425 lines
10 KiB
Go
425 lines
10 KiB
Go
package x
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import "os"
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import "image"
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import "image/draw"
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import "golang.org/x/image/font"
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import "golang.org/x/image/math/fixed"
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import "golang.org/x/image/font/opentype"
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import "golang.org/x/image/font/basicfont"
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import "github.com/jezek/xgb"
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import "github.com/jezek/xgbutil"
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import "github.com/jezek/xgb/xproto"
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import "github.com/jezek/xgbutil/ewmh"
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import "github.com/jezek/xgbutil/xevent"
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import "github.com/jezek/xgbutil/xwindow"
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import "github.com/jezek/xgbutil/xgraphics"
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import "git.tebibyte.media/sashakoshka/stone"
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import "github.com/flopp/go-findfont"
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type Backend struct {
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application *stone.Application
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config *stone.Config
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connection *xgbutil.XUtil
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window *xwindow.Window
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canvas *xgraphics.Image
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channel chan(stone.Event)
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ping struct {
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before chan(struct { })
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after chan(struct { })
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quit chan(struct { })
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}
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font struct {
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face font.Face
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}
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colors [4]xgraphics.BGRA
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metrics struct {
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windowWidth int
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windowHeight int
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cellWidth int
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cellHeight int
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padding int
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paddingX int
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paddingY int
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descent int
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}
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}
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func (backend *Backend) Run (channel chan(stone.Event)) {
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backend.channel = channel
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for {
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select {
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case <- backend.ping.before:
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// if the queue is empty, don't dequeue anything because
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// it would cause a fucking segfault lmao (???)
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if !xevent.Empty(backend.connection) {
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event, err := xevent.Dequeue(backend.connection)
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if err != nil {
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// TODO: do something with err
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}
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if event != nil {
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backend.handleXEvent(event)
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}
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}
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<- backend.ping.after
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case <- backend.ping.quit:
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backend.shutDown()
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return
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}
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}
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}
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func (backend *Backend) SetTitle (title string) (err error) {
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err = ewmh.WmNameSet(backend.connection, backend.window.Id, title)
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return
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}
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func (backend *Backend) SetIcon (icons []image.Image) (err error) {
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wmIcons := []ewmh.WmIcon { }
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for _, icon := range icons {
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width := icon.Bounds().Max.X
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height := icon.Bounds().Max.Y
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wmIcon := ewmh.WmIcon {
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Width: uint(width),
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Height: uint(height),
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Data: make ([]uint, width * height),
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}
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// manually convert image data beacuse of course we have to do
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// this
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index := 0
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for y := 0; y < height; y ++ {
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for x := 0; x < width; x ++ {
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r, g, b, a := icon.At(x, y).RGBA()
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r >>= 8
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g >>= 8
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b >>= 8
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a >>= 8
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wmIcon.Data[index] =
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(uint(a) << 24) |
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(uint(r) << 16) |
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(uint(g) << 8) |
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(uint(b) << 0)
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index ++
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}}
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wmIcons = append(wmIcons, wmIcon)
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}
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err = ewmh.WmIconSet(backend.connection, backend.window.Id, wmIcons)
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return
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}
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func (backend *Backend) handleXEvent (event xgb.Event) {
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switch event.(type) {
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case xproto.ConfigureNotifyEvent:
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configureEvent := event.(xproto.ConfigureNotifyEvent)
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newWidth := int(configureEvent.Width)
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newHeight := int(configureEvent.Height)
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sizeChanged :=
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backend.metrics.windowWidth != newWidth ||
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backend.metrics.windowHeight != newHeight
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backend.metrics.windowWidth = newWidth
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backend.metrics.windowHeight = newHeight
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if sizeChanged {
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// compress events
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configureEvent =
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backend.compressConfigureNotify(configureEvent)
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// resize and rebind canvas
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backend.reallocateCanvas()
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}
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}
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}
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func (backend *Backend) compressConfigureNotify (
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firstEvent xproto.ConfigureNotifyEvent,
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) (
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lastEvent xproto.ConfigureNotifyEvent,
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) {
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backend.connection.Sync()
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xevent.Read(backend.connection, false)
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lastEvent = firstEvent
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for index, untypedEvent := range xevent.Peek(backend.connection) {
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if untypedEvent.Err != nil { continue }
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typedEvent, ok := untypedEvent.Event.(xproto.ConfigureNotifyEvent)
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if !ok { continue }
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lastEvent = typedEvent
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defer func (index int) {
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xevent.DequeueAt(backend.connection, index)
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} (index)
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}
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return
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}
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func (backend *Backend) shutDown () {
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backend.channel <- stone.EventQuit { }
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}
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// calculateWindowSize calculates window bounds based on the internal buffer
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// size.
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func (backend *Backend) calculateWindowSize () (x, y int) {
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width, height := backend.application.Size()
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x =
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width * backend.metrics.cellWidth +
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backend.metrics.padding * 2
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y =
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height * backend.metrics.cellHeight +
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backend.metrics.padding * 2
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return
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}
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func (backend *Backend) reallocateCanvas () {
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if backend.canvas != nil {
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backend.canvas.Destroy()
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}
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backend.canvas = xgraphics.New (
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backend.connection,
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image.Rect (
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0, 0,
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backend.metrics.windowWidth,
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backend.metrics.windowHeight))
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backend.canvas.For (func (x, y int) xgraphics.BGRA {
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return backend.colors[stone.ColorApplication]
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})
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backend.drawRune(0, 0, 'T')
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backend.drawRune(1, 0, 'h')
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backend.drawRune(2, 0, 'e')
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backend.drawRune(4, 0, 'q')
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backend.drawRune(5, 0, 'u')
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backend.drawRune(6, 0, 'i')
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backend.drawRune(7, 0, 'c')
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backend.drawRune(8, 0, 'k')
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backend.drawRune(0, 1, 'b')
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backend.drawRune(1, 1, 'r')
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backend.drawRune(2, 1, 'o')
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backend.drawRune(3, 1, 'w')
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backend.drawRune(4, 1, 'n')
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backend.drawRune(6, 1, 'f')
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backend.drawRune(7, 1, 'o')
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backend.drawRune(8, 1, 'x')
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backend.canvas.XSurfaceSet(backend.window.Id)
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backend.canvas.XDraw()
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backend.canvas.XPaint(backend.window.Id)
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}
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func (backend *Backend) drawRune (x, y int, character rune) {
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// TODO: cache these draws as non-transparent buffers with the
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// application background color as the background. that way, we won't
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// need to redraw the characters *or* composite them.
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origin := backend.originOfCell(x, y + 1)
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destinationRectangle, mask, maskPoint, _, _ := backend.font.face.Glyph (
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fixed.Point26_6 {
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X: fixed.I(origin.X),
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Y: fixed.I(origin.Y - backend.metrics.descent),
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},
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character)
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fillRectangle (
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&image.Uniform {
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C: backend.config.Color(stone.ColorApplication),
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},
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backend.canvas,
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backend.boundsOfCell(x, y))
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// strokeRectangle (
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// &image.Uniform {
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// C: backend.config.Color(stone.ColorForeground),
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// },
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// backend.canvas,
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// backend.boundsOfCell(x, y))
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draw.DrawMask (
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backend.canvas,
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destinationRectangle,
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&image.Uniform {
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C: backend.config.Color(stone.ColorForeground),
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},
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image.Point { },
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mask,
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maskPoint,
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draw.Over)
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}
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func (backend *Backend) cellSubImage (x, y int) (cell *xgraphics.Image) {
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cell = backend.canvas.SubImage(backend.boundsOfCell(x, y)).(*xgraphics.Image)
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return
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}
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func (backend *Backend) originOfCell (x, y int) (origin image.Point) {
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origin = image.Point {
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X: x * backend.metrics.cellWidth + backend.metrics.paddingX,
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Y: y * backend.metrics.cellHeight + backend.metrics.paddingY,
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}
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return
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}
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func (backend *Backend) boundsOfCell (x, y int) (bounds image.Rectangle) {
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bounds = image.Rectangle {
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Min: backend.originOfCell(x, y),
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Max: backend.originOfCell(x + 1, y + 1),
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}
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return
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}
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// factory instantiates an X backend.
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func factory (application *stone.Application) (output stone.Backend, err error) {
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backend := &Backend {
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application: application,
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config: application.Config(),
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}
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// load font
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backend.font.face = findAndLoadFont (
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backend.config.FontName(),
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float64(backend.config.FontSize()))
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if backend.font.face == nil {
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backend.font.face = basicfont.Face7x13
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}
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// pre-calculate colors
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for index := 0; index < len(backend.colors); index ++ {
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color := backend.config.Color(stone.Color(index))
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r, g, b, a := color.RGBA()
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r >>= 8
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g >>= 8
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b >>= 8
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a >>= 8
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backend.colors[index] = xgraphics.BGRA {
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R: uint8(r),
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G: uint8(g),
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B: uint8(b),
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A: uint8(a),
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}
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}
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// calculate metrics
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metrics := backend.font.face.Metrics()
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glyphAdvance, _ := backend.font.face.GlyphAdvance('M')
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backend.metrics.cellWidth = glyphAdvance.Round()
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backend.metrics.cellHeight = metrics.Height.Round()
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backend.metrics.descent = metrics.Descent.Round()
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backend.metrics.padding =
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backend.config.Padding() *
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backend.metrics.cellHeight
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backend.metrics.paddingX = backend.metrics.padding
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backend.metrics.paddingY = backend.metrics.padding
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backend.metrics.windowWidth,
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backend.metrics.windowHeight = backend.calculateWindowSize()
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// connect to X
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backend.connection, err = xgbutil.NewConn()
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if err != nil { return }
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backend.window, err = xwindow.Generate(backend.connection)
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if err != nil { return }
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// create the window
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backend.window.Create (
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backend.connection.RootWin(),
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0, 0,
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backend.metrics.windowWidth, backend.metrics.windowHeight,
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0)
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backend.window.Map()
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backend.window.Listen(xproto.EventMaskStructureNotify)
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backend.SetTitle(application.Title())
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backend.SetIcon(application.Icon())
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// create a canvas
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backend.reallocateCanvas()
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// attatch graceful close handler
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backend.window.WMGracefulClose (func (window *xwindow.Window) {
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backend.window.Destroy()
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backend.shutDown()
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})
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// start event loop
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backend.ping.before,
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backend.ping.after,
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backend.ping.quit = xevent.MainPing(backend.connection)
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output = backend
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return
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}
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func findAndLoadFont (name string, size float64) (face font.Face) {
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if name == "" { return }
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fontPath, err := findfont.Find(name)
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if err != nil { return }
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fontFile, err := os.Open(fontPath)
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if err != nil { return }
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fontObject, err := opentype.ParseReaderAt(fontFile)
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if err != nil { return }
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face, err = opentype.NewFace (fontObject, &opentype.FaceOptions {
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Size: size,
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DPI: 96,
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Hinting: font.HintingFull,
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})
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if err != nil { face = nil }
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return
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}
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func fillRectangle (
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source image.Image,
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destination draw.Image,
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bounds image.Rectangle,
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) {
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for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
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for x := bounds.Min.X; x < bounds.Max.X; x ++ {
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destination.Set(x, y, source.At(x, y))
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}}
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}
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func strokeRectangle (
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source image.Image,
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destination draw.Image,
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bounds image.Rectangle,
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) {
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x := 0
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y := bounds.Min.Y
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for x = bounds.Min.X; x < bounds.Max.X; x ++ {
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destination.Set(x, y, source.At(x, y))
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}
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y = bounds.Max.Y - 1
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for x = bounds.Min.X; x < bounds.Max.X; x ++ {
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destination.Set(x, y, source.At(x, y))
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}
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x = bounds.Min.X
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for y = bounds.Min.Y; y < bounds.Max.Y; y ++ {
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destination.Set(x, y, source.At(x, y))
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}
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x = bounds.Max.X - 1
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for y = bounds.Min.Y; y < bounds.Max.Y; y ++ {
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destination.Set(x, y, source.At(x, y))
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}
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}
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// init registers this backend when the program starts.
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func init () {
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stone.RegisterBackend(factory)
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}
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