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// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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2016-11-10 03:55:42 -07:00
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package termui
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2016-11-25 01:35:00 -07:00
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import "strings"
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/* Table is like:
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┌Awesome Table ────────────────────────────────────────────────┐
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│ Col0 | Col1 | Col2 | Col3 | Col4 | Col5 | Col6 |
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│──────────────────────────────────────────────────────────────│
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│ Some Item #1 | AAA | 123 | CCCCC | EEEEE | GGGGG | IIIII |
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│──────────────────────────────────────────────────────────────│
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│ Some Item #2 | BBB | 456 | DDDDD | FFFFF | HHHHH | JJJJJ |
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└──────────────────────────────────────────────────────────────┘
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Datapoints are a two dimensional array of strings: [][]string
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Example:
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data := [][]string{
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{"Col0", "Col1", "Col3", "Col4", "Col5", "Col6"},
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{"Some Item #1", "AAA", "123", "CCCCC", "EEEEE", "GGGGG", "IIIII"},
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{"Some Item #2", "BBB", "456", "DDDDD", "FFFFF", "HHHHH", "JJJJJ"},
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}
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table := termui.NewTable()
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table.Rows = data // type [][]string
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table.FgColor = termui.ColorWhite
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table.BgColor = termui.ColorDefault
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table.Height = 7
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table.Width = 62
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table.Y = 0
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table.X = 0
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table.Border = true
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*/
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// Table tracks all the attributes of a Table instance
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type Table struct {
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Block
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Rows [][]string
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CellWidth []int
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FgColor Attribute
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BgColor Attribute
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FgColors []Attribute
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BgColors []Attribute
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Separator bool
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TextAlign Align
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}
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// NewTable returns a new Table instance
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func NewTable() *Table {
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table := &Table{Block: *NewBlock()}
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table.FgColor = ColorWhite
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table.BgColor = ColorDefault
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table.Separator = true
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return table
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}
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// CellsWidth calculates the width of a cell array and returns an int
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func cellsWidth(cells []Cell) int {
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width := 0
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for _, c := range cells {
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width += c.Width()
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}
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return width
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}
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// Analysis generates and returns an array of []Cell that represent all columns in the Table
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func (table *Table) Analysis() [][]Cell {
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var rowCells [][]Cell
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length := len(table.Rows)
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if length < 1 {
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return rowCells
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}
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if len(table.FgColors) == 0 {
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table.FgColors = make([]Attribute, len(table.Rows))
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}
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if len(table.BgColors) == 0 {
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table.BgColors = make([]Attribute, len(table.Rows))
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}
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cellWidths := make([]int, len(table.Rows[0]))
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for y, row := range table.Rows {
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if table.FgColors[y] == 0 {
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table.FgColors[y] = table.FgColor
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}
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if table.BgColors[y] == 0 {
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table.BgColors[y] = table.BgColor
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}
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for x, str := range row {
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cells := DefaultTxBuilder.Build(str, table.FgColors[y], table.BgColors[y])
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cw := cellsWidth(cells)
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if cellWidths[x] < cw {
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cellWidths[x] = cw
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}
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rowCells = append(rowCells, cells)
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}
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}
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table.CellWidth = cellWidths
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return rowCells
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}
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// SetSize calculates the table size and sets the internal value
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func (table *Table) SetSize() {
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length := len(table.Rows)
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if table.Separator {
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table.Height = length*2 + 1
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} else {
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table.Height = length + 2
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}
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table.Width = 2
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if length != 0 {
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for _, cellWidth := range table.CellWidth {
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table.Width += cellWidth + 3
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}
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}
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}
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// CalculatePosition ...
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func (table *Table) CalculatePosition(x int, y int, coordinateX *int, coordinateY *int, cellStart *int) {
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if table.Separator {
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*coordinateY = table.innerArea.Min.Y + y*2
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} else {
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*coordinateY = table.innerArea.Min.Y + y
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}
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if x == 0 {
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*cellStart = table.innerArea.Min.X
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} else {
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*cellStart += table.CellWidth[x-1] + 3
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}
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switch table.TextAlign {
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case AlignRight:
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*coordinateX = *cellStart + (table.CellWidth[x] - len(table.Rows[y][x])) + 2
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case AlignCenter:
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*coordinateX = *cellStart + (table.CellWidth[x]-len(table.Rows[y][x]))/2 + 2
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default:
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*coordinateX = *cellStart + 2
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}
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}
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// Buffer ...
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func (table *Table) Buffer() Buffer {
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buffer := table.Block.Buffer()
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rowCells := table.Analysis()
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pointerX := table.innerArea.Min.X + 2
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pointerY := table.innerArea.Min.Y
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borderPointerX := table.innerArea.Min.X
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for y, row := range table.Rows {
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for x := range row {
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table.CalculatePosition(x, y, &pointerX, &pointerY, &borderPointerX)
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background := DefaultTxBuilder.Build(strings.Repeat(" ", table.CellWidth[x]+3), table.BgColors[y], table.BgColors[y])
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cells := rowCells[y*len(row)+x]
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for i, back := range background {
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buffer.Set(borderPointerX+i, pointerY, back)
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}
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coordinateX := pointerX
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for _, printer := range cells {
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buffer.Set(coordinateX, pointerY, printer)
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coordinateX += printer.Width()
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}
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if x != 0 {
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dividors := DefaultTxBuilder.Build("|", table.FgColors[y], table.BgColors[y])
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for _, dividor := range dividors {
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buffer.Set(borderPointerX, pointerY, dividor)
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}
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}
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}
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if table.Separator {
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border := DefaultTxBuilder.Build(strings.Repeat("─", table.Width-2), table.FgColor, table.BgColor)
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for i, cell := range border {
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buffer.Set(i+1, pointerY+1, cell)
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}
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}
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}
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return buffer
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}
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