termui/grid.go

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// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
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package termui
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// GridBufferer introduces a Bufferer that can be manipulated by Grid.
type GridBufferer interface {
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Bufferer
GetHeight() int
SetWidth(int)
SetX(int)
SetY(int)
}
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// row builds a layout tree
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type row struct {
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Cols []*row //children
Widget GridBufferer // root
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X int
Y int
Width int
Height int
Span int
Offset int
}
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// calculate and set the underlying layout tree's x, y, height and width.
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func (r *row) calcLayout() {
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r.assignWidth(r.Width)
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r.Height = r.solveHeight()
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r.assignX(r.X)
r.assignY(r.Y)
}
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// tell if the node is leaf in the tree.
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func (r *row) isLeaf() bool {
return r.Cols == nil || len(r.Cols) == 0
}
func (r *row) isRenderableLeaf() bool {
return r.isLeaf() && r.Widget != nil
}
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// assign widgets' (and their parent rows') width recursively.
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func (r *row) assignWidth(w int) {
cw := int(float64(w*r.Span) / 12)
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r.SetWidth(cw)
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for i := range r.Cols {
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r.Cols[i].assignWidth(cw)
}
}
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// bottom up calc and set rows' (and their widgets') height,
// return r's total height.
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func (r *row) solveHeight() int {
if r.isRenderableLeaf() {
r.Height = r.Widget.GetHeight()
return r.Widget.GetHeight()
}
maxh := 0
if !r.isLeaf() {
for _, c := range r.Cols {
nh := c.solveHeight()
// when embed rows in Cols, row widgets stack up
if r.Widget != nil {
nh += r.Widget.GetHeight()
}
if nh > maxh {
maxh = nh
}
}
}
r.Height = maxh
return maxh
}
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// recursively assign x position for r tree.
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func (r *row) assignX(x int) {
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r.SetX(x)
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if !r.isLeaf() {
acc := 0
for i, c := range r.Cols {
r.Cols[i].assignX(x + acc)
acc += c.Width
if c.Offset != 0 {
acc += int(float64(c.Offset*c.Width) / float64(12*c.Span))
}
}
}
}
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// recursively assign y position to r.
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func (r *row) assignY(y int) {
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r.SetY(y)
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if r.isLeaf() {
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return
}
for i := range r.Cols {
acc := 0
if r.Widget != nil {
acc = r.Widget.GetHeight()
}
r.Cols[i].assignY(y + acc)
}
}
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// GetHeight implements GridBufferer interface.
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func (r row) GetHeight() int {
return r.Height
}
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// SetX implements GridBufferer interface.
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func (r *row) SetX(x int) {
r.X = x
if r.Widget != nil {
r.Widget.SetX(x)
}
}
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// SetY implements GridBufferer interface.
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func (r *row) SetY(y int) {
r.Y = y
if r.Widget != nil {
r.Widget.SetY(y)
}
}
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// SetWidth implements GridBufferer interface.
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func (r *row) SetWidth(w int) {
r.Width = w
if r.Widget != nil {
r.Widget.SetWidth(w)
}
}
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// Buffer implements Bufferer interface,
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// recursively merge all widgets buffer
func (r *row) Buffer() []Point {
merged := []Point{}
if r.isRenderableLeaf() {
return r.Widget.Buffer()
}
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// for those are not leaves but have a renderable widget
if r.Widget != nil {
merged = append(merged, r.Widget.Buffer()...)
}
// collect buffer from children
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if !r.isLeaf() {
for _, c := range r.Cols {
merged = append(merged, c.Buffer()...)
}
}
return merged
}
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// Grid implements 12 columns system.
// A simple example:
/*
import ui "github.com/gizak/termui"
// init and create widgets...
// build
ui.Body.AddRows(
ui.NewRow(
ui.NewCol(6, 0, widget0),
ui.NewCol(6, 0, widget1)),
ui.NewRow(
ui.NewCol(3, 0, widget2),
ui.NewCol(3, 0, widget30, widget31, widget32),
ui.NewCol(6, 0, widget4)))
// calculate layout
ui.Body.Align()
ui.Render(ui.Body)
*/
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type Grid struct {
Rows []*row
Width int
X int
Y int
BgColor Attribute
}
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// NewGrid returns *Grid with given rows.
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func NewGrid(rows ...*row) *Grid {
return &Grid{Rows: rows}
}
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// AddRows appends given rows to Grid.
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func (g *Grid) AddRows(rs ...*row) {
g.Rows = append(g.Rows, rs...)
}
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// NewRow creates a new row out of given columns.
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func NewRow(cols ...*row) *row {
rs := &row{Span: 12, Cols: cols}
return rs
}
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// NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow.
// Note that if multiple widgets are provided, they will stack up in the col.
func NewCol(span, offset int, widgets ...GridBufferer) *row {
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r := &row{Span: span, Offset: offset}
if widgets != nil && len(widgets) == 1 {
wgt := widgets[0]
nw, isRow := wgt.(*row)
if isRow {
r.Cols = nw.Cols
} else {
r.Widget = wgt
}
return r
}
r.Cols = []*row{}
ir := r
for _, w := range widgets {
nr := &row{Span: 12, Widget: w}
ir.Cols = []*row{nr}
ir = nr
}
return r
}
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// Align calculate each rows' layout.
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func (g *Grid) Align() {
h := 0
for _, r := range g.Rows {
r.SetWidth(g.Width)
r.SetX(g.X)
r.SetY(g.Y + h)
r.calcLayout()
h += r.GetHeight()
}
}
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// Buffer implments Bufferer interface.
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func (g Grid) Buffer() []Point {
ps := []Point{}
for _, r := range g.Rows {
ps = append(ps, r.Buffer()...)
}
return ps
}
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// Body corresponds to the entire terminal display region.
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var Body *Grid