(Mostly) under the hoood improvements #3
@ -4,7 +4,7 @@ import "image"
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// Application represents an application.
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type Application struct {
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	Buffer
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	DamageBuffer
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	title string
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	icons []image.Image
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@ -22,7 +22,7 @@ func (application *Application) Run () (
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	width, height := application.Size()
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	if width  < 1 { width  = 80 }
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	if height < 1 { height = 20 }
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	application.Buffer.SetSize(width, height)
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	application.DamageBuffer.SetSize(width, height)
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	application.config.load()
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										58
									
								
								buffer.go
									
									
									
									
									
								
							
							
						
						
									
										58
									
								
								buffer.go
									
									
									
									
									
								
							@ -53,11 +53,22 @@ func (cell Cell) Rune () (content rune) {
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	return
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}
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// Buffer is a two dimensional text buffer that stores a grid of cells, as well
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// as information stating whether each cell is clean or dirty. Cells are dirty
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// by default, are only clean when marked as clean, and become dirty again when
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// they are altered in some way.
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type Buffer struct {
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// Buffer represents a two dimensional text buffer.
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type Buffer interface {
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	Size     () (with, height int)
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	Cell     (x, y int) (cell Cell)
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	SetColor (x, y int, color Color)
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	SetSize  (with, height int)
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	SetStyle (x, y int, style Style)
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	SetRune  (x, y int, content rune)
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	Clear    ()
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}
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// DamageBuffer is a two dimensional text buffer that stores a grid of cells, as
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// well as information stating whether each cell is clean or dirty. Cells are
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// dirty by default, are only clean when marked as clean, and become dirty again
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// when they are altered in some way.
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type DamageBuffer struct {
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	content []Cell
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	clean   []bool
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@ -73,7 +84,7 @@ type Buffer struct {
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	lock sync.RWMutex
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}
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func (buffer *Buffer) isOutOfBounds (x, y int) (outOfBounds bool) {
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func (buffer *DamageBuffer) isOutOfBounds (x, y int) (outOfBounds bool) {
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	outOfBounds =
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		x < 0 ||
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		y < 0 ||
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@ -83,7 +94,7 @@ func (buffer *Buffer) isOutOfBounds (x, y int) (outOfBounds bool) {
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}
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// Size returns the width and height of the buffer.
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func (buffer *Buffer) Size () (width, height int) {
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func (buffer *DamageBuffer) Size () (width, height int) {
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	buffer.lock.RLock()
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	defer buffer.lock.RUnlock()
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@ -94,14 +105,14 @@ func (buffer *Buffer) Size () (width, height int) {
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// SetDot sets the buffer's text insertion position relative to the buffer
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// origin point (0, 0).
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func (buffer *Buffer) SetDot (x, y int) {
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func (buffer *DamageBuffer) SetDot (x, y int) {
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	buffer.dot.x = x
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	buffer.dot.y = y
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}
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// Cell returns the cell at the specified x and y coordinates. If the
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// coordinates are out of bounds, this method will return a blank cell.
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func (buffer *Buffer) Cell (x, y int) (cell Cell) {
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func (buffer *DamageBuffer) Cell (x, y int) (cell Cell) {
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	buffer.lock.RLock()
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	defer buffer.lock.RUnlock()
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@ -111,7 +122,7 @@ func (buffer *Buffer) Cell (x, y int) (cell Cell) {
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}
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// SetColor sets the color of the cell at the specified x and y coordinates.
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func (buffer *Buffer) SetColor (x, y int, color Color) {
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func (buffer *DamageBuffer) SetColor (x, y int, color Color) {
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	buffer.lock.RLock()
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	defer buffer.lock.RUnlock()
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@ -123,7 +134,7 @@ func (buffer *Buffer) SetColor (x, y int, color Color) {
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// SetSize sets the width and height of the buffer. This clears all data in the
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// buffer. If the width or height is negative, this method does nothing.
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func (buffer *Buffer) SetSize (width, height int) {
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func (buffer *DamageBuffer) SetSize (width, height int) {
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	buffer.lock.Lock()
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	defer buffer.lock.Unlock()
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@ -138,7 +149,7 @@ func (buffer *Buffer) SetSize (width, height int) {
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}
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// SetStyle sets the style of the cell at the specified x and y coordinates.
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func (buffer *Buffer) SetStyle (x, y int, style Style) {
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func (buffer *DamageBuffer) SetStyle (x, y int, style Style) {
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	buffer.lock.RLock()
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	defer buffer.lock.RUnlock()
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@ -149,14 +160,27 @@ func (buffer *Buffer) SetStyle (x, y int, style Style) {
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}
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// SetRune sets the rune of the cell at the specified x and y coordinates.
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func (buffer *Buffer) SetRune (x, y int, content rune) {
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func (buffer *DamageBuffer) SetRune (x, y int, content rune) {
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	buffer.lock.RLock()
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	defer buffer.lock.RUnlock()
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	buffer.setRune(x, y, content)
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}
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func (buffer *Buffer) setRune (x, y int, content rune) {
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// Clear resets the entire buffer.
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func (buffer *DamageBuffer) Clear () {
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	buffer.lock.RLock()
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	defer buffer.lock.RUnlock()
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	for index := 0; index < len(buffer.content); index ++ {
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		buffer.clean[index] = false
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		buffer.content[index] = Cell {
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			color: ColorForeground,
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		}
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	}
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}
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func (buffer *DamageBuffer) setRune (x, y int, content rune) {
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	if buffer.isOutOfBounds(x, y) { return }
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	index := x + y * buffer.width
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	buffer.clean[index] = buffer.content[index].content == content
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@ -165,7 +189,7 @@ func (buffer *Buffer) setRune (x, y int, content rune) {
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// Write writes data stored in a byte slice to the buffer at the current dot
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// position. This makes Buffer an io.Writer.
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func (buffer *Buffer) Write (bytes []byte) (bytesWritten int, err error) {
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func (buffer *DamageBuffer) Write (bytes []byte) (bytesWritten int, err error) {
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	buffer.lock.RLock()
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	defer buffer.lock.RUnlock()
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@ -183,7 +207,7 @@ func (buffer *Buffer) Write (bytes []byte) (bytesWritten int, err error) {
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// Clean returns whether or not the cell at the specified x and y coordinates is
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// clean.
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func (buffer *Buffer) Clean (x, y int) (clean bool) {
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func (buffer *DamageBuffer) Clean (x, y int) (clean bool) {
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	buffer.lock.RLock()
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	defer buffer.lock.RUnlock()
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@ -193,7 +217,7 @@ func (buffer *Buffer) Clean (x, y int) (clean bool) {
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}
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// MarkClean marks the cell at the specified x and y coordinates as clean.
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func (buffer *Buffer) MarkClean (x, y int) {
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func (buffer *DamageBuffer) MarkClean (x, y int) {
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	buffer.lock.RLock()
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	defer buffer.lock.RUnlock()
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@ -64,9 +64,9 @@ func (config *Config) load () {
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		// green
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		color.RGBA { R: 0x00, G: 0xFF, B: 0x00, A: 0xFF },
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		// blue
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		color.RGBA { R: 0x00, G: 0x00, B: 0xFF, A: 0xFF },
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		color.RGBA { R: 0x00, G: 0x80, B: 0xFF, A: 0xFF },
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		// purple
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		color.RGBA { R: 0x80, G: 0x00, B: 0xFF, A: 0xFF },
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		color.RGBA { R: 0x80, G: 0x40, B: 0xFF, A: 0xFF },
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	}
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	config.fontName = ""
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	config.fontSize = 11
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