stone/backends/x/event.go
Sasha Koshka 0ee58d22f6 Made centering the buffer in the window optional
It causes jitter while resizing in floating wms
2022-11-16 11:31:35 -05:00

135 lines
3.4 KiB
Go

package x
import "image"
import "github.com/jezek/xgbutil"
import "github.com/jezek/xgb/xproto"
import "github.com/jezek/xgbutil/xevent"
import "git.tebibyte.media/sashakoshka/stone"
func (backend *Backend) Run () {
backend.callbackManager.RunStart()
backend.Draw()
xevent.Main(backend.connection)
backend.callbackManager.RunQuit()
}
func (backend *Backend) handleConfigureNotify (
connection *xgbutil.XUtil,
event xevent.ConfigureNotifyEvent,
) {
backend.lock.Lock()
configureEvent := *event.ConfigureNotifyEvent
newWidth := int(configureEvent.Width)
newHeight := int(configureEvent.Height)
sizeChanged :=
backend.metrics.windowWidth != newWidth ||
backend.metrics.windowHeight != newHeight
backend.metrics.windowWidth = newWidth
backend.metrics.windowHeight = newHeight
if sizeChanged {
configureEvent =
backend.compressConfigureNotify(configureEvent)
// resize buffer
width, height := backend.calculateBufferSize()
backend.application.SetSize(width, height)
if backend.config.Center() {
// position buffer in the center of the screen
frameWidth := width * backend.metrics.cellWidth
frameHeight := height * backend.metrics.cellHeight
backend.metrics.paddingX =
(backend.metrics.windowWidth - frameWidth) / 2
backend.metrics.paddingY =
(backend.metrics.windowHeight - frameHeight) / 2
} else {
backend.metrics.paddingX = backend.metrics.padding
backend.metrics.paddingY = backend.metrics.padding
}
backend.windowBoundsClean = false
}
backend.lock.Unlock()
if sizeChanged {
backend.callbackManager.RunResize()
backend.Draw()
}
}
func (backend *Backend) handleButtonPress (
connection *xgbutil.XUtil,
event xevent.ButtonPressEvent,
) {
buttonEvent := *event.ButtonPressEvent
backend.callbackManager.RunPress(stone.Button(buttonEvent.Detail + 127))
}
func (backend *Backend) handleButtonRelease (
connection *xgbutil.XUtil,
event xevent.ButtonReleaseEvent,
) {
buttonEvent := *event.ButtonReleaseEvent
backend.callbackManager.RunRelease(stone.Button(buttonEvent.Detail + 127))
}
func (backend *Backend) handleKeyPress (
connection *xgbutil.XUtil,
event xevent.KeyPressEvent,
) {
keyEvent := *event.KeyPressEvent
button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
backend.callbackManager.RunPress(button)
}
func (backend *Backend) handleKeyRelease (
connection *xgbutil.XUtil,
event xevent.KeyReleaseEvent,
) {
keyEvent := *event.KeyReleaseEvent
button := backend.keycodeToButton(keyEvent.Detail, keyEvent.State)
backend.callbackManager.RunRelease(button)
}
func (backend *Backend) handleMotionNotify (
connection *xgbutil.XUtil,
event xevent.MotionNotifyEvent,
) {
motionEvent := *event.MotionNotifyEvent
x, y := backend.cellAt (image.Point {
X: int(motionEvent.EventX),
Y: int(motionEvent.EventY),
})
backend.callbackManager.RunMouseMove(x, y)
}
func (backend *Backend) compressConfigureNotify (
firstEvent xproto.ConfigureNotifyEvent,
) (
lastEvent xproto.ConfigureNotifyEvent,
) {
backend.connection.Sync()
xevent.Read(backend.connection, false)
lastEvent = firstEvent
for index, untypedEvent := range xevent.Peek(backend.connection) {
if untypedEvent.Err != nil { continue }
typedEvent, ok := untypedEvent.Event.(xproto.ConfigureNotifyEvent)
if !ok { continue }
lastEvent = typedEvent
defer func (index int) {
xevent.DequeueAt(backend.connection, index)
} (index)
}
return
}