termui/list.go

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2015-02-03 18:56:49 -07:00
package termui
import "strings"
type List struct {
Block
Items []string
Overflow string
ItemFgColor Attribute
ItemBgColor Attribute
}
func NewList() *List {
l := &List{Block: *NewBlock()}
l.Overflow = "hidden"
return l
}
func (l *List) Buffer() []Point {
ps := l.Block.Buffer()
switch l.Overflow {
case "wrap":
rs := str2runes(strings.Join(l.Items, "\n"))
i, j, k := 0, 0, 0
for i < l.innerHeight && k < len(rs) {
if rs[k] == '\n' || j == l.innerWidth {
i++
j = 0
if rs[k] == '\n' {
k++
}
continue
}
pi := Point{}
pi.X = l.innerX + j
pi.Y = l.innerY + i
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pi.Ch = rs[k]
pi.Bg = l.ItemBgColor
pi.Fg = l.ItemFgColor
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ps = append(ps, pi)
k++
j++
}
case "hidden":
trimItems := l.Items
if len(trimItems) > l.innerHeight {
trimItems = trimItems[:l.innerHeight]
}
for i, v := range trimItems {
rs := trimStr2Runes(v, l.innerWidth)
j := 0
for _, vv := range rs {
p := Point{}
p.X = l.innerX + j
p.Y = l.innerY + i
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p.Ch = vv
p.Bg = l.ItemBgColor
p.Fg = l.ItemFgColor
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ps = append(ps, p)
j++
}
}
}
return ps
}