2019-01-23 21:12:10 -07:00
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package widgets
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import (
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"image"
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"math"
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. "github.com/gizak/termui"
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)
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const (
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piechartOffsetUp = -.5 * math.Pi // the northward angle
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resolutionFactor = .0001 // circle resolution: precision vs. performance
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fullCircle = 2.0 * math.Pi // the full circle angle
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xStretch = 2.0 // horizontal adjustment
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)
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// PieChartLabel callback
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type PieChartLabel func(dataIndex int, currentValue float64) string
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type PieChart struct {
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Block
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Data []float64 // list of data items
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Colors []Color // colors to by cycled through
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LabelFormatter PieChartLabel // callback function for labels
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AngleOffset float64 // which angle to start drawing at? (see piechartOffsetUp)
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}
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// NewPieChart Creates a new pie chart with reasonable defaults and no labels.
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func NewPieChart() *PieChart {
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return &PieChart{
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Block: *NewBlock(),
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Colors: Theme.PieChart.Slices,
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AngleOffset: piechartOffsetUp,
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}
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}
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func (self *PieChart) Draw(buf *Buffer) {
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self.Block.Draw(buf)
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center := self.Inner.Min.Add(self.Inner.Size().Div(2))
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radius := MinFloat64(float64(self.Inner.Dx()/2/xStretch), float64(self.Inner.Dy()/2))
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// compute slice sizes
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sum := SumFloat64Slice(self.Data)
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sliceSizes := make([]float64, len(self.Data))
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for i, v := range self.Data {
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sliceSizes[i] = v / sum * fullCircle
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}
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borderCircle := &circle{center, radius}
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middleCircle := circle{Point: center, radius: radius / 2.0}
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// draw sectors
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phi := self.AngleOffset
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for i, size := range sliceSizes {
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for j := 0.0; j < size; j += resolutionFactor {
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borderPoint := borderCircle.at(phi + j)
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line := line{P1: center, P2: borderPoint}
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line.draw(NewCell(SHADED_BLOCKS[1], NewStyle(SelectColor(self.Colors, i))), buf)
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}
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phi += size
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}
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// draw labels
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if self.LabelFormatter != nil {
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phi = self.AngleOffset
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for i, size := range sliceSizes {
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labelPoint := middleCircle.at(phi + size/2.0)
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if len(self.Data) == 1 {
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labelPoint = center
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}
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buf.SetString(
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self.LabelFormatter(i, self.Data[i]),
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NewStyle(SelectColor(self.Colors, i)),
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image.Pt(labelPoint.X, labelPoint.Y),
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)
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phi += size
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}
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}
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}
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type circle struct {
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image.Point
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radius float64
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}
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// computes the point at a given angle phi
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func (self circle) at(phi float64) image.Point {
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x := self.X + int(RoundFloat64(xStretch*self.radius*math.Cos(phi)))
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y := self.Y + int(RoundFloat64(self.radius*math.Sin(phi)))
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return image.Point{X: x, Y: y}
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}
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// computes the perimeter of a circle
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func (self circle) perimeter() float64 {
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return 2.0 * math.Pi * self.radius
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}
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// a line between two points
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type line struct {
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P1, P2 image.Point
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}
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// draws the line
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func (self line) draw(cell Cell, buf *Buffer) {
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isLeftOf := func(p1, p2 image.Point) bool {
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return p1.X <= p2.X
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}
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isTopOf := func(p1, p2 image.Point) bool {
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return p1.Y <= p2.Y
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}
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p1, p2 := self.P1, self.P2
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buf.SetCell(NewCell('*', cell.Style), self.P2)
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width, height := self.size()
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if width > height { // paint left to right
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if !isLeftOf(p1, p2) {
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p1, p2 = p2, p1
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}
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flip := 1.0
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if !isTopOf(p1, p2) {
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flip = -1.0
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}
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for x := p1.X; x <= p2.X; x++ {
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ratio := float64(height) / float64(width)
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factor := float64(x - p1.X)
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y := ratio * factor * flip
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buf.SetCell(cell, image.Pt(x, int(RoundFloat64(y))+p1.Y))
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}
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} else { // paint top to bottom
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if !isTopOf(p1, p2) {
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p1, p2 = p2, p1
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}
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flip := 1.0
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if !isLeftOf(p1, p2) {
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flip = -1.0
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}
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for y := p1.Y; y <= p2.Y; y++ {
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ratio := float64(width) / float64(height)
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factor := float64(y - p1.Y)
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x := ratio * factor * flip
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buf.SetCell(cell, image.Pt(int(RoundFloat64(x))+p1.X, y))
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}
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}
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}
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// width and height of a line
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func (self line) size() (w, h int) {
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return AbsInt(self.P2.X - self.P1.X), AbsInt(self.P2.Y - self.P1.Y)
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}
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