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Author | SHA1 | Date | |
---|---|---|---|
45278fbb8b | |||
ef5a811140 | |||
e753fc11ca | |||
e4c7dcb2e1 | |||
f51f9ae5c5 | |||
0462afdf11 | |||
2fa4cc8da4 | |||
5ea5a302bf | |||
1435c02354 | |||
19895e6049 | |||
73ae475a7d | |||
639e43cfa7 | |||
46b2ca3d43 | |||
3cfe8be7bb | |||
863e415310 | |||
05ddfef584 | |||
e60a990d10 | |||
a42dd60a16 | |||
a6e4ed9934 | |||
9d2872f256 | |||
e588d7d791 | |||
941a78eaf1 | |||
33ed2af075 | |||
5a76bd0c22 | |||
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ae514f5ae2 | ||
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8c28c57925 | ||
9a37fbf04a | |||
9a8bb85afc | |||
f55f98651f | |||
3cb0ac64fc |
@ -33,42 +33,60 @@ func (application *Application) Run () (
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return
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}
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// OnQuit registers an event handler to be called just before the application
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// quits. This can happen when the user closes the application, or the backend
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// experiences an unrecoverable error.
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func (application *Application) OnQuit (
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onQuit func (),
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) {
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application.callbackManager.onQuit = onQuit
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}
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// OnPress registers an event handler to be called when a key or mouse button
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// is pressed.
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func (application *Application) OnPress (
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onPress func (button Button),
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onPress func (button Button, modifiers Modifiers),
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) {
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application.callbackManager.onPress = onPress
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}
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// OnPress registers an event handler to be called when a key or mouse button
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// is released.
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func (application *Application) OnRelease (
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onRelease func (button Button),
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) {
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application.callbackManager.onRelease = onRelease
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}
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// OnResize registers an event handler to be called when the application window
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// is resized. After the event handler is called, any updates it makes will
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// automatically be pushed to the screen.
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func (application *Application) OnResize (
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onResize func (),
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) {
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application.callbackManager.onResize = onResize
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}
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// OnMouseMove registers an event handler to be called when mouse motion is
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// detected. The coordinates of the cell that the mouse now hovers over are
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// given as input.
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func (application *Application) OnMouseMove (
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onMouseMove func (x, y int),
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) {
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application.callbackManager.onMouseMove = onMouseMove
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}
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// OnScroll registers an event handler to be called when the user uses the mouse
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// scroll wheel. Horizontal and vertical amounts are given as input.
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func (application *Application) OnScroll (
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onScroll func (x, y int),
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) {
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application.callbackManager.onScroll = onScroll
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}
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// OnStart registers an event handler to be called once when the application
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// starts, right before the first time updates are pushed to the screen.
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// Anything done in here will be the first thing to appear on screen.
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func (application *Application) OnStart (
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onStart func (),
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) {
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|
45
backend.go
45
backend.go
@ -3,13 +3,51 @@ package stone
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import "image"
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import "errors"
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// Backend represents a backend for stone. Backends can be registered for use
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// with the RegisterBackend() function. All of the below methods MUST be thread
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// safe!
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type Backend interface {
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Run ()
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// Run is the backend's event loop. It must cleanly exit when the user
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// closes the window, but not before calling the OnQuit event. Run
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// must call event handlers within its own event loop in a
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// non-concurrent fashion.
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//
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// The OnStart event handler must run after the backend has been fully
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// initialized, and right before updates are first pushed to the screen.
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// Whatever the application draws from within this event handler must be
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// the first thing that appears on-screen.
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//
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// The OnResize event handler must run whenever the window is resized.
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// The backend must push updates to the screen after OnResize has been
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// run.
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//
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// The backend must not push updates to the screen in any other case,
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// except when its Draw() method is specifically called.
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//
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// The OnPress, OnRelease, OnMouseMove, and OnMouseScroll events are to
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// be called when such events happen. It is reccommended to compress
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// resize, mouse move, and mouse scroll events whenever possible to
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// reduce the likelihood of event buildup.
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Run ()
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// SetTitle sets the application title. This will most often be the
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// window title. This method may not always produce an effect, depending
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// on the backend.
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SetTitle (title string) (err error)
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SetIcon (icons []image.Image) (err error)
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Draw ()
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// SetIcon takes in a set of images of different sizes and sets the
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// window's icon to them. This method may not always produce an effect,
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// depending on the backend.
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SetIcon (icons []image.Image) (err error)
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// Draw pushes all updates made to the application's buffer to the
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// screen.
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Draw ()
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}
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// BackendFactory must completely initialize a backend, and return it. If
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// anything goes wrong, it must stop, clean up any resources and return an
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// error so another backend can be chosen.
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type BackendFactory func (
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application *Application,
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callbackManager *CallbackManager,
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@ -20,6 +58,7 @@ type BackendFactory func (
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var factories []BackendFactory
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// RegisterBackend registers a backend factory.
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func RegisterBackend (factory BackendFactory) {
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factories = append(factories, factory)
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}
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@ -49,11 +49,25 @@ func (backend *Backend) drawCells (forceRedraw bool) (areas []image.Rectangle) {
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cell := backend.application.GetForRendering(x, y)
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content := cell.Rune()
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style := cell.Style()
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if forceRedraw && content < 32 { continue }
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if
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forceRedraw &&
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content < 32 &&
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style & (
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stone.StyleHighlight |
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stone.StyleUnderline) == 0 {
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continue
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}
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areas = append(areas, backend.boundsOfCell(x, y))
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backend.drawRune(x, y, content, cell.Color(), !forceRedraw)
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backend.drawRune (
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x, y,
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content,
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cell.Color(),
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cell.Style(),
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!forceRedraw)
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}}
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if backend.drawBufferBounds && forceRedraw {
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@ -74,63 +88,206 @@ func (backend *Backend) drawRune (
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x, y int,
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character rune,
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runeColor stone.Color,
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runeStyle stone.Style,
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drawBackground bool,
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) {
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// TODO: cache these draws as non-transparent buffers with the
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// application background color as the background. that way, we won't
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// need to redraw the characters *or* composite them.
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if drawBackground {
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fillRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorBackground),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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}
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face := backend.font.normal
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if character < 32 { return }
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highlight := runeStyle & stone.StyleHighlight > 0
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bold := runeStyle & stone.StyleBold > 0
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italic := runeStyle & stone.StyleItalic > 0
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boldTransform := false
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italicTransform := false
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switch {
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case bold && italic:
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if backend.font.boldItalic == nil {
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switch {
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case
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backend.font.bold == nil && backend.font.italic != nil,
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backend.font.bold != nil && backend.font.italic != nil:
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boldTransform = true
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face = backend.font.italic
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case backend.font.italic == nil && backend.font.bold != nil:
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italicTransform = true
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face = backend.font.bold
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default:
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boldTransform = true
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italicTransform = true
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}
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} else {
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face = backend.font.boldItalic
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}
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case bold:
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if backend.font.bold == nil {
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boldTransform = true
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} else {
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face = backend.font.bold
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}
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case italic:
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if backend.font.italic == nil {
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italicTransform = true
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} else {
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face = backend.font.italic
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}
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}
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var background xgraphics.BGRA
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var foreground xgraphics.BGRA
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if highlight {
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background = backend.colors[runeColor]
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foreground = backend.colors[stone.ColorBackground]
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} else {
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background = backend.colors[stone.ColorBackground]
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foreground = backend.colors[runeColor]
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}
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if drawBackground || highlight {
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fillRectangle (
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&image.Uniform { C: background },
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backend.canvas,
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backend.boundsOfCell(x, y))
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}
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origin := backend.originOfCell(x, y + 1)
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destinationRectangle, mask, maskPoint, _, ok := backend.font.face.Glyph (
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fixed.Point26_6 {
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X: fixed.I(origin.X),
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Y: fixed.I(origin.Y - backend.metrics.descent),
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},
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character)
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if !ok {
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println("warning")
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strokeRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorForeground),
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if character >= 32 {
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destinationRectangle, mask, maskPoint, _, ok := face.Glyph (
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fixed.Point26_6 {
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X: fixed.I(origin.X),
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Y: fixed.I(origin.Y),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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return
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character)
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if !ok {
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strokeRectangle (
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&image.Uniform { C: foreground },
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backend.canvas,
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backend.boundsOfCell(x, y))
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return
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}
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if backend.drawCellBounds {
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strokeRectangle (
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&image.Uniform { C: foreground },
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backend.canvas,
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backend.boundsOfCell(x, y))
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}
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// alphaMask, isAlpha := mask.(*image.Alpha)
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// if isAlpha {
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// backend.sprayRuneMaskAlpha (
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// alphaMask, destinationRectangle,
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// maskPoint, foreground, background)
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// } else {
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backend.sprayRuneMask (
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mask, destinationRectangle,
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maskPoint, foreground, background,
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italicTransform, boldTransform)
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// }
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}
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if backend.drawCellBounds {
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strokeRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorForeground),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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// underline
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if runeStyle & stone.StyleUnderline > 0 {
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maxX := origin.X + backend.metrics.cellWidth
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y :=
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origin.Y -
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backend.metrics.descent
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for x := origin.X; x < maxX; x ++ {
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backend.canvas.SetBGRA(x, y, foreground)
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}
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}
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draw.DrawMask (
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backend.canvas,
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destinationRectangle,
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&image.Uniform {
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C: backend.config.Color(runeColor),
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},
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image.Point { },
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mask,
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maskPoint,
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draw.Over)
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}
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func (backend *Backend) sprayRuneMask (
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mask image.Image,
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bounds image.Rectangle,
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maskPoint image.Point,
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fill xgraphics.BGRA,
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background xgraphics.BGRA,
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italic bool,
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bold bool,
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) {
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maxX := bounds.Max.X - bounds.Min.X
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maxY := bounds.Max.Y - bounds.Min.Y
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for y := 0; y < maxY; y ++ {
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var previousAlpha uint32
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offset := 0
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if italic {
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offset = (maxY - y) / 4
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}
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for x := 0; x < maxX; x ++ {
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_, _, _,
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alpha := mask.At(x + maskPoint.X, y + maskPoint.Y).RGBA()
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currentAlpha := alpha
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if bold && previousAlpha > alpha {
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alpha = previousAlpha
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}
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backend.canvas.SetBGRA (
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x + bounds.Min.X + offset,
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y + bounds.Min.Y - backend.metrics.descent,
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xgraphics.BlendBGRA (
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background,
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xgraphics.BGRA {
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R: fill.R,
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G: fill.G,
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B: fill.B,
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A: uint8(alpha >> 8),
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}))
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previousAlpha = currentAlpha
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}
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if bold {
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backend.canvas.SetBGRA (
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bounds.Max.X + offset,
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y + bounds.Min.Y - backend.metrics.descent,
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xgraphics.BlendBGRA (
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background,
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xgraphics.BGRA {
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R: fill.R,
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G: fill.G,
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B: fill.B,
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A: uint8(previousAlpha >> 8),
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}))
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}
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}
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}
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// func (backend *Backend) sprayRuneMaskAlpha (
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// mask *image.Alpha,
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// bounds image.Rectangle,
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// maskPoint image.Point,
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// fill xgraphics.BGRA,
|
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// background xgraphics.BGRA,
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// ) {
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// maxX := bounds.Max.X - bounds.Min.X
|
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// maxY := bounds.Max.Y - bounds.Min.Y
|
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//
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// for y := 0; y < maxY; y ++ {
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// for x := 0; x < maxX; x ++ {
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// alpha := mask.AlphaAt(x + maskPoint.X, y + maskPoint.Y).A
|
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// backend.canvas.SetBGRA (
|
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// x + bounds.Min.X,
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// y + bounds.Min.Y - backend.metrics.descent,
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// xgraphics.BlendBGRA (
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// background,
|
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// xgraphics.BGRA {
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// R: fill.R,
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// G: fill.G,
|
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// B: fill.B,
|
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// A: alpha,
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// }))
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// }}
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// }
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func fillRectangle (
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source image.Image,
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destination draw.Image,
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|
339
backends/x/encoding.go
Normal file
339
backends/x/encoding.go
Normal file
@ -0,0 +1,339 @@
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package x
|
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|
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import "unicode"
|
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import "github.com/jezek/xgb/xproto"
|
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import "github.com/jezek/xgbutil/keybind"
|
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import "git.tebibyte.media/sashakoshka/stone"
|
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|
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// when making changes to this file, look at keysymdef.h and
|
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// https://tronche.com/gui/x/xlib/input/keyboard-encoding.html
|
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|
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var buttonCodeTable = map[xproto.Keysym] stone.Button {
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0xFFFFFF: stone.ButtonUnknown,
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|
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0xFF63: stone.KeyInsert,
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0xFF67: stone.KeyMenu,
|
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0xFF61: stone.KeyPrintScreen,
|
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0xFF6B: stone.KeyPause,
|
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0xFFE5: stone.KeyCapsLock,
|
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0xFF14: stone.KeyScrollLock,
|
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0xFF7F: stone.KeyNumLock,
|
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0xFF08: stone.KeyBackspace,
|
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0xFF09: stone.KeyTab,
|
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0xFF0D: stone.KeyEnter,
|
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0xFF1B: stone.KeyEscape,
|
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|
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0xFF52: stone.KeyUp,
|
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0xFF54: stone.KeyDown,
|
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0xFF51: stone.KeyLeft,
|
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0xFF53: stone.KeyRight,
|
||||
0xFF55: stone.KeyPageUp,
|
||||
0xFF56: stone.KeyPageDown,
|
||||
0xFF50: stone.KeyHome,
|
||||
0xFF57: stone.KeyEnd,
|
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|
||||
0xFFE1: stone.KeyLeftShift,
|
||||
0xFFE2: stone.KeyRightShift,
|
||||
0xFFE3: stone.KeyLeftControl,
|
||||
0xFFE4: stone.KeyRightControl,
|
||||
|
||||
0xFFE7: stone.KeyLeftMeta,
|
||||
0xFFE8: stone.KeyRightMeta,
|
||||
0xFFE9: stone.KeyLeftAlt,
|
||||
0xFFEA: stone.KeyRightAlt,
|
||||
0xFFEB: stone.KeyLeftSuper,
|
||||
0xFFEC: stone.KeyRightSuper,
|
||||
0xFFED: stone.KeyLeftHyper,
|
||||
0xFFEE: stone.KeyRightHyper,
|
||||
|
||||
0xFFFF: stone.KeyDelete,
|
||||
|
||||
0xFFBE: stone.KeyF1,
|
||||
0xFFBF: stone.KeyF2,
|
||||
0xFFC0: stone.KeyF3,
|
||||
0xFFC1: stone.KeyF4,
|
||||
0xFFC2: stone.KeyF5,
|
||||
0xFFC3: stone.KeyF6,
|
||||
0xFFC4: stone.KeyF7,
|
||||
0xFFC5: stone.KeyF8,
|
||||
0xFFC6: stone.KeyF9,
|
||||
0xFFC7: stone.KeyF10,
|
||||
0xFFC8: stone.KeyF11,
|
||||
0xFFC9: stone.KeyF12,
|
||||
|
||||
// TODO: send this whenever a compose key, dead key, etc is pressed,
|
||||
// and then send the resulting character while witholding the key
|
||||
// presses that were used to compose it. As far as the program is
|
||||
// concerned, a magical key with the final character was pressed and the
|
||||
// KeyDead key is just so that the program might provide some visual
|
||||
// feedback to the user while input is being waited for.
|
||||
0xFF20: stone.KeyDead,
|
||||
}
|
||||
|
||||
var keypadCodeTable = map[xproto.Keysym] stone.Button {
|
||||
0xff80: stone.Button(' '),
|
||||
0xff89: stone.KeyTab,
|
||||
0xff8d: stone.KeyEnter,
|
||||
0xff91: stone.KeyF1,
|
||||
0xff92: stone.KeyF2,
|
||||
0xff93: stone.KeyF3,
|
||||
0xff94: stone.KeyF4,
|
||||
0xff95: stone.KeyHome,
|
||||
0xff96: stone.KeyLeft,
|
||||
0xff97: stone.KeyUp,
|
||||
0xff98: stone.KeyRight,
|
||||
0xff99: stone.KeyDown,
|
||||
0xff9a: stone.KeyPageUp,
|
||||
0xff9b: stone.KeyPageDown,
|
||||
0xff9c: stone.KeyEnd,
|
||||
0xff9d: stone.KeyHome,
|
||||
0xff9e: stone.KeyInsert,
|
||||
0xff9f: stone.KeyDelete,
|
||||
0xffbd: stone.Button('='),
|
||||
0xffaa: stone.Button('*'),
|
||||
0xffab: stone.Button('+'),
|
||||
0xffac: stone.Button(','),
|
||||
0xffad: stone.Button('-'),
|
||||
0xffae: stone.Button('.'),
|
||||
0xffaf: stone.Button('/'),
|
||||
|
||||
0xffb0: stone.Button('0'),
|
||||
0xffb1: stone.Button('1'),
|
||||
0xffb2: stone.Button('2'),
|
||||
0xffb3: stone.Button('3'),
|
||||
0xffb4: stone.Button('4'),
|
||||
0xffb5: stone.Button('5'),
|
||||
0xffb6: stone.Button('6'),
|
||||
0xffb7: stone.Button('7'),
|
||||
0xffb8: stone.Button('8'),
|
||||
0xffb9: stone.Button('9'),
|
||||
}
|
||||
|
||||
// keycodeToButton converts an X keycode to a stone button code. It implements
|
||||
// a more fleshed out version of some of the logic found in
|
||||
// xgbutil/keybind/encoding.go to get a full keycode to keysym conversion, but
|
||||
// eliminates redundant work by going straight to a button code.
|
||||
func (backend *Backend) keycodeToButton (
|
||||
keycode xproto.Keycode,
|
||||
state uint16,
|
||||
) (
|
||||
button stone.Button,
|
||||
numberPad bool,
|
||||
) {
|
||||
// PARAGRAPH 3
|
||||
//
|
||||
// A list of KeySyms is associated with each KeyCode. The list is
|
||||
// intended to convey the set of symbols on the corresponding key. If
|
||||
// the list (ignoring trailing NoSymbol entries) is a single KeySym
|
||||
// ``K'', then the list is treated as if it were the list ``K NoSymbol
|
||||
// K NoSymbol''. If the list (ignoring trailing NoSymbol entries) is a
|
||||
// pair of KeySyms ``K1 K2'', then the list is treated as if it were the
|
||||
// list ``K1 K2 K1 K2''. If the list (ignoring trailing NoSymbol
|
||||
// entries) is a triple of KeySyms ``K1 K2 K3'', then the list is
|
||||
// treated as if it were the list ``K1 K2 K3 NoSymbol''. When an
|
||||
// explicit ``void'' element is desired in the list, the value
|
||||
// VoidSymbol can be used.
|
||||
symbol1 := keybind.KeysymGet(backend.connection, keycode, 0)
|
||||
symbol2 := keybind.KeysymGet(backend.connection, keycode, 1)
|
||||
symbol3 := keybind.KeysymGet(backend.connection, keycode, 2)
|
||||
symbol4 := keybind.KeysymGet(backend.connection, keycode, 3)
|
||||
switch {
|
||||
case symbol2 == 0 && symbol3 == 0 && symbol4 == 0:
|
||||
symbol3 = symbol1
|
||||
case symbol3 == 0 && symbol4 == 0:
|
||||
symbol3 = symbol1
|
||||
symbol4 = symbol2
|
||||
case symbol4 == 0:
|
||||
symbol4 = 0
|
||||
}
|
||||
symbol1Rune := keysymToRune(symbol1)
|
||||
symbol2Rune := keysymToRune(symbol2)
|
||||
symbol3Rune := keysymToRune(symbol3)
|
||||
symbol4Rune := keysymToRune(symbol4)
|
||||
|
||||
// PARAGRAPH 4
|
||||
//
|
||||
// The first four elements of the list are split into two groups of
|
||||
// KeySyms. Group 1 contains the first and second KeySyms; Group 2
|
||||
// contains the third and fourth KeySyms. Within each group, if the
|
||||
// second element of the group is NoSymbol , then the group should be
|
||||
// treated as if the second element were the same as the first element,
|
||||
// except when the first element is an alphabetic KeySym ``K'' for which
|
||||
// both lowercase and uppercase forms are defined. In that case, the
|
||||
// group should be treated as if the first element were the lowercase
|
||||
// form of ``K'' and the second element were the uppercase form of
|
||||
// ``K.''
|
||||
cased := false
|
||||
if symbol2 == 0 {
|
||||
upper := unicode.IsUpper(symbol1Rune)
|
||||
lower := unicode.IsLower(symbol1Rune)
|
||||
if upper || lower {
|
||||
symbol1Rune = unicode.ToLower(symbol1Rune)
|
||||
symbol2Rune = unicode.ToUpper(symbol1Rune)
|
||||
cased = true
|
||||
} else {
|
||||
symbol2 = symbol1
|
||||
symbol2Rune = symbol1Rune
|
||||
}
|
||||
}
|
||||
if symbol4 == 0 {
|
||||
upper := unicode.IsUpper(symbol3Rune)
|
||||
lower := unicode.IsLower(symbol3Rune)
|
||||
if upper || lower {
|
||||
symbol3Rune = unicode.ToLower(symbol3Rune)
|
||||
symbol4Rune = unicode.ToUpper(symbol3Rune)
|
||||
cased = true
|
||||
} else {
|
||||
symbol4 = symbol3
|
||||
symbol4Rune = symbol3Rune
|
||||
}
|
||||
}
|
||||
|
||||
// PARAGRAPH 5
|
||||
//
|
||||
// The standard rules for obtaining a KeySym from a KeyPress event make
|
||||
// use of only the Group 1 and Group 2 KeySyms; no interpretation of/
|
||||
// other KeySyms in the list is given. Which group to use is determined
|
||||
// by the modifier state. Switching between groups is controlled by the
|
||||
// KeySym named MODE SWITCH, by attaching that KeySym to some KeyCode
|
||||
// and attaching that KeyCode to any one of the modifiers Mod1 through
|
||||
// Mod5. This modifier is called the group modifier. For any KeyCode,
|
||||
// Group 1 is used when the group modifier is off, and Group 2 is used
|
||||
// when the group modifier is on.
|
||||
modeSwitch := state & backend.modifierMasks.modeSwitch > 0
|
||||
if modeSwitch {
|
||||
symbol1 = symbol3
|
||||
symbol1Rune = symbol3Rune
|
||||
symbol2 = symbol4
|
||||
symbol2Rune = symbol4Rune
|
||||
|
||||
}
|
||||
|
||||
// PARAGRAPH 6
|
||||
//
|
||||
// The Lock modifier is interpreted as CapsLock when the KeySym named
|
||||
// XK_Caps_Lock is attached to some KeyCode and that KeyCode is attached
|
||||
// to the Lock modifier. The Lock modifier is interpreted as ShiftLock
|
||||
// when the KeySym named XK_Shift_Lock is attached to some KeyCode and
|
||||
// that KeyCode is attached to the Lock modifier. If the Lock modifier
|
||||
// could be interpreted as both CapsLock and ShiftLock, the CapsLock
|
||||
// interpretation is used.
|
||||
shift :=
|
||||
state & xproto.ModMaskShift > 0 ||
|
||||
state & backend.modifierMasks.shiftLock > 0
|
||||
capsLock := state & backend.modifierMasks.capsLock > 0
|
||||
|
||||
// PARAGRAPH 7
|
||||
//
|
||||
// The operation of keypad keys is controlled by the KeySym named
|
||||
// XK_Num_Lock, by attaching that KeySym to some KeyCode and attaching
|
||||
// that KeyCode to any one of the modifiers Mod1 through Mod5 . This
|
||||
// modifier is called the numlock modifier. The standard KeySyms with
|
||||
// the prefix ``XK_KP_'' in their name are called keypad KeySyms; these
|
||||
// are KeySyms with numeric value in the hexadecimal range 0xFF80 to
|
||||
// 0xFFBD inclusive. In addition, vendor-specific KeySyms in the
|
||||
// hexadecimal range 0x11000000 to 0x1100FFFF are also keypad KeySyms.
|
||||
numLock := state & backend.modifierMasks.numLock > 0
|
||||
|
||||
// PARAGRAPH 8
|
||||
//
|
||||
// Within a group, the choice of KeySym is determined by applying the
|
||||
// first rule that is satisfied from the following list:
|
||||
var selectedKeysym xproto.Keysym
|
||||
var selectedRune rune
|
||||
_, symbol2IsNumPad := keypadCodeTable[symbol2]
|
||||
switch {
|
||||
case numLock && symbol2IsNumPad:
|
||||
// The numlock modifier is on and the second KeySym is a keypad
|
||||
// KeySym. In this case, if the Shift modifier is on, or if the
|
||||
// Lock modifier is on and is interpreted as ShiftLock, then the
|
||||
// first KeySym is used, otherwise the second KeySym is used.
|
||||
if shift {
|
||||
selectedKeysym = symbol1
|
||||
selectedRune = symbol1Rune
|
||||
} else {
|
||||
selectedKeysym = symbol2
|
||||
selectedRune = symbol2Rune
|
||||
}
|
||||
|
||||
case !shift && !capsLock:
|
||||
// The Shift and Lock modifiers are both off. In this case, the
|
||||
// first KeySym is used.
|
||||
selectedKeysym = symbol1
|
||||
selectedRune = symbol1Rune
|
||||
|
||||
case !shift && capsLock:
|
||||
// The Shift modifier is off, and the Lock modifier is on and is
|
||||
// interpreted as CapsLock. In this case, the first KeySym is
|
||||
// used, but if that KeySym is lowercase alphabetic, then the
|
||||
// corresponding uppercase KeySym is used instead.
|
||||
if cased && unicode.IsLower(symbol1Rune) {
|
||||
selectedRune = symbol2Rune
|
||||
} else {
|
||||
selectedKeysym = symbol1
|
||||
selectedRune = symbol1Rune
|
||||
}
|
||||
|
||||
case shift && capsLock:
|
||||
// The Shift modifier is on, and the Lock modifier is on and is
|
||||
// interpreted as CapsLock. In this case, the second KeySym is
|
||||
// used, but if that KeySym is lowercase alphabetic, then the
|
||||
// corresponding uppercase KeySym is used instead.
|
||||
if cased && unicode.IsLower(symbol2Rune) {
|
||||
selectedRune = unicode.ToUpper(symbol2Rune)
|
||||
} else {
|
||||
selectedKeysym = symbol2
|
||||
selectedRune = symbol2Rune
|
||||
}
|
||||
|
||||
case shift:
|
||||
// The Shift modifier is on, or the Lock modifier is on and is
|
||||
// interpreted as ShiftLock, or both. In this case, the second
|
||||
// KeySym is used.
|
||||
selectedKeysym = symbol2
|
||||
selectedRune = symbol2Rune
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////
|
||||
// all of the below stuff is specific to stone's button codes. //
|
||||
/////////////////////////////////////////////////////////////////
|
||||
|
||||
// look up in control code table
|
||||
var isControl bool
|
||||
button, isControl = buttonCodeTable[selectedKeysym]
|
||||
if isControl { return }
|
||||
|
||||
// look up in keypad table
|
||||
button, numberPad = keypadCodeTable[selectedKeysym]
|
||||
if numberPad { return }
|
||||
|
||||
// otherwise, use the rune
|
||||
button = stone.Button(selectedRune)
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// keysymToRune takes in an X keysym and outputs a utf32 code point. This
|
||||
// function does not and should not handle keypad keys, as those are handled
|
||||
// by Backend.keycodeToButton.
|
||||
func keysymToRune (keysym xproto.Keysym) (character rune) {
|
||||
// X keysyms like 0xFF.. or 0xFE.. are non-character keys. these cannot
|
||||
// be converted so we return a zero.
|
||||
if (keysym >> 8) == 0xFF || (keysym >> 8) == 0xFE {
|
||||
character = 0
|
||||
return
|
||||
}
|
||||
|
||||
// some X keysyms have a single bit set to 1 here. i believe this is to
|
||||
// prevent conflicts with existing codes. if we mask it off we will get
|
||||
// a correct utf-32 code point.
|
||||
if keysym & 0xF000000 == 0x1000000 {
|
||||
character = rune(keysym & 0x0111111)
|
||||
return
|
||||
}
|
||||
|
||||
// if none of these things happened, we can safely (i think) assume that
|
||||
// the keysym is an exact utf-32 code point.
|
||||
character = rune(keysym)
|
||||
return
|
||||
}
|
@ -91,7 +91,9 @@ func (backend *Backend) handleButtonPress (
|
||||
backend.compressScrollSum(&sum)
|
||||
backend.callbackManager.RunScroll(sum.x, sum.y)
|
||||
} else {
|
||||
backend.callbackManager.RunPress(stone.Button(buttonEvent.Detail + 127))
|
||||
backend.callbackManager.RunPress (
|
||||
stone.Button(buttonEvent.Detail + 127),
|
||||
stone.Modifiers { })
|
||||
}
|
||||
}
|
||||
|
||||
@ -108,17 +110,27 @@ func (backend *Backend) handleKeyPress (
|
||||
connection *xgbutil.XUtil,
|
||||
event xevent.KeyPressEvent,
|
||||
) {
|
||||
keyEvent := *event.KeyPressEvent
|
||||
button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
|
||||
backend.callbackManager.RunPress(button)
|
||||
keyEvent := *event.KeyPressEvent
|
||||
button, num := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
|
||||
backend.callbackManager.RunPress (button, stone.Modifiers {
|
||||
Shift:
|
||||
(keyEvent.State & xproto.ModMaskShift) > 0 ||
|
||||
(keyEvent.State & backend.modifierMasks.shiftLock) > 0,
|
||||
Control: (keyEvent.State & xproto.ModMaskControl) > 0,
|
||||
Alt: (keyEvent.State & backend.modifierMasks.alt) > 0,
|
||||
Meta: (keyEvent.State & backend.modifierMasks.meta) > 0,
|
||||
Super: (keyEvent.State & backend.modifierMasks.super) > 0,
|
||||
Hyper: (keyEvent.State & backend.modifierMasks.hyper) > 0,
|
||||
NumberPad: num,
|
||||
})
|
||||
}
|
||||
|
||||
func (backend *Backend) handleKeyRelease (
|
||||
connection *xgbutil.XUtil,
|
||||
event xevent.KeyReleaseEvent,
|
||||
) {
|
||||
keyEvent := *event.KeyReleaseEvent
|
||||
button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
|
||||
keyEvent := *event.KeyReleaseEvent
|
||||
button, _ := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
|
||||
backend.callbackManager.RunRelease(button)
|
||||
}
|
||||
|
||||
|
@ -32,11 +32,20 @@ func factory (
|
||||
}
|
||||
|
||||
// load font
|
||||
backend.font.face = findAndLoadFont (
|
||||
backend.config.FontName(),
|
||||
backend.font.normal = findAndLoadFont (
|
||||
backend.config.FontNameNormal(),
|
||||
float64(backend.config.FontSize()))
|
||||
if backend.font.face == nil {
|
||||
backend.font.face = basicfont.Face7x13
|
||||
backend.font.bold = findAndLoadFont (
|
||||
backend.config.FontNameBold(),
|
||||
float64(backend.config.FontSize()))
|
||||
backend.font.italic = findAndLoadFont (
|
||||
backend.config.FontNameItalic(),
|
||||
float64(backend.config.FontSize()))
|
||||
backend.font.boldItalic = findAndLoadFont (
|
||||
backend.config.FontNameBoldItalic(),
|
||||
float64(backend.config.FontSize()))
|
||||
if backend.font.normal == nil {
|
||||
backend.font.normal = basicfont.Face7x13
|
||||
}
|
||||
|
||||
// pre-calculate colors
|
||||
@ -56,8 +65,8 @@ func factory (
|
||||
}
|
||||
|
||||
// calculate metrics
|
||||
metrics := backend.font.face.Metrics()
|
||||
glyphAdvance, _ := backend.font.face.GlyphAdvance('M')
|
||||
metrics := backend.font.normal.Metrics()
|
||||
glyphAdvance, _ := backend.font.normal.GlyphAdvance('M')
|
||||
backend.metrics.cellWidth = glyphAdvance.Round()
|
||||
backend.metrics.cellHeight = metrics.Height.Round()
|
||||
backend.metrics.descent = metrics.Descent.Round()
|
||||
@ -74,7 +83,18 @@ func factory (
|
||||
if err != nil { return }
|
||||
backend.window, err = xwindow.Generate(backend.connection)
|
||||
if err != nil { return }
|
||||
|
||||
// get keyboard mapping information
|
||||
keybind.Initialize(backend.connection)
|
||||
backend.modifierMasks.capsLock = backend.keysymToMask(0xFFE5)
|
||||
backend.modifierMasks.shiftLock = backend.keysymToMask(0xFFE6)
|
||||
backend.modifierMasks.numLock = backend.keysymToMask(0xFF7F)
|
||||
backend.modifierMasks.modeSwitch = backend.keysymToMask(0xFF7E)
|
||||
|
||||
backend.modifierMasks.hyper = backend.keysymToMask(0xffed)
|
||||
backend.modifierMasks.super = backend.keysymToMask(0xffeb)
|
||||
backend.modifierMasks.meta = backend.keysymToMask(0xffe7)
|
||||
backend.modifierMasks.alt = backend.keysymToMask(0xffe9)
|
||||
|
||||
// create the window
|
||||
backend.window.Create (
|
||||
@ -133,7 +153,7 @@ func factory (
|
||||
Connect(backend.connection, backend.window.Id)
|
||||
|
||||
// uncomment these to draw debug bounds
|
||||
// backend.drawCellBounds = true
|
||||
// backend.drawCellBounds = true
|
||||
// backend.drawBufferBounds = true
|
||||
|
||||
output = backend
|
||||
@ -158,6 +178,38 @@ func findAndLoadFont (name string, size float64) (face font.Face) {
|
||||
return
|
||||
}
|
||||
|
||||
func (backend *Backend) keysymToKeycode (
|
||||
symbol xproto.Keysym,
|
||||
) (
|
||||
code xproto.Keycode,
|
||||
) {
|
||||
mapping := keybind.KeyMapGet(backend.connection)
|
||||
|
||||
for index, testSymbol := range mapping.Keysyms {
|
||||
if testSymbol == symbol {
|
||||
code = xproto.Keycode (
|
||||
index /
|
||||
int(mapping.KeysymsPerKeycode) +
|
||||
int(backend.connection.Setup().MinKeycode))
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (backend *Backend) keysymToMask (
|
||||
symbol xproto.Keysym,
|
||||
) (
|
||||
mask uint16,
|
||||
) {
|
||||
mask = keybind.ModGet (
|
||||
backend.connection,
|
||||
backend.keysymToKeycode(symbol))
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// init registers this backend when the program starts.
|
||||
func init () {
|
||||
stone.RegisterBackend(factory)
|
||||
|
@ -1,187 +0,0 @@
|
||||
package x
|
||||
|
||||
import "unicode"
|
||||
import "github.com/jezek/xgb/xproto"
|
||||
import "github.com/jezek/xgbutil/keybind"
|
||||
import "git.tebibyte.media/sashakoshka/stone"
|
||||
|
||||
// when making changes to this file, look at keysymdef.h and
|
||||
// https://tronche.com/gui/x/xlib/input/keyboard-encoding.html
|
||||
|
||||
var buttonCodeTable = map[xproto.Keysym] stone.Button {
|
||||
0xFFFFFF: stone.ButtonUnknown,
|
||||
|
||||
0xFF63: stone.KeyInsert,
|
||||
0xFF67: stone.KeyMenu,
|
||||
0xFF61: stone.KeyPrintScreen,
|
||||
0xFF6B: stone.KeyPause,
|
||||
0xFFE5: stone.KeyCapsLock,
|
||||
0xFF14: stone.KeyScrollLock,
|
||||
0xFF7F: stone.KeyNumLock,
|
||||
0xFF08: stone.KeyBackspace,
|
||||
0xFF09: stone.KeyTab,
|
||||
0xFF0D: stone.KeyEnter,
|
||||
0xFF1B: stone.KeyEscape,
|
||||
|
||||
0xFF52: stone.KeyUp,
|
||||
0xFF54: stone.KeyDown,
|
||||
0xFF51: stone.KeyLeft,
|
||||
0xFF53: stone.KeyRight,
|
||||
0xFF55: stone.KeyPageUp,
|
||||
0xFF56: stone.KeyPageDown,
|
||||
0xFF50: stone.KeyHome,
|
||||
0xFF57: stone.KeyEnd,
|
||||
|
||||
0xFFE1: stone.KeyLeftShift,
|
||||
0xFFE2: stone.KeyRightShift,
|
||||
0xFFE3: stone.KeyLeftControl,
|
||||
0xFFE4: stone.KeyRightControl,
|
||||
0xFFE9: stone.KeyLeftAlt,
|
||||
0xFFEA: stone.KeyRightAlt,
|
||||
0xFFEB: stone.KeyLeftSuper,
|
||||
0xFFEC: stone.KeyRightSuper,
|
||||
|
||||
0xFFFF: stone.KeyDelete,
|
||||
|
||||
0xFFBE: stone.KeyF1,
|
||||
0xFFBF: stone.KeyF2,
|
||||
0xFFC0: stone.KeyF3,
|
||||
0xFFC1: stone.KeyF4,
|
||||
0xFFC2: stone.KeyF5,
|
||||
0xFFC3: stone.KeyF6,
|
||||
0xFFC4: stone.KeyF7,
|
||||
0xFFC5: stone.KeyF8,
|
||||
0xFFC6: stone.KeyF9,
|
||||
0xFFC7: stone.KeyF10,
|
||||
0xFFC8: stone.KeyF11,
|
||||
0xFFC9: stone.KeyF12,
|
||||
}
|
||||
|
||||
func (backend *Backend) keycodeToButton (
|
||||
keycode xproto.Keycode,
|
||||
state uint16,
|
||||
) (
|
||||
button stone.Button,
|
||||
) {
|
||||
// FIXME: also set shift to true if the lock modifier is on and the lock
|
||||
// modifier is interpreted as shiftLock
|
||||
shift := state & xproto.ModMaskShift > 0
|
||||
|
||||
// FIXME: only set this to true if the lock modifier is on and the lock
|
||||
// modifier is interpreted as capsLock
|
||||
capsLock := state & xproto.ModMaskLock > 0
|
||||
|
||||
symbol1 := keybind.KeysymGet(backend.connection, keycode, 0)
|
||||
symbol2 := keybind.KeysymGet(backend.connection, keycode, 1)
|
||||
symbol3 := keybind.KeysymGet(backend.connection, keycode, 2)
|
||||
symbol4 := keybind.KeysymGet(backend.connection, keycode, 3)
|
||||
|
||||
cased := false
|
||||
|
||||
// third paragraph
|
||||
switch {
|
||||
case symbol2 == 0 && symbol3 == 0 && symbol4 == 0:
|
||||
symbol3 = symbol1
|
||||
case symbol3 == 0 && symbol4 == 0:
|
||||
symbol3 = symbol1
|
||||
symbol2 = symbol2
|
||||
case symbol4 == 0:
|
||||
symbol4 = 0
|
||||
}
|
||||
|
||||
symbol1Rune := keysymToRune(symbol1)
|
||||
symbol2Rune := keysymToRune(symbol2)
|
||||
symbol3Rune := keysymToRune(symbol3)
|
||||
symbol4Rune := keysymToRune(symbol4)
|
||||
|
||||
// FIXME: we ignore mode switch stuff
|
||||
_ = symbol4Rune
|
||||
|
||||
// fourth paragraph
|
||||
if symbol2 == 0 {
|
||||
upper := unicode.IsUpper(symbol1Rune)
|
||||
lower := unicode.IsLower(symbol1Rune)
|
||||
if upper || lower {
|
||||
symbol1Rune = unicode.ToLower(symbol1Rune)
|
||||
symbol2Rune = unicode.ToUpper(symbol1Rune)
|
||||
cased = true
|
||||
} else {
|
||||
symbol2 = symbol1
|
||||
}
|
||||
}
|
||||
if symbol4 == 0 {
|
||||
upper := unicode.IsUpper(symbol3Rune)
|
||||
lower := unicode.IsLower(symbol3Rune)
|
||||
if upper || lower {
|
||||
symbol3Rune = unicode.ToLower(symbol3Rune)
|
||||
symbol4Rune = unicode.ToUpper(symbol3Rune)
|
||||
cased = true
|
||||
} else {
|
||||
symbol4 = symbol3
|
||||
}
|
||||
}
|
||||
|
||||
var selectedKeysym xproto.Keysym
|
||||
var selectedRune rune
|
||||
|
||||
// big ol list in the middle
|
||||
switch {
|
||||
// FIXME: take into account numlock
|
||||
case !shift && !capsLock:
|
||||
selectedKeysym = symbol1
|
||||
selectedRune = symbol1Rune
|
||||
|
||||
case !shift && capsLock:
|
||||
if cased && unicode.IsLower(symbol1Rune) {
|
||||
selectedRune = symbol2Rune
|
||||
} else {
|
||||
selectedKeysym = symbol1
|
||||
selectedRune = symbol1Rune
|
||||
}
|
||||
|
||||
case shift && capsLock:
|
||||
if cased && unicode.IsLower(symbol2Rune) {
|
||||
selectedRune = unicode.ToUpper(symbol2Rune)
|
||||
} else {
|
||||
selectedKeysym = symbol2
|
||||
selectedRune = symbol2Rune
|
||||
}
|
||||
|
||||
case shift:
|
||||
selectedKeysym = symbol2
|
||||
selectedRune = symbol2Rune
|
||||
}
|
||||
|
||||
// look up in table
|
||||
var isControl bool
|
||||
button, isControl = buttonCodeTable[selectedKeysym]
|
||||
|
||||
// if it wasn't found,
|
||||
if !isControl {
|
||||
button = stone.Button(selectedRune)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func keysymToRune (keysym xproto.Keysym) (character rune) {
|
||||
// X keysyms like 0xFF.. or 0xFE.. are non-character keys. these cannot
|
||||
// be converted so we return a zero.
|
||||
if (keysym >> 8) == 0xFF || (keysym >> 8) == 0xFE {
|
||||
character = 0
|
||||
return
|
||||
}
|
||||
|
||||
// some X keysyms have a single bit set to 1 here. i believe this is to
|
||||
// prevent conflicts with existing codes. if we mask it off we will get
|
||||
// a correct utf-32 code point.
|
||||
if keysym & 0xF000000 == 0x1000000 {
|
||||
character = rune(keysym & 0x0111111)
|
||||
return
|
||||
}
|
||||
|
||||
// if none of these things happened, we can safely (i think) assume that
|
||||
// the keysym is an exact utf-32 code point.
|
||||
character = rune(keysym)
|
||||
return
|
||||
}
|
@ -27,7 +27,10 @@ type Backend struct {
|
||||
lock sync.Mutex
|
||||
|
||||
font struct {
|
||||
face font.Face
|
||||
normal font.Face
|
||||
bold font.Face
|
||||
italic font.Face
|
||||
boldItalic font.Face
|
||||
}
|
||||
|
||||
colors [8]xgraphics.BGRA
|
||||
@ -43,6 +46,18 @@ type Backend struct {
|
||||
descent int
|
||||
}
|
||||
|
||||
modifierMasks struct {
|
||||
capsLock uint16
|
||||
shiftLock uint16
|
||||
numLock uint16
|
||||
modeSwitch uint16
|
||||
|
||||
alt uint16
|
||||
meta uint16
|
||||
super uint16
|
||||
hyper uint16
|
||||
}
|
||||
|
||||
windowBoundsClean bool
|
||||
}
|
||||
|
||||
|
26
buffer.go
26
buffer.go
@ -8,8 +8,8 @@ type Color uint8
|
||||
const (
|
||||
ColorBackground Color = 0x0
|
||||
ColorForeground Color = 0x1
|
||||
ColorRed Color = 0x2
|
||||
ColorOrange Color = 0x3
|
||||
ColorDim Color = 0x2
|
||||
ColorRed Color = 0x3
|
||||
ColorYellow Color = 0x4
|
||||
ColorGreen Color = 0x5
|
||||
ColorBlue Color = 0x6
|
||||
@ -21,11 +21,11 @@ const (
|
||||
type Style uint8
|
||||
|
||||
const (
|
||||
StyleNormal Style = iota
|
||||
StyleBold Style = iota >> 1
|
||||
StyleItalic
|
||||
StyleUnderline
|
||||
StyleHighlight
|
||||
StyleNormal Style = 0
|
||||
StyleBold Style = 1
|
||||
StyleItalic Style = 2
|
||||
StyleUnderline Style = 4
|
||||
StyleHighlight Style = 8
|
||||
StyleBoldItalic Style = StyleBold | StyleItalic
|
||||
)
|
||||
|
||||
@ -44,7 +44,7 @@ func (cell Cell) Color () (color Color) {
|
||||
}
|
||||
|
||||
// Style returns the styling information associated with the cell
|
||||
func (cell Cell) Style (style Style) {
|
||||
func (cell Cell) Style () (style Style) {
|
||||
style = cell.style
|
||||
return
|
||||
}
|
||||
@ -192,9 +192,13 @@ func (buffer *DamageBuffer) Write (bytes []byte) (bytesWritten int, err error) {
|
||||
bytesWritten = len(bytes)
|
||||
|
||||
for _, character := range text {
|
||||
buffer.setRune(buffer.dot.x, buffer.dot.y, character)
|
||||
buffer.dot.x ++
|
||||
if buffer.dot.x > buffer.width { break }
|
||||
if character == '\n' {
|
||||
buffer.dot.x = 0
|
||||
buffer.dot.y ++
|
||||
} else {
|
||||
buffer.setRune(buffer.dot.x, buffer.dot.y, character)
|
||||
buffer.dot.x ++
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
|
236
config.go
236
config.go
@ -1,171 +1,139 @@
|
||||
package stone
|
||||
|
||||
import "os"
|
||||
import "bufio"
|
||||
import "strings"
|
||||
import "strconv"
|
||||
import "image/color"
|
||||
import "path/filepath"
|
||||
|
||||
// Config stores configuration parameters. Backends only should honor parameters
|
||||
// that they can support.
|
||||
import "git.tebibyte.media/sashakoshka/stone/config"
|
||||
|
||||
// Config stores global, read-only configuration parameters that apply to all
|
||||
// applications. Backends only should honor parameters that they can support.
|
||||
type Config struct {
|
||||
private config.Config
|
||||
colors [8]color.Color
|
||||
padding int
|
||||
center bool
|
||||
fontSize int
|
||||
fontName string
|
||||
fontNameNormal string
|
||||
fontNameBold string
|
||||
fontNameItalic string
|
||||
fontNameBoldItalic string
|
||||
}
|
||||
|
||||
// Color returns the color value at the specified index.
|
||||
func (config *Config) Color (index Color) (value color.Color) {
|
||||
value = config.colors[index]
|
||||
func (public *Config) Color (index Color) (value color.Color) {
|
||||
value = public.colors[index]
|
||||
return
|
||||
}
|
||||
|
||||
// Padding specifies how many cell's worth of padding should be on all sides of
|
||||
// the buffer.
|
||||
func (config *Config) Padding () (padding int) {
|
||||
padding = config.padding
|
||||
func (public *Config) Padding () (padding int) {
|
||||
padding = public.padding
|
||||
return
|
||||
}
|
||||
|
||||
// Center returns whether the buffer should be displayed in the center of the
|
||||
// window like in kitty, or aligned to one corner like in gnome-terminal.
|
||||
func (config *Config) Center () (center bool) {
|
||||
center = config.center
|
||||
func (public *Config) Center () (center bool) {
|
||||
center = public.center
|
||||
return
|
||||
}
|
||||
|
||||
// FontSize specifies how big the font should be.
|
||||
func (config *Config) FontSize () (fontSize int) {
|
||||
fontSize = config.fontSize
|
||||
func (public *Config) FontSize () (fontSize int) {
|
||||
fontSize = public.fontSize
|
||||
return
|
||||
}
|
||||
|
||||
// FontName specifies the name of the font to use.
|
||||
func (config *Config) FontName () (fontName string) {
|
||||
fontName = config.fontName
|
||||
// FontNameNormal specifies the name of the font to use for normal text.
|
||||
func (public *Config) FontNameNormal () (fontName string) {
|
||||
fontName = public.fontNameNormal
|
||||
return
|
||||
}
|
||||
|
||||
func (config *Config) load () {
|
||||
config.colors = [8]color.Color {
|
||||
// background
|
||||
color.RGBA { R: 0, G: 0, B: 0, A: 0 },
|
||||
// foreground
|
||||
color.RGBA { R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF },
|
||||
// red
|
||||
color.RGBA { R: 0xFF, G: 0x00, B: 0x00, A: 0xFF },
|
||||
// orange
|
||||
color.RGBA { R: 0xFF, G: 0x80, B: 0x00, A: 0xFF },
|
||||
// yellow
|
||||
color.RGBA { R: 0xFF, G: 0xFF, B: 0x00, A: 0xFF },
|
||||
// green
|
||||
color.RGBA { R: 0x00, G: 0xFF, B: 0x00, A: 0xFF },
|
||||
// blue
|
||||
color.RGBA { R: 0x00, G: 0x80, B: 0xFF, A: 0xFF },
|
||||
// purple
|
||||
color.RGBA { R: 0x80, G: 0x40, B: 0xFF, A: 0xFF },
|
||||
// FontNameBold specifies the name of the font to use for bold text.
|
||||
func (public *Config) FontNameBold () (fontName string) {
|
||||
fontName = public.fontNameBold
|
||||
return
|
||||
}
|
||||
|
||||
// FontName specifies the name of the font to use for text.
|
||||
func (public *Config) FontNameItalic () (fontName string) {
|
||||
fontName = public.fontNameItalic
|
||||
return
|
||||
}
|
||||
|
||||
// FontName specifies the name of the font to use for text.
|
||||
func (public *Config) FontNameBoldItalic () (fontName string) {
|
||||
fontName = public.fontNameBoldItalic
|
||||
return
|
||||
}
|
||||
|
||||
func (public *Config) load () {
|
||||
public.private = config.Config {
|
||||
LegalParameters: map[string] config.Type {
|
||||
"fontNormal": config.TypeString,
|
||||
"fontBold": config.TypeString,
|
||||
"fontItalic": config.TypeString,
|
||||
"fontBoldItalic": config.TypeString,
|
||||
"fontSize": config.TypeInteger,
|
||||
"padding": config.TypeInteger,
|
||||
"center": config.TypeBoolean,
|
||||
"colorBackground": config.TypeColor,
|
||||
"colorForeground": config.TypeColor,
|
||||
"colorDim": config.TypeColor,
|
||||
"colorRed": config.TypeColor,
|
||||
"colorYellow": config.TypeColor,
|
||||
"colorGreen": config.TypeColor,
|
||||
"colorBlue": config.TypeColor,
|
||||
"colorPurple": config.TypeColor,
|
||||
},
|
||||
|
||||
Parameters: map[string] any {
|
||||
"fontNormal": "",
|
||||
"fontBold": "",
|
||||
"fontItalic": "",
|
||||
"fontBoldItalic": "",
|
||||
"fontSize": 11,
|
||||
"padding": 2,
|
||||
"center": false,
|
||||
"colorBackground":
|
||||
color.RGBA { R: 0, G: 0, B: 0, A: 0 },
|
||||
"colorForeground":
|
||||
color.RGBA { R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF },
|
||||
"colorDim":
|
||||
color.RGBA { R: 0x80, G: 0x80, B: 0x80, A: 0xFF },
|
||||
"colorRed":
|
||||
color.RGBA { R: 0xFF, G: 0x00, B: 0x00, A: 0xFF },
|
||||
"colorYellow":
|
||||
color.RGBA { R: 0xFF, G: 0xFF, B: 0x00, A: 0xFF },
|
||||
"colorGreen":
|
||||
color.RGBA { R: 0x00, G: 0xFF, B: 0x00, A: 0xFF },
|
||||
"colorBlue":
|
||||
color.RGBA { R: 0x00, G: 0x80, B: 0xFF, A: 0xFF },
|
||||
"colorPurple":
|
||||
color.RGBA { R: 0x80, G: 0x40, B: 0xFF, A: 0xFF },
|
||||
},
|
||||
}
|
||||
config.fontName = ""
|
||||
config.fontSize = 11
|
||||
config.padding = 2
|
||||
|
||||
config.loadFile("/etc/stone/stone.conf")
|
||||
homeDirectory, err := os.UserHomeDir()
|
||||
if err != nil { return }
|
||||
config.loadFile(filepath.Join(homeDirectory, "/.config/stone/stone.conf"))
|
||||
public.private.Load("stone")
|
||||
params := public.private.Parameters
|
||||
|
||||
public.fontNameNormal = params["fontNormal"].(string)
|
||||
public.fontNameBold = params["fontBold"].(string)
|
||||
public.fontNameItalic = params["fontItalic"].(string)
|
||||
public.fontNameBoldItalic = params["fontBoldItalic"].(string)
|
||||
public.fontSize = params["fontSize"].(int)
|
||||
public.padding = params["padding"].(int)
|
||||
public.center = params["center"].(bool)
|
||||
|
||||
public.colors[ColorBackground] = params["colorBackground"].(color.RGBA)
|
||||
public.colors[ColorForeground] = params["colorForeground"].(color.RGBA)
|
||||
public.colors[ColorDim] = params["colorDim" ].(color.RGBA)
|
||||
public.colors[ColorRed] = params["colorRed" ].(color.RGBA)
|
||||
public.colors[ColorYellow] = params["colorYellow" ].(color.RGBA)
|
||||
public.colors[ColorGreen] = params["colorGreen" ].(color.RGBA)
|
||||
public.colors[ColorBlue] = params["colorBlue" ].(color.RGBA)
|
||||
public.colors[ColorPurple] = params["colorPurple" ].(color.RGBA)
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (config *Config) loadFile (path string) {
|
||||
file, err := os.Open(path)
|
||||
if err != nil { return }
|
||||
|
||||
scanner := bufio.NewScanner(file)
|
||||
for scanner.Scan() {
|
||||
line := strings.TrimSpace(scanner.Text())
|
||||
|
||||
if len(line) == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
if line[0] == '#' {
|
||||
continue
|
||||
}
|
||||
|
||||
key, value, found := strings.Cut(scanner.Text(), ":")
|
||||
if !found {
|
||||
println (
|
||||
"config: error in file", path +
|
||||
": key-value separator missing")
|
||||
println(scanner.Text())
|
||||
continue
|
||||
}
|
||||
key = strings.TrimSpace(key)
|
||||
value = strings.TrimSpace(value)
|
||||
|
||||
var valueInt int
|
||||
var valueColor color.Color
|
||||
var valueBoolean bool
|
||||
|
||||
if value == "true" {
|
||||
valueBoolean = true
|
||||
}
|
||||
|
||||
if value[0] == '#' {
|
||||
if len(value) != 7 {
|
||||
println (
|
||||
"config: error in file", path +
|
||||
": malformed color literal")
|
||||
continue
|
||||
}
|
||||
|
||||
colorInt, err := strconv.ParseUint(value[1:7], 16, 24)
|
||||
if err != nil {
|
||||
println (
|
||||
"config: error in file", path +
|
||||
": malformed color literal")
|
||||
continue
|
||||
}
|
||||
|
||||
valueColor = color.RGBA {
|
||||
R: uint8(colorInt >> 16),
|
||||
G: uint8(colorInt >> 8),
|
||||
B: uint8(colorInt),
|
||||
A: 0xFF,
|
||||
}
|
||||
} else {
|
||||
valueInt, _ = strconv.Atoi(value)
|
||||
}
|
||||
|
||||
switch key {
|
||||
case "fontNormal":
|
||||
config.fontName = value
|
||||
case "fontSize":
|
||||
config.fontSize = valueInt
|
||||
case "padding":
|
||||
config.padding = valueInt
|
||||
case "center":
|
||||
config.center = valueBoolean
|
||||
case "colorBackground":
|
||||
config.colors[ColorBackground] = valueColor
|
||||
case "colorForeground":
|
||||
config.colors[ColorForeground] = valueColor
|
||||
case "colorRed":
|
||||
config.colors[ColorRed] = valueColor
|
||||
case "colorOrange":
|
||||
config.colors[ColorOrange] = valueColor
|
||||
case "colorYellow":
|
||||
config.colors[ColorYellow] = valueColor
|
||||
case "colorGreen":
|
||||
config.colors[ColorGreen] = valueColor
|
||||
case "colorBlue":
|
||||
config.colors[ColorBlue] = valueColor
|
||||
case "colorPurple":
|
||||
config.colors[ColorPurple] = valueColor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
324
config/config.go
Normal file
324
config/config.go
Normal file
@ -0,0 +1,324 @@
|
||||
package config
|
||||
|
||||
import "io"
|
||||
import "os"
|
||||
import "fmt"
|
||||
import "sort"
|
||||
import "bufio"
|
||||
import "strings"
|
||||
import "strconv"
|
||||
import "image/color"
|
||||
import "path/filepath"
|
||||
|
||||
// when making changes to this file, look at
|
||||
// https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
||||
|
||||
// Error represents an error that can be returned by functions or methods in
|
||||
// this module.
|
||||
type Error int
|
||||
|
||||
const (
|
||||
// ErrorIllegalName is thrown when an application name contains illegal
|
||||
// characters such as a slash.
|
||||
ErrorIllegalName Error = iota
|
||||
|
||||
// ErrorNoSeparator is thrown when a configuration file has an
|
||||
// incorrectly formatted key-value pair.
|
||||
ErrorNoSeparator
|
||||
|
||||
// ErrorUnknownParameter is thrown when an unknown key is encountered in
|
||||
// a configuration file.
|
||||
ErrorUnknownParameter
|
||||
|
||||
// ErrorWrongColorLength is thrown when a configuration file has a color
|
||||
// literal with a total length unequal to 7.
|
||||
ErrorWrongColorLength
|
||||
|
||||
// ErrorMalformedColorLiteral is thrown when a configuration file has an
|
||||
// improperly formatted color literal, or a color literal was expected
|
||||
// and something else was encountered.
|
||||
ErrorMalformedColorLiteral
|
||||
|
||||
// ErrorMalformedIntegerLiteral is thrown when a configuration file has
|
||||
// an improperly formatted integer literal, or an integer literal was
|
||||
// expected and something else was encountered.
|
||||
ErrorMalformedIntegerLiteral
|
||||
|
||||
// ErrorMalformedFloatLiteral is thrown when a configuration file has
|
||||
// an improperly formatted float literal, or a float literal was
|
||||
// expected and something else was encountered.
|
||||
ErrorMalformedFloatLiteral
|
||||
)
|
||||
|
||||
// Error returns a description of the error.
|
||||
func (err Error) Error () (description string) {
|
||||
switch err {
|
||||
case ErrorIllegalName:
|
||||
description = "name contains illegal characters"
|
||||
case ErrorNoSeparator:
|
||||
description = "key:value pair has no separator"
|
||||
case ErrorUnknownParameter:
|
||||
description = "unknown parameter"
|
||||
case ErrorWrongColorLength:
|
||||
description = "color literal has the wrong length"
|
||||
case ErrorMalformedColorLiteral:
|
||||
description = "malformed color literal"
|
||||
case ErrorMalformedIntegerLiteral:
|
||||
description = "malformed integer literal"
|
||||
case ErrorMalformedFloatLiteral:
|
||||
description = "malformed float literal"
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// Type represents the data type of a configuration parameter.
|
||||
type Type int
|
||||
|
||||
const (
|
||||
// string
|
||||
// It is just a basic string with inner whitespace preserved. No quotes
|
||||
// should be used in the file.
|
||||
TypeString Type = iota
|
||||
|
||||
// Type: image/color.RGBA
|
||||
// Represented as a 24 bit hexadecimal number (case insensitive)
|
||||
// preceded with a # sign where the first two digits represent the red
|
||||
// channel, the middle two digits represent the green channel, and the
|
||||
// last two digits represent the blue channel.
|
||||
TypeColor
|
||||
|
||||
// Type: int
|
||||
// An integer literal, like 123456789
|
||||
TypeInteger
|
||||
|
||||
// Type: float64
|
||||
// A floating point literal, like 1234.56789
|
||||
TypeFloat
|
||||
|
||||
// Type: bool
|
||||
// Values true, yes, on, and 1 are all truthy (case insensitive) and
|
||||
// anything else is falsy.
|
||||
TypeBoolean
|
||||
)
|
||||
|
||||
// Config holds a list of configuration parameters.
|
||||
type Config struct {
|
||||
// LegalParameters holds the names and types of all parameters that can
|
||||
// be parsed. If the parser runs into a parameter that is not listed
|
||||
// here, it will print out an error message and keep on parsing.
|
||||
LegalParameters map[string] Type
|
||||
|
||||
// Parameters holds the names and values of all parsed parameters. If a
|
||||
// value is non-nil, it can be safely type asserted into whatever type
|
||||
// was requested.
|
||||
Parameters map[string] any
|
||||
}
|
||||
|
||||
// Load loads and parses the files /etc/xdg/<name>/<name>.conf and
|
||||
// <home>/.config/<name>/<name>.conf, unless the corresponding XDG environment
|
||||
// variables are set - then it uses those.
|
||||
func (config *Config) Load (name string) (err error) {
|
||||
if nameIsIllegal(name) {
|
||||
err = ErrorIllegalName
|
||||
return
|
||||
}
|
||||
|
||||
for _, directory := range configDirs {
|
||||
path := filepath.Join(directory, name, name + ".conf")
|
||||
|
||||
file, fileErr := os.Open(path)
|
||||
if fileErr != nil { continue }
|
||||
parseErr := config.LoadFrom(file)
|
||||
defer file.Close()
|
||||
|
||||
if parseErr != nil {
|
||||
println (
|
||||
"config: error in file", path +
|
||||
":", parseErr.Error())
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// LoadFrom parses a configuration file from an io.Reader. Configuration files
|
||||
// are divided into lines where each line may be blank, a comment, or a
|
||||
// key-value pair. If the line is blank or begins with a # character, it is
|
||||
// ignored. Else, the line must have a key and a value separated by a colon.
|
||||
// Before they are processed, leading and trailing whitespace is trimmed from
|
||||
// the key and the value. Keys are case sensitive.
|
||||
func (config *Config) LoadFrom (reader io.Reader) (err error) {
|
||||
if config.LegalParameters == nil {
|
||||
config.LegalParameters = make(map[string] Type)
|
||||
}
|
||||
|
||||
if config.Parameters == nil {
|
||||
config.Parameters = make(map[string] any)
|
||||
}
|
||||
|
||||
scanner := bufio.NewScanner(reader)
|
||||
for scanner.Scan() {
|
||||
line := strings.TrimSpace(scanner.Text())
|
||||
|
||||
if len(line) == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
if line[0] == '#' {
|
||||
continue
|
||||
}
|
||||
|
||||
key, value, found := strings.Cut(scanner.Text(), ":")
|
||||
if !found {
|
||||
err = ErrorNoSeparator
|
||||
return
|
||||
}
|
||||
key = strings.TrimSpace(key)
|
||||
value = strings.TrimSpace(value)
|
||||
|
||||
what, isKnown := config.LegalParameters[key]
|
||||
if !isKnown {
|
||||
err = ErrorUnknownParameter
|
||||
return
|
||||
}
|
||||
|
||||
switch what {
|
||||
case TypeString:
|
||||
config.Parameters[key] = value
|
||||
|
||||
case TypeColor:
|
||||
var valueColor color.Color
|
||||
valueColor, err = parseColor(value)
|
||||
if err != nil { return }
|
||||
config.Parameters[key] = valueColor
|
||||
|
||||
case TypeInteger:
|
||||
var valueInt int
|
||||
valueInt, err = strconv.Atoi(value)
|
||||
if err != nil {
|
||||
err = ErrorMalformedIntegerLiteral
|
||||
return
|
||||
}
|
||||
config.Parameters[key] = valueInt
|
||||
|
||||
case TypeFloat:
|
||||
var valueFloat float64
|
||||
valueFloat, err = strconv.ParseFloat(value, 64)
|
||||
if err != nil {
|
||||
err = ErrorMalformedFloatLiteral
|
||||
return
|
||||
}
|
||||
config.Parameters[key] = valueFloat
|
||||
|
||||
case TypeBoolean:
|
||||
value = strings.ToLower(value)
|
||||
truthy :=
|
||||
value == "true" ||
|
||||
value == "yes" ||
|
||||
value == "on" ||
|
||||
value == "1"
|
||||
config.Parameters[key] = truthy
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// Save overwrites the main user configuration file, which is located at
|
||||
// <home>/.config/<name>/<name>.conf unless $XDG_CONFIG_HOME has been set, in
|
||||
// which case the value of that variable is used instead.
|
||||
func (config *Config) Save (name string) (err error) {
|
||||
if nameIsIllegal(name) {
|
||||
err = ErrorIllegalName
|
||||
return
|
||||
}
|
||||
|
||||
err = os.MkdirAll(configHome, 0755)
|
||||
if err != nil { return }
|
||||
|
||||
file, err := os.OpenFile (
|
||||
filepath.Join(configHome, name, name + ".conf"),
|
||||
os.O_WRONLY | os.O_CREATE | os.O_TRUNC, 0744)
|
||||
if err != nil { return }
|
||||
defer file.Close()
|
||||
|
||||
err = config.SaveTo(file)
|
||||
if err != nil { return }
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// SaveTo writes the configuration data to the specified io.Writer. Keys are
|
||||
// alphabetically sorted.
|
||||
func (config *Config) SaveTo (writer io.Writer) (err error) {
|
||||
keys := make([]string, len(config.Parameters))
|
||||
index := 0
|
||||
for key, _ := range config.Parameters {
|
||||
keys[index] = key
|
||||
index ++
|
||||
}
|
||||
sort.Strings(keys)
|
||||
|
||||
for _, key := range keys {
|
||||
value := config.Parameters[key]
|
||||
switch value.(type) {
|
||||
case string:
|
||||
fmt.Fprintf(writer,"%s: %s\n", key, value.(string))
|
||||
|
||||
case color.RGBA:
|
||||
colorValue := value.(color.RGBA)
|
||||
colorInt :=
|
||||
uint64(colorValue.R) << 16 |
|
||||
uint64(colorValue.G) << 8 |
|
||||
uint64(colorValue.B)
|
||||
fmt.Fprintf(writer,"%s: #%06x\n", key, colorInt)
|
||||
|
||||
case int:
|
||||
fmt.Fprintf(writer,"%s: %d\n", key, value.(int))
|
||||
|
||||
case float64:
|
||||
fmt.Fprintf(writer,"%s: %f\n", key, value.(float64))
|
||||
|
||||
case bool:
|
||||
fmt.Fprintf(writer,"%s: %t\n", key, value.(bool))
|
||||
default:
|
||||
fmt.Fprintf(writer,"# %s: unknown type\n", key)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func parseColor (value string) (valueColor color.Color, err error) {
|
||||
if value[0] == '#' {
|
||||
if len(value) != 7 {
|
||||
err = ErrorWrongColorLength
|
||||
return
|
||||
}
|
||||
|
||||
var colorInt uint64
|
||||
colorInt, err = strconv.ParseUint(value[1:7], 16, 24)
|
||||
if err != nil {
|
||||
err = ErrorMalformedColorLiteral
|
||||
return
|
||||
}
|
||||
|
||||
valueColor = color.RGBA {
|
||||
R: uint8(colorInt >> 16),
|
||||
G: uint8(colorInt >> 8),
|
||||
B: uint8(colorInt),
|
||||
A: 0xFF,
|
||||
}
|
||||
} else {
|
||||
err = ErrorMalformedColorLiteral
|
||||
return
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func nameIsIllegal (name string) (legal bool) {
|
||||
legal = strings.ContainsAny(name, "/\\|:.%")
|
||||
return
|
||||
}
|
54
config/xdg.go
Normal file
54
config/xdg.go
Normal file
@ -0,0 +1,54 @@
|
||||
package config
|
||||
|
||||
import "os"
|
||||
import "strings"
|
||||
import "path/filepath"
|
||||
|
||||
var homeDirectory string
|
||||
var configHome string
|
||||
var configDirs []string
|
||||
var dataHome string
|
||||
var cacheHome string
|
||||
|
||||
func init () {
|
||||
var err error
|
||||
homeDirectory, err = os.UserHomeDir()
|
||||
if err != nil {
|
||||
panic("could not get user home directory: " + err.Error())
|
||||
}
|
||||
|
||||
configHome = os.Getenv("XDG_CONFIG_HOME")
|
||||
if configHome == "" {
|
||||
configHome = filepath.Join(homeDirectory, "/.config/")
|
||||
}
|
||||
|
||||
configDirsString := os.Getenv("XDG_CONFIG_DIRS")
|
||||
if configDirsString == "" {
|
||||
configDirsString = "/etc/xdg/"
|
||||
}
|
||||
|
||||
configDirs = append(strings.Split(configDirsString, ":"), configHome)
|
||||
|
||||
dataHome = os.Getenv("XDG_DATA_HOME")
|
||||
if dataHome == "" {
|
||||
dataHome = filepath.Join(homeDirectory, "/.local/share/")
|
||||
}
|
||||
|
||||
cacheHome = os.Getenv("XDG_CACHE_HOME")
|
||||
if cacheHome == "" {
|
||||
cacheHome = filepath.Join(homeDirectory, "/.cache/")
|
||||
}
|
||||
}
|
||||
|
||||
// DataHome returns the path to the directory where user data should be stored.
|
||||
func DataHome (name string) (home string) {
|
||||
home = filepath.Join(dataHome, name)
|
||||
return
|
||||
}
|
||||
|
||||
// CacheHome returns the path to the directory where cache files should be
|
||||
// stored.
|
||||
func CacheHome (name string) (home string) {
|
||||
home = filepath.Join(cacheHome, name)
|
||||
return
|
||||
}
|
6
event.go
6
event.go
@ -2,7 +2,7 @@ package stone
|
||||
|
||||
type CallbackManager struct {
|
||||
onQuit func ()
|
||||
onPress func (button Button)
|
||||
onPress func (button Button, modifiers Modifiers)
|
||||
onRelease func (button Button)
|
||||
onResize func ()
|
||||
onMouseMove func (x, y int)
|
||||
@ -15,9 +15,9 @@ func (manager *CallbackManager) RunQuit () {
|
||||
manager.onQuit()
|
||||
}
|
||||
|
||||
func (manager *CallbackManager) RunPress (button Button) {
|
||||
func (manager *CallbackManager) RunPress (button Button, modifiers Modifiers) {
|
||||
if manager.onPress == nil { return }
|
||||
manager.onPress(button)
|
||||
manager.onPress(button, modifiers)
|
||||
}
|
||||
|
||||
func (manager *CallbackManager) RunRelease (button Button) {
|
||||
|
@ -58,7 +58,7 @@ func redraw () {
|
||||
application.SetRune(0, height - 1, '+')
|
||||
|
||||
for x := 0; x < width; x ++ {
|
||||
application.SetColor(x, height / 2, stone.Color(x % 6 + 2))
|
||||
application.SetColor(x, height / 2, stone.Color(x % 5 + 3))
|
||||
}
|
||||
|
||||
for x := 1; x < width - 1; x ++ {
|
||||
|
106
examples/confview/confview.go
Normal file
106
examples/confview/confview.go
Normal file
@ -0,0 +1,106 @@
|
||||
package main
|
||||
|
||||
import "os"
|
||||
import "image"
|
||||
import "image/color"
|
||||
import _ "image/png"
|
||||
import "git.tebibyte.media/sashakoshka/stone"
|
||||
import "git.tebibyte.media/sashakoshka/stone/config"
|
||||
import _ "git.tebibyte.media/sashakoshka/stone/backends/x"
|
||||
|
||||
var application = &stone.Application { }
|
||||
var inputState struct {
|
||||
x int
|
||||
y int
|
||||
}
|
||||
var globalConfig config.Config
|
||||
|
||||
func main () {
|
||||
application.SetTitle("configuration viewer")
|
||||
application.SetSize(32, 16)
|
||||
|
||||
iconFile16, err := os.Open("assets/scaffold16.png")
|
||||
if err != nil { panic(err) }
|
||||
icon16, _, err := image.Decode(iconFile16)
|
||||
if err != nil { panic(err) }
|
||||
iconFile16.Close()
|
||||
iconFile32, err := os.Open("assets/scaffold32.png")
|
||||
if err != nil { panic(err) }
|
||||
icon32, _, err := image.Decode(iconFile32)
|
||||
if err != nil { panic(err) }
|
||||
iconFile16.Close()
|
||||
|
||||
application.SetIcon([]image.Image { icon16, icon32 })
|
||||
|
||||
application.OnPress(onPress)
|
||||
application.OnRelease(onRelease)
|
||||
application.OnMouseMove(onMouseMove)
|
||||
application.OnStart(onStart)
|
||||
application.OnResize(redraw)
|
||||
|
||||
err = application.Run()
|
||||
if err != nil { panic(err) }
|
||||
}
|
||||
|
||||
func onStart () {
|
||||
// this is just copy pasted from config.go
|
||||
globalConfig = config.Config {
|
||||
LegalParameters: map[string] config.Type {
|
||||
"fontNormal": config.TypeString,
|
||||
"fontSize": config.TypeInteger,
|
||||
"padding": config.TypeInteger,
|
||||
"center": config.TypeBoolean,
|
||||
"colorBackground": config.TypeColor,
|
||||
"colorForeground": config.TypeColor,
|
||||
"colorDim": config.TypeColor,
|
||||
"colorRed": config.TypeColor,
|
||||
"colorYellow": config.TypeColor,
|
||||
"colorGreen": config.TypeColor,
|
||||
"colorBlue": config.TypeColor,
|
||||
"colorPurple": config.TypeColor,
|
||||
},
|
||||
|
||||
Parameters: map[string] any {
|
||||
"fontNormal": "",
|
||||
"fontSize": 11,
|
||||
"padding": 2,
|
||||
"center": false,
|
||||
"colorBackground":
|
||||
color.RGBA { R: 0, G: 0, B: 0, A: 0 },
|
||||
"colorForeground":
|
||||
color.RGBA { R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF },
|
||||
"colorDim":
|
||||
color.RGBA { R: 0x80, G: 0x80, B: 0x80, A: 0xFF },
|
||||
"colorRed":
|
||||
color.RGBA { R: 0xFF, G: 0x00, B: 0x00, A: 0xFF },
|
||||
"colorYellow":
|
||||
color.RGBA { R: 0xFF, G: 0xFF, B: 0x00, A: 0xFF },
|
||||
"colorGreen":
|
||||
color.RGBA { R: 0x00, G: 0xFF, B: 0x00, A: 0xFF },
|
||||
"colorBlue":
|
||||
color.RGBA { R: 0x00, G: 0x80, B: 0xFF, A: 0xFF },
|
||||
"colorPurple":
|
||||
color.RGBA { R: 0x80, G: 0x40, B: 0xFF, A: 0xFF },
|
||||
},
|
||||
}
|
||||
globalConfig.Load("stone")
|
||||
redraw()
|
||||
}
|
||||
|
||||
func redraw () {
|
||||
// i fucking love go interfaces
|
||||
application.Clear()
|
||||
application.SetDot(0, 0)
|
||||
globalConfig.SaveTo(application)
|
||||
}
|
||||
|
||||
func onPress (button stone.Button, modifiers stone.Modifiers) {
|
||||
}
|
||||
|
||||
func onRelease (button stone.Button) {
|
||||
}
|
||||
|
||||
func onMouseMove (x, y int) {
|
||||
inputState.x = x
|
||||
inputState.y = y
|
||||
}
|
@ -34,7 +34,7 @@ func main () {
|
||||
if err != nil { panic(err) }
|
||||
}
|
||||
|
||||
func onPress (button stone.Button) {
|
||||
func onPress (button stone.Button, modifiers stone.Modifiers) {
|
||||
if button == stone.MouseButtonLeft {
|
||||
mousePressed = true
|
||||
application.SetRune(0, 0, '+')
|
||||
@ -50,7 +50,8 @@ func onRelease (button stone.Button) {
|
||||
}
|
||||
}
|
||||
|
||||
func onMouseMove (x, y int) { if mousePressed {
|
||||
func onMouseMove (x, y int) {
|
||||
if mousePressed {
|
||||
application.SetRune(x, y, '#')
|
||||
application.Draw()
|
||||
}
|
||||
|
51
examples/printbuttons/main.go
Normal file
51
examples/printbuttons/main.go
Normal file
@ -0,0 +1,51 @@
|
||||
package main
|
||||
|
||||
import "os"
|
||||
import "fmt"
|
||||
import "image"
|
||||
import _ "image/png"
|
||||
import "git.tebibyte.media/sashakoshka/stone"
|
||||
import _ "git.tebibyte.media/sashakoshka/stone/backends/x"
|
||||
|
||||
var application = &stone.Application { }
|
||||
|
||||
func main () {
|
||||
application.SetTitle("press any key")
|
||||
application.SetSize(8, 1)
|
||||
|
||||
iconFile16, err := os.Open("assets/scaffold16.png")
|
||||
if err != nil { panic(err) }
|
||||
icon16, _, err := image.Decode(iconFile16)
|
||||
if err != nil { panic(err) }
|
||||
iconFile16.Close()
|
||||
iconFile32, err := os.Open("assets/scaffold32.png")
|
||||
if err != nil { panic(err) }
|
||||
icon32, _, err := image.Decode(iconFile32)
|
||||
if err != nil { panic(err) }
|
||||
iconFile16.Close()
|
||||
|
||||
application.SetIcon([]image.Image { icon16, icon32 })
|
||||
|
||||
application.OnPress(onPress)
|
||||
application.OnRelease(onRelease)
|
||||
|
||||
err = application.Run()
|
||||
if err != nil { panic(err) }
|
||||
}
|
||||
|
||||
func onPress (button stone.Button, modifiers stone.Modifiers) {
|
||||
fmt.Printf (
|
||||
"=>>\t0x%X\tsh: %t\tctrl: %t\talt: %t\tm: %t\ts: %t \th: %t\tnumpad: %t\n",
|
||||
button,
|
||||
modifiers.Shift,
|
||||
modifiers.Control,
|
||||
modifiers.Alt,
|
||||
modifiers.Meta,
|
||||
modifiers.Super,
|
||||
modifiers.Hyper,
|
||||
modifiers.NumberPad)
|
||||
}
|
||||
|
||||
func onRelease (button stone.Button) {
|
||||
fmt.Printf("<--\t0x%X\n", button)
|
||||
}
|
77
examples/style/main.go
Normal file
77
examples/style/main.go
Normal file
@ -0,0 +1,77 @@
|
||||
package main
|
||||
|
||||
import "os"
|
||||
import "fmt"
|
||||
import "image"
|
||||
import "math/rand"
|
||||
import _ "image/png"
|
||||
import "git.tebibyte.media/sashakoshka/stone"
|
||||
import _ "git.tebibyte.media/sashakoshka/stone/backends/x"
|
||||
|
||||
var application = &stone.Application { }
|
||||
|
||||
func main () {
|
||||
application.SetTitle("style demo")
|
||||
application.SetSize(11, 8)
|
||||
|
||||
iconFile16, err := os.Open("assets/scaffold16.png")
|
||||
if err != nil { panic(err) }
|
||||
icon16, _, err := image.Decode(iconFile16)
|
||||
if err != nil { panic(err) }
|
||||
iconFile16.Close()
|
||||
iconFile32, err := os.Open("assets/scaffold32.png")
|
||||
if err != nil { panic(err) }
|
||||
icon32, _, err := image.Decode(iconFile32)
|
||||
if err != nil { panic(err) }
|
||||
iconFile16.Close()
|
||||
|
||||
application.SetIcon([]image.Image { icon16, icon32 })
|
||||
|
||||
application.OnStart(redraw)
|
||||
application.OnResize(redraw)
|
||||
application.OnPress(onPress)
|
||||
|
||||
err = application.Run()
|
||||
if err != nil { panic(err) }
|
||||
}
|
||||
|
||||
func onPress (button stone.Button, modifiers stone.Modifiers) {
|
||||
redraw()
|
||||
application.Draw()
|
||||
}
|
||||
|
||||
func redraw () {
|
||||
width, _ := application.Size()
|
||||
application.SetDot(0, 0)
|
||||
fmt.Fprint (
|
||||
application,
|
||||
"normal\n",
|
||||
"bold\n",
|
||||
"italic\n",
|
||||
"underline\n",
|
||||
"all 3\n",
|
||||
"highlighted\n",
|
||||
"all 4\n",
|
||||
"highlight?")
|
||||
fillStyle(0, width, stone.StyleNormal)
|
||||
fillStyle(1, width, stone.StyleBold)
|
||||
fillStyle(2, width, stone.StyleItalic)
|
||||
fillStyle(3, width, stone.StyleUnderline)
|
||||
fillStyle(4, width, stone.StyleBoldItalic | stone.StyleUnderline)
|
||||
fillStyle(5, width, stone.StyleHighlight)
|
||||
fillStyle(6, width, stone.StyleBoldItalic | stone.StyleUnderline |
|
||||
stone.StyleHighlight)
|
||||
|
||||
if rand.Int() % 2 == 0 {
|
||||
fillStyle(7, width, stone.StyleNormal)
|
||||
} else {
|
||||
fillStyle(7, width, stone.StyleHighlight)
|
||||
}
|
||||
}
|
||||
|
||||
func fillStyle (yOffset, width int, style stone.Style) {
|
||||
for x := 0; x < width; x ++ {
|
||||
application.SetStyle(x, yOffset, style)
|
||||
application.SetColor(x, yOffset, stone.Color(x % 7 + 1))
|
||||
}
|
||||
}
|
@ -1,17 +1,20 @@
|
||||
package main
|
||||
|
||||
import "os"
|
||||
import "fmt"
|
||||
import "image"
|
||||
import _ "image/png"
|
||||
import "git.tebibyte.media/sashakoshka/stone"
|
||||
import _ "git.tebibyte.media/sashakoshka/stone/backends/x"
|
||||
|
||||
var application = &stone.Application { }
|
||||
var caret = 0
|
||||
var caretX = 0
|
||||
var caretY = 2
|
||||
var page = 1
|
||||
|
||||
func main () {
|
||||
application.SetTitle("hellorld")
|
||||
application.SetSize(32, 16)
|
||||
application.SetSize(32, 28)
|
||||
|
||||
iconFile16, err := os.Open("assets/scaffold16.png")
|
||||
if err != nil { panic(err) }
|
||||
@ -25,32 +28,57 @@ func main () {
|
||||
iconFile16.Close()
|
||||
|
||||
application.SetIcon([]image.Image { icon16, icon32 })
|
||||
application.OnStart(redraw)
|
||||
application.OnPress(onPress)
|
||||
application.OnResize(redraw)
|
||||
|
||||
channel, err := application.Run()
|
||||
err = application.Run()
|
||||
if err != nil { panic(err) }
|
||||
|
||||
application.Draw()
|
||||
}
|
||||
|
||||
for {
|
||||
event := <- channel
|
||||
switch event.(type) {
|
||||
case stone.EventQuit:
|
||||
os.Exit(0)
|
||||
func redraw () {
|
||||
application.Clear()
|
||||
_, height := application.Size()
|
||||
application.SetDot(0, 0)
|
||||
fmt.Fprint(application, "type some text below:")
|
||||
caretX = 0
|
||||
caretY = 2
|
||||
application.SetDot(0, height - 1)
|
||||
fmt.Fprintf(application, "page %d", page)
|
||||
drawCaret()
|
||||
}
|
||||
|
||||
case stone.EventPress:
|
||||
button := event.(stone.EventPress).Button
|
||||
if button.Printable() {
|
||||
application.SetRune(caret, 0, rune(button))
|
||||
caret ++
|
||||
width, _ := application.Size()
|
||||
if caret >= width {
|
||||
caret = 0
|
||||
}
|
||||
application.Draw()
|
||||
}
|
||||
func drawCaret () {
|
||||
application.SetRune(caretX, caretY, '+')
|
||||
application.SetColor(caretX, caretY, stone.ColorDim)
|
||||
}
|
||||
|
||||
case stone.EventResize:
|
||||
application.Draw()
|
||||
func onPress (button stone.Button, modifiers stone.Modifiers) {
|
||||
width, height := application.Size()
|
||||
|
||||
if button == stone.KeyEnter {
|
||||
application.SetRune(caretX, caretY, 0)
|
||||
caretX = 0
|
||||
caretY ++
|
||||
|
||||
} else if button.Printable() {
|
||||
application.SetRune(caretX, caretY, rune(button))
|
||||
application.SetColor(caretX, caretY, stone.ColorForeground)
|
||||
caretX ++
|
||||
|
||||
if caretX >= width {
|
||||
caretX = 0
|
||||
caretY ++
|
||||
}
|
||||
}
|
||||
|
||||
if caretY >= height - 2 {
|
||||
page ++
|
||||
redraw()
|
||||
}
|
||||
|
||||
drawCaret()
|
||||
application.Draw()
|
||||
}
|
||||
|
59
input.go
59
input.go
@ -34,26 +34,30 @@ const (
|
||||
KeyLeftControl Button = 22
|
||||
KeyRightControl Button = 23
|
||||
KeyLeftAlt Button = 24
|
||||
KeyRightAlt Button = 25
|
||||
KeyLeftSuper Button = 26
|
||||
KeyRightSuper Button = 27
|
||||
KeyRightAlt Button = 25
|
||||
KeyLeftMeta Button = 26
|
||||
KeyRightMeta Button = 27
|
||||
KeyLeftSuper Button = 28
|
||||
KeyRightSuper Button = 29
|
||||
KeyLeftHyper Button = 30
|
||||
KeyRightHyper Button = 31
|
||||
|
||||
KeyDelete Button = 127
|
||||
|
||||
MouseButton1 Button = 128
|
||||
MouseButton2 Button = 129
|
||||
MouseButton3 Button = 130
|
||||
MouseButton4 Button = 131
|
||||
MouseButton5 Button = 132
|
||||
MouseButton6 Button = 133
|
||||
MouseButton7 Button = 134
|
||||
MouseButton8 Button = 135
|
||||
MouseButton9 Button = 136
|
||||
MouseButtonLeft Button = MouseButton1
|
||||
MouseButtonMiddle Button = MouseButton2
|
||||
MouseButtonRight Button = MouseButton3
|
||||
MouseButtonBack Button = MouseButton8
|
||||
MouseButtonForward Button = MouseButton9
|
||||
MouseButton1 Button = 128
|
||||
MouseButton2 Button = 129
|
||||
MouseButton3 Button = 130
|
||||
MouseButton4 Button = 131
|
||||
MouseButton5 Button = 132
|
||||
MouseButton6 Button = 133
|
||||
MouseButton7 Button = 134
|
||||
MouseButton8 Button = 135
|
||||
MouseButton9 Button = 136
|
||||
MouseButtonLeft Button = MouseButton1
|
||||
MouseButtonMiddle Button = MouseButton2
|
||||
MouseButtonRight Button = MouseButton3
|
||||
MouseButtonBack Button = MouseButton8
|
||||
MouseButtonForward Button = MouseButton9
|
||||
|
||||
KeyF1 Button = 144
|
||||
KeyF2 Button = 145
|
||||
@ -67,6 +71,8 @@ const (
|
||||
KeyF10 Button = 153
|
||||
KeyF11 Button = 154
|
||||
KeyF12 Button = 155
|
||||
|
||||
KeyDead Button = 156
|
||||
)
|
||||
|
||||
// Printable returns whether or not the character could show up on screen. If
|
||||
@ -76,3 +82,22 @@ func (button Button) Printable () (printable bool) {
|
||||
printable = unicode.IsPrint(rune(button))
|
||||
return
|
||||
}
|
||||
|
||||
// Modifiers lists what modifier keys are being pressed. This is used in
|
||||
// conjunction with a button code in a button press event. These should be used
|
||||
// instead of attempting to track the state of the modifier keys, because there
|
||||
// is no guarantee that one press event will be coupled with one release event.
|
||||
type Modifiers struct {
|
||||
Shift bool
|
||||
Control bool
|
||||
Alt bool
|
||||
Meta bool
|
||||
Super bool
|
||||
Hyper bool
|
||||
|
||||
// NumberPad does not represent a key, but it behaves like one. If it is
|
||||
// set to true, the button was pressed on the number pad. It is treated
|
||||
// as a modifier key because if you don't care whether a key was pressed
|
||||
// on the number pad or not, you can just ignore this value.
|
||||
NumberPad bool
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user