Overhauled event system

This commit is contained in:
2022-11-16 00:29:23 -05:00
parent 3a3fb66db8
commit e030f8632b
9 changed files with 221 additions and 158 deletions

View File

@@ -3,12 +3,13 @@ package x
import "image"
import "image/draw"
import "golang.org/x/image/math/fixed"
import "github.com/jezek/xgbutil/xgraphics"
import "git.tebibyte.media/sashakoshka/stone"
func (backend *Backend) Draw () {
backend.drawLock.Lock()
defer backend.drawLock.Unlock()
backend.lock.Lock()
defer backend.lock.Unlock()
boundsChanged :=
backend.memory.windowWidth != backend.metrics.windowWidth ||
@@ -22,25 +23,77 @@ func (backend *Backend) Draw () {
backend.canvas.XDraw()
backend.canvas.XPaint(backend.window.Id)
} else {
backend.updateWindowAreas(backend.drawCells(false)...)
backend.canvas.XPaintRects (
backend.window.Id,
backend.drawCells(false)...)
}
}
func (backend *Backend) updateWindowAreas (areas ...image.Rectangle) {
backend.canvas.XPaintRects(backend.window.Id, areas...)
func (backend *Backend) reallocateCanvas () {
if backend.canvas != nil {
backend.canvas.Destroy()
}
backend.canvas = xgraphics.New (
backend.connection,
image.Rect (
0, 0,
backend.metrics.windowWidth,
backend.metrics.windowHeight))
backend.canvas.For (func (x, y int) xgraphics.BGRA {
return backend.colors[stone.ColorBackground]
})
backend.canvas.XSurfaceSet(backend.window.Id)
}
func (backend *Backend) drawRune (x, y int, character rune, runeColor stone.Color) {
func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
width, height := backend.application.Size()
for y := 0; y < height; y ++ {
for x := 0; x < width; x ++ {
if !forceRedraw && backend.application.Clean(x, y) { continue }
backend.application.MarkClean(x, y)
cell := backend.application.Cell(x, y)
content := cell.Rune()
if forceRedraw && content < 32 { continue }
areas = append(areas, backend.boundsOfCell(x, y))
backend.drawRune(x, y, content, cell.Color(), !forceRedraw)
}}
if backend.drawBufferBounds && forceRedraw {
strokeRectangle (
&image.Uniform {
C: backend.config.Color(stone.ColorForeground),
},
backend.canvas,
image.Rectangle {
Min: backend.originOfCell(0, 0),
Max: backend.originOfCell(width, height),
})
}
return
}
func (backend *Backend) drawRune (
x, y int,
character rune,
runeColor stone.Color,
drawBackground bool,
) {
// TODO: cache these draws as non-transparent buffers with the
// application background color as the background. that way, we won't
// need to redraw the characters *or* composite them.
fillRectangle (
&image.Uniform {
C: backend.config.Color(stone.ColorBackground),
},
backend.canvas,
backend.boundsOfCell(x, y))
if drawBackground {
fillRectangle (
&image.Uniform {
C: backend.config.Color(stone.ColorBackground),
},
backend.canvas,
backend.boundsOfCell(x, y))
}
if character < 32 { return }
@@ -73,36 +126,6 @@ func (backend *Backend) drawRune (x, y int, character rune, runeColor stone.Colo
draw.Over)
}
func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
width, height := backend.application.Size()
for y := 0; y < height; y ++ {
for x := 0; x < width; x ++ {
if !forceRedraw && backend.application.Clean(x, y) { continue }
backend.application.MarkClean(x, y)
cell := backend.application.Cell(x, y)
content := cell.Rune()
if forceRedraw && content < 32 { continue }
areas = append(areas, backend.boundsOfCell(x, y))
backend.drawRune(x, y, content, cell.Color())
}}
if backend.drawBufferBounds && forceRedraw {
strokeRectangle (
&image.Uniform {
C: backend.config.Color(stone.ColorForeground),
},
backend.canvas,
image.Rectangle {
Min: backend.originOfCell(0, 0),
Max: backend.originOfCell(width, height),
})
}
return
}
func fillRectangle (
source image.Image,
destination draw.Image,

View File

@@ -8,17 +8,19 @@ import "github.com/jezek/xgbutil/xevent"
import "git.tebibyte.media/sashakoshka/stone"
func (backend *Backend) Run (channel chan(stone.Event)) {
backend.channel = channel
func (backend *Backend) Run () {
backend.callbackManager.RunStart()
backend.Draw()
xevent.Main(backend.connection)
backend.shutDown()
}
func (backend *Backend) handleConfigureNotify (
connection *xgbutil.XUtil,
event xevent.ConfigureNotifyEvent,
) {
backend.lock.Lock()
configureEvent := *event.ConfigureNotifyEvent
newWidth := int(configureEvent.Width)
@@ -44,8 +46,13 @@ func (backend *Backend) handleConfigureNotify (
(backend.metrics.windowWidth - frameWidth) / 2
backend.metrics.paddingY =
(backend.metrics.windowHeight - frameHeight) / 2
backend.channel <- stone.EventResize { }
}
backend.lock.Unlock()
if sizeChanged {
backend.callbackManager.RunResize()
backend.Draw()
}
}
@@ -54,9 +61,7 @@ func (backend *Backend) handleButtonPress (
event xevent.ButtonPressEvent,
) {
buttonEvent := *event.ButtonPressEvent
backend.channel <- stone.EventPress {
Button: stone.Button(buttonEvent.Detail + 127),
}
backend.callbackManager.RunPress(stone.Button(buttonEvent.Detail + 127))
}
func (backend *Backend) handleButtonRelease (
@@ -64,9 +69,7 @@ func (backend *Backend) handleButtonRelease (
event xevent.ButtonReleaseEvent,
) {
buttonEvent := *event.ButtonReleaseEvent
backend.channel <- stone.EventRelease {
Button: stone.Button(buttonEvent.Detail + 127),
}
backend.callbackManager.RunRelease(stone.Button(buttonEvent.Detail + 127))
}
func (backend *Backend) handleKeyPress (
@@ -75,7 +78,7 @@ func (backend *Backend) handleKeyPress (
) {
keyEvent := *event.KeyPressEvent
button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
backend.channel <- stone.EventPress { Button: button }
backend.callbackManager.RunPress(button)
}
func (backend *Backend) handleKeyRelease (
@@ -84,7 +87,7 @@ func (backend *Backend) handleKeyRelease (
) {
keyEvent := *event.KeyReleaseEvent
button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
backend.channel <- stone.EventRelease { Button: button }
backend.callbackManager.RunRelease(button)
}
func (backend *Backend) handleMotionNotify (
@@ -96,10 +99,7 @@ func (backend *Backend) handleMotionNotify (
X: int(motionEvent.EventX),
Y: int(motionEvent.EventY),
})
backend.channel <- stone.EventMouseMove {
X: x,
Y: y,
}
backend.callbackManager.RunMouseMove(x, y)
}
func (backend *Backend) compressConfigureNotify (
@@ -127,5 +127,5 @@ func (backend *Backend) compressConfigureNotify (
}
func (backend *Backend) shutDown () {
backend.channel <- stone.EventQuit { }
backend.callbackManager.RunQuit()
}

View File

@@ -18,10 +18,17 @@ import "git.tebibyte.media/sashakoshka/stone"
import "github.com/flopp/go-findfont"
// factory instantiates an X backend.
func factory (application *stone.Application) (output stone.Backend, err error) {
func factory (
application *stone.Application,
callbackManager *stone.CallbackManager,
) (
output stone.Backend,
err error,
) {
backend := &Backend {
application: application,
config: application.Config(),
application: application,
config: application.Config(),
callbackManager: callbackManager,
}
// load font
@@ -76,8 +83,6 @@ func factory (application *stone.Application) (output stone.Backend, err error)
backend.metrics.windowWidth, backend.metrics.windowHeight,
0)
backend.window.Map()
// TODO: also listen to mouse movement (compressed) and mouse and
// keyboard buttons (uncompressed)
err = backend.window.Listen (
xproto.EventMaskStructureNotify,
xproto.EventMaskPointerMotion,

View File

@@ -14,17 +14,17 @@ import "github.com/jezek/xgbutil/xgraphics"
import "git.tebibyte.media/sashakoshka/stone"
type Backend struct {
application *stone.Application
config *stone.Config
connection *xgbutil.XUtil
window *xwindow.Window
canvas *xgraphics.Image
channel chan(stone.Event)
application *stone.Application
config *stone.Config
callbackManager *stone.CallbackManager
connection *xgbutil.XUtil
window *xwindow.Window
canvas *xgraphics.Image
drawCellBounds bool
drawBufferBounds bool
drawLock sync.Mutex
lock sync.Mutex
font struct {
face font.Face
@@ -114,23 +114,6 @@ func (backend *Backend) calculateBufferSize () (width, height int) {
return
}
func (backend *Backend) reallocateCanvas () {
if backend.canvas != nil {
backend.canvas.Destroy()
}
backend.canvas = xgraphics.New (
backend.connection,
image.Rect (
0, 0,
backend.metrics.windowWidth,
backend.metrics.windowHeight))
backend.canvas.For (func (x, y int) xgraphics.BGRA {
return backend.colors[stone.ColorBackground]
})
backend.canvas.XSurfaceSet(backend.window.Id)
}
func (backend *Backend) cellAt (onScreen image.Point) (x, y int) {
x = (onScreen.X - backend.metrics.paddingX) / backend.metrics.cellWidth
y = (onScreen.Y - backend.metrics.paddingY) / backend.metrics.cellHeight