It needed more blackjack and hookers to work correctly
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@ -92,8 +92,11 @@ func (backend *Backend) drawRune (
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if character < 32 { return }
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if character < 32 { return }
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origin := backend.originOfCell(x, y + 1)
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origin := backend.originOfCell(x, y + 1)
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destinationRectangle, mask, _, _, ok := backend.font.face.Glyph (
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destinationRectangle, mask, maskPoint, _, ok := backend.font.face.Glyph (
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fixed.Point26_6 { },
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fixed.Point26_6 {
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X: fixed.I(origin.X),
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Y: fixed.I(origin.Y),
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},
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character)
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character)
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if !ok {
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if !ok {
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@ -115,22 +118,27 @@ func (backend *Backend) drawRune (
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backend.boundsOfCell(x, y))
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backend.boundsOfCell(x, y))
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}
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}
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origin.Y += destinationRectangle.Min.Y - backend.metrics.descent
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backend.sprayRuneMask (
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backend.sprayRuneMask(mask, origin, backend.colors[runeColor])
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mask, destinationRectangle,
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maskPoint, backend.colors[runeColor])
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}
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}
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func (backend *Backend) sprayRuneMask (
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func (backend *Backend) sprayRuneMask (
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mask image.Image,
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mask image.Image,
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at image.Point,
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bounds image.Rectangle,
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maskPoint image.Point,
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fill xgraphics.BGRA,
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fill xgraphics.BGRA,
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) {
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) {
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bounds := mask.Bounds().Max
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maxX := bounds.Max.X - bounds.Min.X
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for y := 0; y < bounds.Y; y ++ {
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maxY := bounds.Max.Y - bounds.Min.Y
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for x := 0; x < bounds.X; x ++ {
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_, _, _, alpha := mask.At(x, y).RGBA()
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for y := 0; y < maxY; y ++ {
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for x := 0; x < maxX; x ++ {
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_, _, _,
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alpha := mask.At(x + maskPoint.X, y + maskPoint.Y).RGBA()
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backend.canvas.SetBGRA (
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backend.canvas.SetBGRA (
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x + at.X,
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x + bounds.Min.X,
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y + at.Y,
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y + bounds.Min.Y - backend.metrics.descent,
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xgraphics.BlendBGRA (
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xgraphics.BlendBGRA (
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backend.colors[stone.ColorBackground],
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backend.colors[stone.ColorBackground],
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xgraphics.BGRA {
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xgraphics.BGRA {
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