192 lines
5.0 KiB
Go
192 lines
5.0 KiB
Go
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// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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import (
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"image"
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"image/color"
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)
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// Image is an image widget.
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type Image struct {
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Block
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Image image.Image
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Monochrome bool
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MonochromeThreshold uint8
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MonochromeInvert bool
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}
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// NewImage returns a new image widget.
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func NewImage(img image.Image) *Image {
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im := &Image{
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Block: *NewBlock(),
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MonochromeThreshold: 128,
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Image: img,
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}
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im.Width = 64
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im.Height = 48
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return im
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}
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// Image implements Bufferer.
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func (im *Image) Buffer() Buffer {
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buf := im.Block.Buffer()
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bufWidth := im.innerArea.Dx()
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bufHeight := im.innerArea.Dy()
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for bx := 0; bx < bufWidth; bx++ {
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for by := 0; by < bufHeight; by++ {
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buf.Set(im.innerArea.Min.X+bx, im.innerArea.Min.Y+by, Cell{
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Ch: ' ',
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Fg: ColorDefault,
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Bg: ColorDefault,
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})
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}
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}
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if im.Image == nil {
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return buf
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}
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imageWidth := im.Image.Bounds().Dx()
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imageHeight := im.Image.Bounds().Dy()
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if im.Monochrome {
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if bufWidth > imageWidth/2 {
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bufWidth = imageWidth / 2
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}
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if bufHeight > imageHeight/2 {
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bufHeight = imageHeight / 2
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}
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for bx := 0; bx < bufWidth; bx++ {
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for by := 0; by < bufHeight; by++ {
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ul := im.colorAverage(2*bx*imageWidth/bufWidth/2, (2*bx+1)*imageWidth/bufWidth/2, 2*by*imageHeight/bufHeight/2, (2*by+1)*imageHeight/bufHeight/2)
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ur := im.colorAverage((2*bx+1)*imageWidth/bufWidth/2, (2*bx+2)*imageWidth/bufWidth/2, 2*by*imageHeight/bufHeight/2, (2*by+1)*imageHeight/bufHeight/2)
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ll := im.colorAverage(2*bx*imageWidth/bufWidth/2, (2*bx+1)*imageWidth/bufWidth/2, (2*by+1)*imageHeight/bufHeight/2, (2*by+2)*imageHeight/bufHeight/2)
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lr := im.colorAverage((2*bx+1)*imageWidth/bufWidth/2, (2*bx+2)*imageWidth/bufWidth/2, (2*by+1)*imageHeight/bufHeight/2, (2*by+2)*imageHeight/bufHeight/2)
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buf.Set(im.innerArea.Min.X+bx, im.innerArea.Min.Y+by, Cell{
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Ch: blocksChar(ul, ur, ll, lr, im.MonochromeThreshold, im.MonochromeInvert),
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})
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}
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}
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} else {
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if bufWidth > imageWidth {
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bufWidth = imageWidth
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}
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if bufHeight > imageHeight {
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bufHeight = imageHeight
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}
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for bx := 0; bx < bufWidth; bx++ {
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for by := 0; by < bufHeight; by++ {
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c := im.colorAverage(bx*imageWidth/bufWidth, (bx+1)*imageWidth/bufWidth, by*imageHeight/bufHeight, (by+1)*imageHeight/bufHeight)
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buf.Set(im.innerArea.Min.X+bx, im.innerArea.Min.Y+by, Cell{
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Ch: c.ch(),
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Fg: c.fgColor(),
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Bg: ColorBlack,
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})
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}
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}
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}
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return buf
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}
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func (im *Image) colorAverage(x0, x1, y0, y1 int) colorAverager {
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var c colorAverager
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for x := x0; x < x1; x++ {
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for y := y0; y < y1; y++ {
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c = c.add(im.Image.At(x+im.Image.Bounds().Min.X, y+im.Image.Bounds().Min.Y))
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}
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}
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return c
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}
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type colorAverager struct {
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rsum, gsum, bsum, asum, count uint64
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}
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func (c colorAverager) add(col color.Color) colorAverager {
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r, g, b, a := col.RGBA()
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return colorAverager{
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rsum: c.rsum + uint64(r),
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gsum: c.gsum + uint64(g),
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bsum: c.bsum + uint64(b),
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asum: c.asum + uint64(a),
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count: c.count + 1,
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}
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}
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func (c colorAverager) RGBA() (uint32, uint32, uint32, uint32) {
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if c.count == 0 {
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return 0, 0, 0, 0
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} else {
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return uint32(c.rsum/c.count) & 0xffff,
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uint32(c.gsum/c.count) & 0xffff,
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uint32(c.bsum/c.count) & 0xffff,
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uint32(c.asum/c.count) & 0xffff
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}
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}
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func (c colorAverager) fgColor() Attribute {
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return palette.Convert(c).(paletteColor).attribute
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}
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func (c colorAverager) ch() rune {
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gray := color.GrayModel.Convert(c).(color.Gray).Y
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switch {
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case gray < 51:
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return ' '
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case gray < 102:
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return '░'
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case gray < 153:
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return '▒'
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case gray < 204:
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return '▓'
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default:
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return '█'
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}
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}
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func (c colorAverager) monochrome(threshold uint8, invert bool) bool {
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return c.count != 0 && (color.GrayModel.Convert(c).(color.Gray).Y < threshold != invert)
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}
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type paletteColor struct {
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rgba color.RGBA
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attribute Attribute
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}
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func (c paletteColor) RGBA() (uint32, uint32, uint32, uint32) {
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return c.rgba.RGBA()
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}
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var palette = color.Palette([]color.Color{
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paletteColor{color.RGBA{0, 0, 0, 255}, ColorBlack},
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paletteColor{color.RGBA{255, 0, 0, 255}, ColorRed},
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paletteColor{color.RGBA{0, 255, 0, 255}, ColorGreen},
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paletteColor{color.RGBA{255, 255, 0, 255}, ColorYellow},
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paletteColor{color.RGBA{0, 0, 255, 255}, ColorBlue},
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paletteColor{color.RGBA{255, 0, 255, 255}, ColorMagenta},
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paletteColor{color.RGBA{0, 255, 255, 255}, ColorCyan},
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paletteColor{color.RGBA{255, 255, 255, 255}, ColorWhite},
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})
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var blocks = [...]rune{
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' ', '▘', '▝', '▀', '▖', '▌', '▞', '▛',
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'▗', '▚', '▐', '▜', '▄', '▙', '▟', '█',
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}
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func blocksChar(ul, ur, ll, lr colorAverager, threshold uint8, invert bool) rune {
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index := 0
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if ul.monochrome(threshold, invert) {
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index |= 1
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}
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if ur.monochrome(threshold, invert) {
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index |= 2
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}
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if ll.monochrome(threshold, invert) {
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index |= 4
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}
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if lr.monochrome(threshold, invert) {
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index |= 8
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}
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return blocks[index]
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}
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