Some lighter refactoring
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parent
f2cc5e8099
commit
924430617e
15
draw.go
15
draw.go
@ -6,13 +6,14 @@ import "git.tebibyte.media/sashakoshka/stone"
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func redraw () {
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width, height := application.Size()
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columns = (width - 20) / 23 + 1
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rows = height / 10 + 1
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state.columns = (width - 20) / 23 + 1
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state.rows = height / 10 + 1
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state.pageSize = state.columns * state.rows
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monthIter := viewingMonth
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xOffset := (width - columns * 23) / 2 + 1
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for y := 0; y < rows; y ++ {
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for x := 0; x < columns; x ++ {
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monthIter := state.viewingMonth
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xOffset := (width - state.columns * 23) / 2 + 1
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for y := 0; y < state.rows; y ++ {
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for x := 0; x < state.columns; x ++ {
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drawMonth (
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x * 23 + xOffset, y * 10,
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monthIter / 12,
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@ -23,7 +24,7 @@ func redraw () {
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}
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func drawMonth (xOffset, yOffset, year int, month time.Month) {
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current := int(month) - 1 + year * 12 == currentMonth
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current := int(month) - 1 + year * 12 == state.currentMonth
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bce := year < 0
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if bce { year *= -1 }
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67
event.go
67
event.go
@ -1,52 +1,46 @@
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package main
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import "sync"
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import "time"
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import "git.tebibyte.media/sashakoshka/stone"
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func onScroll (x, y int) {
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drawMutex.Lock()
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defer drawMutex.Unlock()
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var lock sync.Mutex
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viewingMonth += y * columns
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func onScroll (x, y int) {
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lock.Lock()
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defer lock.Unlock()
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state.viewingMonth += y * state.columns
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application.Clear()
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redraw()
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application.Draw()
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}
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func onPress (button stone.Button, modifiers stone.Modifiers) {
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lock.Lock()
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defer lock.Unlock()
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switch button {
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case stone.KeyUp:
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drawMutex.Lock()
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defer drawMutex.Unlock()
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viewingMonth -= columns
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state.viewingMonth -= state.columns
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application.Clear()
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redraw()
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application.Draw()
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case stone.KeyDown:
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drawMutex.Lock()
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defer drawMutex.Unlock()
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viewingMonth += columns
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state.viewingMonth += state.columns
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application.Clear()
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redraw()
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application.Draw()
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case stone.KeyPageUp:
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drawMutex.Lock()
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defer drawMutex.Unlock()
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viewingMonth -= columns * rows
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state.viewingMonth -= state.pageSize
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application.Clear()
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redraw()
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application.Draw()
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case stone.KeyPageDown:
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drawMutex.Lock()
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defer drawMutex.Unlock()
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viewingMonth += columns * rows
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state.viewingMonth += state.pageSize
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application.Clear()
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redraw()
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application.Draw()
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@ -55,11 +49,11 @@ func onPress (button stone.Button, modifiers stone.Modifiers) {
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}
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func onStart () {
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drawMutex.Lock()
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defer drawMutex.Unlock()
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lock.Lock()
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defer lock.Unlock()
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currentMonth = canonMonth(time.Now())
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viewingMonth = currentMonth
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state.currentMonth = canonMonth(time.Now())
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state.viewingMonth = state.currentMonth
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redraw()
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go func () {
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for {
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@ -70,30 +64,29 @@ func onStart () {
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}
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func onResize () {
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drawMutex.Lock()
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defer drawMutex.Unlock()
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lock.Lock()
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defer lock.Unlock()
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redraw()
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}
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func onTick () {
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drawMutex.Lock()
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defer drawMutex.Unlock()
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lock.Lock()
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defer lock.Unlock()
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pageSize := columns * rows
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within :=
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currentMonth >= viewingMonth &&
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currentMonth < viewingMonth + pageSize
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state.currentMonth >= state.viewingMonth &&
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state.currentMonth < state.viewingMonth + state.pageSize
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newMonth := canonMonth(time.Now())
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if currentMonth != newMonth {
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currentMonth = newMonth
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if state.currentMonth != newMonth {
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state.currentMonth = newMonth
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if within {
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if currentMonth < viewingMonth {
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viewingMonth -= pageSize
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} else if currentMonth >= viewingMonth + pageSize {
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viewingMonth += pageSize
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if state.currentMonth < state.viewingMonth {
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state.viewingMonth -= state.pageSize
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} else if state.currentMonth >= state.pageSize {
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state.viewingMonth += state.pageSize
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}
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}
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9
main.go
9
main.go
@ -1,6 +1,5 @@
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package main
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import "sync"
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import "bytes"
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import "image"
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import _ "embed"
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@ -13,10 +12,10 @@ var iconBytes []byte
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var application = &stone.Application { }
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var viewingMonth int
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var currentMonth int
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var columns, rows int
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var drawMutex sync.Mutex
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var state struct {
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viewingMonth, currentMonth int
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columns, rows, pageSize int
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}
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var shortMonthNames = []string {
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"",
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