },
// foreground
color.RGBA { R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF },
// red
color.RGBA { R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF },
// orange
color.RGBA { R: 0xFF, G: 0x80, B: 0x00, A: 0xFF },
// yellow
color.RGBA { R: 0xFF, G: 0xFF, B: 0x00, A: 0xFF },
// green
color.RGBA { R: 0x00, G: 0xFF, B: 0x00, A: 0xFF },
// blue
color.RGBA { R: 0x00, G: 0x00, B: 0xFF, A: 0xFF },
// purple
color.RGBA { R: 0x80, G: 0x00, B: 0xFF, A: 0xFF },
}
application.config.fontName = ""
application.config.fontSize = 11

View File

@ -30,14 +30,14 @@ func (backend *Backend) updateWindowAreas (areas ...image.Rectangle) {
backend.canvas.XPaintRects(backend.window.Id, areas...)
}
func (backend *Backend) drawRune (x, y int, character rune) {
func (backend *Backend) drawRune (x, y int, character rune, runeColor stone.Color) {
// TODO: cache these draws as non-transparent buffers with the
// application background color as the background. that way, we won't
// need to redraw the characters *or* composite them.
fillRectangle (
&image.Uniform {
C: backend.config.Color(stone.ColorApplication),
C: backend.config.Color(stone.ColorBackground),
},
backend.canvas,
backend.boundsOfCell(x, y))
@ -65,7 +65,7 @@ func (backend *Backend) drawRune (x, y int, character rune) {
backend.canvas,
destinationRectangle,
&image.Uniform {
C: backend.config.Color(stone.ColorForeground),
C: backend.config.Color(runeColor),
},
image.Point { },
mask,
@ -86,7 +86,7 @@ func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
if forceRedraw && content < 32 { continue }
areas = append(areas, backend.boundsOfCell(x, y))
backend.drawRune(x, y, content)
backend.drawRune(x, y, content, cell.Color())
}}
if backend.drawBufferBounds && forceRedraw {

View File

@ -30,7 +30,7 @@ type Backend struct {
face font.Face
}
colors [4]xgraphics.BGRA
colors [8]xgraphics.BGRA
metrics struct {
windowWidth int
@ -125,7 +125,7 @@ func (backend *Backend) reallocateCanvas () {
backend.metrics.windowWidth,
backend.metrics.windowHeight))
backend.canvas.For (func (x, y int) xgraphics.BGRA {
return backend.colors[stone.ColorApplication]
return backend.colors[stone.ColorBackground]
})
backend.canvas.XSurfaceSet(backend.window.Id)

View File

@ -5,9 +5,13 @@ type Color uint8
const (
ColorBackground Color = 0x0
ColorSelection Color = 0x1
ColorForeground Color = 0x2
ColorApplication Color = 0x3
ColorForeground Color = 0x1
ColorRed Color = 0x2
ColorOrange Color = 0x3
ColorYellow Color = 0x4
ColorGreen Color = 0x5
ColorBlue Color = 0x6
ColorPurple Color = 0x7
)
// Style contains styling information about cells. These properties can be or'd
@ -30,7 +34,7 @@ type Cell struct {
}
// Color returns the cell's color.
func (cell Cell) Color (color Color) {
func (cell Cell) Color () (color Color) {
color = cell.color
return
}
@ -81,6 +85,9 @@ func (buffer *Buffer) SetSize (width, height int) {
buffer.width = width
buffer.height = height
buffer.content = make([]Cell, width * height)
for index := 0; index < len(buffer.content); index ++ {
buffer.content[index].color = ColorForeground
}
}
// Cell returns the cell at the specified x and y coordinates. If the

View File

@ -5,7 +5,7 @@ import "image/color"
// Config stores configuration parameters. Backends only should honor parameters
// that they can support.
type Config struct {
colors [4]color.Color
colors [8]color.Color
padding int
fontSize int
fontName string