Overhauled event system
This commit is contained in:
parent
3a3fb66db8
commit
e030f8632b
@ -10,12 +10,12 @@ type Application struct {
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icons []image.Image
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backend Backend
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config Config
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callbackManager CallbackManager
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}
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// Run initializes the application, starts it, and then returns a channel that
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// broadcasts events. If no suitable backend can be found, an error is returned.
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func (application *Application) Run () (
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channel chan(Event),
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err error,
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) {
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// default values for certain parameters
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@ -29,12 +29,46 @@ func (application *Application) Run () (
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application.backend, err = instantiateBackend(application)
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if err != nil { return }
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channel = make(chan(Event))
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go application.backend.Run(channel)
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application.backend.Run()
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return
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}
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func (application *Application) OnQuit (
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onQuit func (),
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) {
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application.callbackManager.onQuit = onQuit
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}
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func (application *Application) OnPress (
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onPress func (button Button),
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) {
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application.callbackManager.onPress = onPress
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}
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func (application *Application) OnRelease (
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onRelease func (button Button),
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) {
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application.callbackManager.onRelease = onRelease
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}
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func (application *Application) OnResize (
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onResize func (),
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) {
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application.callbackManager.onResize = onResize
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}
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func (application *Application) OnMouseMove (
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onMouseMove func (x, y int),
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) {
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application.callbackManager.onMouseMove = onMouseMove
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}
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func (application *Application) OnStart (
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onStart func (),
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) {
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application.callbackManager.onStart = onStart
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}
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// Draw "commits" changes made in the buffer to the display.
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func (application *Application) Draw () {
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application.backend.Draw()
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12
backend.go
12
backend.go
@ -4,13 +4,19 @@ import "image"
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import "errors"
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type Backend interface {
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Run (channel chan(Event))
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Run ()
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SetTitle (title string) (err error)
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SetIcon (icons []image.Image) (err error)
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Draw ()
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}
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type BackendFactory func (application *Application) (backend Backend, err error)
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type BackendFactory func (
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application *Application,
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callbackManager *CallbackManager,
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) (
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backend Backend,
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err error,
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)
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var factories []BackendFactory
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@ -21,7 +27,7 @@ func RegisterBackend (factory BackendFactory) {
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func instantiateBackend (application *Application) (backend Backend, err error) {
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// find a suitable backend
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for _, factory := range factories {
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backend, err = factory(application)
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backend, err = factory(application, &application.callbackManager)
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if err == nil && backend != nil { return }
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}
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@ -3,12 +3,13 @@ package x
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import "image"
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import "image/draw"
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import "golang.org/x/image/math/fixed"
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import "github.com/jezek/xgbutil/xgraphics"
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import "git.tebibyte.media/sashakoshka/stone"
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func (backend *Backend) Draw () {
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backend.drawLock.Lock()
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defer backend.drawLock.Unlock()
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backend.lock.Lock()
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defer backend.lock.Unlock()
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boundsChanged :=
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backend.memory.windowWidth != backend.metrics.windowWidth ||
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@ -22,25 +23,77 @@ func (backend *Backend) Draw () {
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backend.canvas.XDraw()
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backend.canvas.XPaint(backend.window.Id)
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} else {
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backend.updateWindowAreas(backend.drawCells(false)...)
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backend.canvas.XPaintRects (
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backend.window.Id,
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backend.drawCells(false)...)
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}
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}
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func (backend *Backend) updateWindowAreas (areas ...image.Rectangle) {
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backend.canvas.XPaintRects(backend.window.Id, areas...)
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func (backend *Backend) reallocateCanvas () {
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if backend.canvas != nil {
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backend.canvas.Destroy()
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}
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backend.canvas = xgraphics.New (
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backend.connection,
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image.Rect (
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0, 0,
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backend.metrics.windowWidth,
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backend.metrics.windowHeight))
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backend.canvas.For (func (x, y int) xgraphics.BGRA {
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return backend.colors[stone.ColorBackground]
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})
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backend.canvas.XSurfaceSet(backend.window.Id)
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}
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func (backend *Backend) drawRune (x, y int, character rune, runeColor stone.Color) {
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func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
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width, height := backend.application.Size()
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for y := 0; y < height; y ++ {
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for x := 0; x < width; x ++ {
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if !forceRedraw && backend.application.Clean(x, y) { continue }
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backend.application.MarkClean(x, y)
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cell := backend.application.Cell(x, y)
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content := cell.Rune()
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if forceRedraw && content < 32 { continue }
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areas = append(areas, backend.boundsOfCell(x, y))
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backend.drawRune(x, y, content, cell.Color(), !forceRedraw)
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}}
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if backend.drawBufferBounds && forceRedraw {
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strokeRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorForeground),
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},
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backend.canvas,
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image.Rectangle {
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Min: backend.originOfCell(0, 0),
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Max: backend.originOfCell(width, height),
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})
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}
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return
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}
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func (backend *Backend) drawRune (
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x, y int,
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character rune,
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runeColor stone.Color,
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drawBackground bool,
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) {
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// TODO: cache these draws as non-transparent buffers with the
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// application background color as the background. that way, we won't
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// need to redraw the characters *or* composite them.
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if drawBackground {
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fillRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorBackground),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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}
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if character < 32 { return }
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@ -73,36 +126,6 @@ func (backend *Backend) drawRune (x, y int, character rune, runeColor stone.Colo
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draw.Over)
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}
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func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
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width, height := backend.application.Size()
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for y := 0; y < height; y ++ {
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for x := 0; x < width; x ++ {
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if !forceRedraw && backend.application.Clean(x, y) { continue }
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backend.application.MarkClean(x, y)
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cell := backend.application.Cell(x, y)
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content := cell.Rune()
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if forceRedraw && content < 32 { continue }
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areas = append(areas, backend.boundsOfCell(x, y))
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backend.drawRune(x, y, content, cell.Color())
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}}
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if backend.drawBufferBounds && forceRedraw {
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strokeRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorForeground),
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},
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backend.canvas,
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image.Rectangle {
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Min: backend.originOfCell(0, 0),
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Max: backend.originOfCell(width, height),
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})
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}
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return
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}
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func fillRectangle (
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source image.Image,
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destination draw.Image,
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@ -8,17 +8,19 @@ import "github.com/jezek/xgbutil/xevent"
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import "git.tebibyte.media/sashakoshka/stone"
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func (backend *Backend) Run (channel chan(stone.Event)) {
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backend.channel = channel
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func (backend *Backend) Run () {
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backend.callbackManager.RunStart()
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backend.Draw()
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xevent.Main(backend.connection)
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backend.shutDown()
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}
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func (backend *Backend) handleConfigureNotify (
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connection *xgbutil.XUtil,
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event xevent.ConfigureNotifyEvent,
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) {
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backend.lock.Lock()
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configureEvent := *event.ConfigureNotifyEvent
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newWidth := int(configureEvent.Width)
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@ -44,8 +46,13 @@ func (backend *Backend) handleConfigureNotify (
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(backend.metrics.windowWidth - frameWidth) / 2
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backend.metrics.paddingY =
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(backend.metrics.windowHeight - frameHeight) / 2
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}
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backend.channel <- stone.EventResize { }
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backend.lock.Unlock()
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if sizeChanged {
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backend.callbackManager.RunResize()
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backend.Draw()
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}
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}
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@ -54,9 +61,7 @@ func (backend *Backend) handleButtonPress (
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event xevent.ButtonPressEvent,
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) {
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buttonEvent := *event.ButtonPressEvent
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backend.channel <- stone.EventPress {
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Button: stone.Button(buttonEvent.Detail + 127),
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}
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backend.callbackManager.RunPress(stone.Button(buttonEvent.Detail + 127))
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}
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func (backend *Backend) handleButtonRelease (
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@ -64,9 +69,7 @@ func (backend *Backend) handleButtonRelease (
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event xevent.ButtonReleaseEvent,
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) {
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buttonEvent := *event.ButtonReleaseEvent
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backend.channel <- stone.EventRelease {
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Button: stone.Button(buttonEvent.Detail + 127),
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}
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backend.callbackManager.RunRelease(stone.Button(buttonEvent.Detail + 127))
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}
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func (backend *Backend) handleKeyPress (
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@ -75,7 +78,7 @@ func (backend *Backend) handleKeyPress (
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) {
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keyEvent := *event.KeyPressEvent
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button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
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backend.channel <- stone.EventPress { Button: button }
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backend.callbackManager.RunPress(button)
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}
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func (backend *Backend) handleKeyRelease (
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@ -84,7 +87,7 @@ func (backend *Backend) handleKeyRelease (
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) {
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keyEvent := *event.KeyReleaseEvent
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button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
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backend.channel <- stone.EventRelease { Button: button }
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backend.callbackManager.RunRelease(button)
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}
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func (backend *Backend) handleMotionNotify (
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@ -96,10 +99,7 @@ func (backend *Backend) handleMotionNotify (
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X: int(motionEvent.EventX),
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Y: int(motionEvent.EventY),
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})
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backend.channel <- stone.EventMouseMove {
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X: x,
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Y: y,
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}
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backend.callbackManager.RunMouseMove(x, y)
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}
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func (backend *Backend) compressConfigureNotify (
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@ -127,5 +127,5 @@ func (backend *Backend) compressConfigureNotify (
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}
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func (backend *Backend) shutDown () {
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backend.channel <- stone.EventQuit { }
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backend.callbackManager.RunQuit()
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}
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@ -18,10 +18,17 @@ import "git.tebibyte.media/sashakoshka/stone"
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import "github.com/flopp/go-findfont"
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// factory instantiates an X backend.
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func factory (application *stone.Application) (output stone.Backend, err error) {
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func factory (
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application *stone.Application,
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callbackManager *stone.CallbackManager,
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) (
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output stone.Backend,
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err error,
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) {
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backend := &Backend {
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application: application,
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config: application.Config(),
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callbackManager: callbackManager,
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}
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// load font
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@ -76,8 +83,6 @@ func factory (application *stone.Application) (output stone.Backend, err error)
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backend.metrics.windowWidth, backend.metrics.windowHeight,
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0)
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backend.window.Map()
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// TODO: also listen to mouse movement (compressed) and mouse and
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// keyboard buttons (uncompressed)
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err = backend.window.Listen (
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xproto.EventMaskStructureNotify,
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xproto.EventMaskPointerMotion,
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@ -16,15 +16,15 @@ import "git.tebibyte.media/sashakoshka/stone"
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type Backend struct {
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application *stone.Application
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config *stone.Config
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callbackManager *stone.CallbackManager
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connection *xgbutil.XUtil
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window *xwindow.Window
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canvas *xgraphics.Image
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channel chan(stone.Event)
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drawCellBounds bool
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drawBufferBounds bool
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drawLock sync.Mutex
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lock sync.Mutex
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font struct {
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face font.Face
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@ -114,23 +114,6 @@ func (backend *Backend) calculateBufferSize () (width, height int) {
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return
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}
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func (backend *Backend) reallocateCanvas () {
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if backend.canvas != nil {
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backend.canvas.Destroy()
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}
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backend.canvas = xgraphics.New (
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backend.connection,
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image.Rect (
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0, 0,
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backend.metrics.windowWidth,
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backend.metrics.windowHeight))
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backend.canvas.For (func (x, y int) xgraphics.BGRA {
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return backend.colors[stone.ColorBackground]
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})
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backend.canvas.XSurfaceSet(backend.window.Id)
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}
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func (backend *Backend) cellAt (onScreen image.Point) (x, y int) {
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x = (onScreen.X - backend.metrics.paddingX) / backend.metrics.cellWidth
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y = (onScreen.Y - backend.metrics.paddingY) / backend.metrics.cellHeight
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@ -153,6 +153,10 @@ func (buffer *Buffer) SetRune (x, y int, content rune) {
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buffer.lock.RLock()
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defer buffer.lock.RUnlock()
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buffer.setRune(x, y, content)
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}
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func (buffer *Buffer) setRune (x, y int, content rune) {
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if buffer.isOutOfBounds(x, y) { return }
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index := x + y * buffer.width
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buffer.clean[index] = buffer.content[index].content == content
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@ -169,7 +173,7 @@ func (buffer *Buffer) Write (bytes []byte) (bytesWritten int, err error) {
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bytesWritten = len(bytes)
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for _, character := range text {
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buffer.SetRune(buffer.dot.x, buffer.dot.y, character)
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buffer.setRune(buffer.dot.x, buffer.dot.y, character)
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buffer.dot.x ++
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if buffer.dot.x > buffer.width { break }
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}
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61
event.go
61
event.go
@ -1,27 +1,40 @@
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package stone
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// Event can be any event.
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type Event interface { }
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// EventQuit is sent when the backend shuts down due to a window close, error,
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// or something else.
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type EventQuit struct { }
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// EventPress is sent when a button is pressed, or a key repeat event is
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// triggered.
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type EventPress struct { Button }
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// Release is sent when a button is released.
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type EventRelease struct { Button }
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// Resize is sent when the application window is resized by the user. This event
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// must be handled, as it implies that the buffer has been resized and therefore
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// cleared. Application.Draw() must be called after this event is recieved.
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type EventResize struct { }
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// EventMouseMove is sent when the mouse changes position. It contains the X and
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// Y position of the mouse.
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type EventMouseMove struct {
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X int
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Y int
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type CallbackManager struct {
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onQuit func ()
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onPress func (button Button)
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onRelease func (button Button)
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onResize func ()
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onMouseMove func (x, y int)
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onStart func ()
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}
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func (manager *CallbackManager) RunQuit () {
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if manager.onQuit == nil { return }
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manager.onQuit()
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}
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func (manager *CallbackManager) RunPress (button Button) {
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if manager.onPress == nil { return }
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manager.onPress(button)
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}
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func (manager *CallbackManager) RunRelease (button Button) {
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if manager.onRelease == nil { return }
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manager.onRelease(button)
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}
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func (manager *CallbackManager) RunResize () {
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if manager.onResize == nil { return }
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manager.onResize()
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}
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func (manager *CallbackManager) RunMouseMove (x, y int) {
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if manager.onMouseMove == nil { return }
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manager.onMouseMove(x, y)
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}
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func (manager *CallbackManager) RunStart () {
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if manager.onStart == nil { return }
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manager.onStart()
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}
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|
@ -10,7 +10,7 @@ var application = &stone.Application { }
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var mousePressed bool
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func main () {
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application.SetTitle("hellorld")
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application.SetTitle("drawing canvas")
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application.SetSize(32, 16)
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iconFile16, err := os.Open("assets/scaffold16.png")
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@ -26,42 +26,37 @@ func main () {
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application.SetIcon([]image.Image { icon16, icon32 })
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channel, err := application.Run()
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application.OnPress(onPress)
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application.OnRelease(onRelease)
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application.OnMouseMove(onMouseMove)
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application.OnQuit(onQuit)
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err = application.Run()
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if err != nil { panic(err) }
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}
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application.Draw()
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for {
|
||||
event := <- channel
|
||||
switch event.(type) {
|
||||
case stone.EventQuit:
|
||||
os.Exit(0)
|
||||
|
||||
case stone.EventPress:
|
||||
button := event.(stone.EventPress).Button
|
||||
func onPress (button stone.Button) {
|
||||
if button == stone.MouseButtonLeft {
|
||||
mousePressed = true
|
||||
application.SetRune(0, 0, '+')
|
||||
application.Draw()
|
||||
}
|
||||
}
|
||||
|
||||
case stone.EventRelease:
|
||||
button := event.(stone.EventRelease).Button
|
||||
func onRelease (button stone.Button) {
|
||||
if button == stone.MouseButtonLeft {
|
||||
mousePressed = false
|
||||
application.SetRune(0, 0, 0)
|
||||
application.Draw()
|
||||
}
|
||||
}
|
||||
|
||||
case stone.EventMouseMove:
|
||||
event := event.(stone.EventMouseMove)
|
||||
if mousePressed {
|
||||
application.SetRune(event.X, event.Y, '#')
|
||||
func onMouseMove (x, y int) { if mousePressed {
|
||||
application.SetRune(x, y, '#')
|
||||
application.Draw()
|
||||
}
|
||||
|
||||
case stone.EventResize:
|
||||
application.Draw()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func onQuit () {
|
||||
os.Exit(0)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user