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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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2015-10-20 19:45:28 -06:00
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package extra
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import (
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"unicode/utf8"
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. "github.com/gizak/termui"
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)
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type Tab struct {
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Label string
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RuneLen int
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Blocks []Bufferer
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}
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func NewTab(label string) *Tab {
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return &Tab{
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Label: label,
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RuneLen: utf8.RuneCount([]byte(label))}
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}
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func (tab *Tab) AddBlocks(rs ...Bufferer) {
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for _, r := range rs {
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tab.Blocks = append(tab.Blocks, r)
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}
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}
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func (tab *Tab) Buffer() Buffer {
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buf := NewBuffer()
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for blockNum := 0; blockNum < len(tab.Blocks); blockNum++ {
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b := tab.Blocks[blockNum]
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buf.Merge(b.Buffer())
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}
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return buf
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}
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type Tabpane struct {
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Block
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Tabs []Tab
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activeTabIndex int
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ActiveTabBg Attribute
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posTabText []int
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offTabText int
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}
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func NewTabpane() *Tabpane {
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tp := Tabpane{
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Block: *NewBlock(),
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activeTabIndex: 0,
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offTabText: 0,
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ActiveTabBg: ThemeAttr("bg.tab.active")}
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return &tp
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}
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func (tp *Tabpane) SetTabs(tabs ...Tab) {
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tp.Tabs = make([]Tab, len(tabs))
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tp.posTabText = make([]int, len(tabs)+1)
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off := 0
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for i := 0; i < len(tp.Tabs); i++ {
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tp.Tabs[i] = tabs[i]
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tp.posTabText[i] = off
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off += tp.Tabs[i].RuneLen + 1 //+1 for space between tabs
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}
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tp.posTabText[len(tabs)] = off - 1 //total length of Tab's text
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}
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func (tp *Tabpane) SetActiveLeft() {
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if tp.activeTabIndex == 0 {
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return
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}
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tp.activeTabIndex -= 1
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if tp.posTabText[tp.activeTabIndex] < tp.offTabText {
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tp.offTabText = tp.posTabText[tp.activeTabIndex]
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}
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}
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func (tp *Tabpane) SetActiveRight() {
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if tp.activeTabIndex == len(tp.Tabs)-1 {
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return
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}
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tp.activeTabIndex += 1
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endOffset := tp.posTabText[tp.activeTabIndex] + tp.Tabs[tp.activeTabIndex].RuneLen
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if endOffset+tp.offTabText > tp.InnerWidth() {
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tp.offTabText = endOffset - tp.InnerWidth()
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}
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}
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// Checks if left and right tabs are fully visible
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// if only left tabs are not visible return -1
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// if only right tabs are not visible return 1
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// if both return 0
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// use only if fitsWidth() returns false
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func (tp *Tabpane) checkAlignment() int {
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ret := 0
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if tp.offTabText > 0 {
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ret = -1
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}
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if tp.offTabText+tp.InnerWidth() < tp.posTabText[len(tp.Tabs)] {
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ret += 1
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}
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return ret
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}
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// Checks if all tabs fits innerWidth of Tabpane
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func (tp *Tabpane) fitsWidth() bool {
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return tp.InnerWidth() >= tp.posTabText[len(tp.Tabs)]
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}
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func (tp *Tabpane) align() {
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if !tp.fitsWidth() && !tp.Border {
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tp.PaddingLeft += 1
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tp.PaddingRight += 1
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tp.Block.Align()
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}
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}
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// bridge the old Point stuct
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type point struct {
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X int
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Y int
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Ch rune
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Bg Attribute
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Fg Attribute
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}
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func buf2pt(b Buffer) []point {
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ps := make([]point, 0, len(b.CellMap))
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for k, c := range b.CellMap {
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ps = append(ps, point{X: k.X, Y: k.Y, Ch: c.Ch, Fg: c.Fg, Bg: c.Bg})
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}
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return ps
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}
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// Adds the point only if it is visible in Tabpane.
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// Point can be invisible if concatenation of Tab's texts is widther then
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// innerWidth of Tabpane
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func (tp *Tabpane) addPoint(ptab []point, charOffset *int, oftX *int, points ...point) []point {
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if *charOffset < tp.offTabText || tp.offTabText+tp.InnerWidth() < *charOffset {
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*charOffset++
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return ptab
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}
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for _, p := range points {
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p.X = *oftX
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ptab = append(ptab, p)
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}
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*oftX++
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*charOffset++
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return ptab
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}
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// Draws the point and redraws upper and lower border points (if it has one)
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func (tp *Tabpane) drawPointWithBorder(p point, ch rune, chbord rune, chdown rune, chup rune) []point {
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var addp []point
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p.Ch = ch
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if tp.Border {
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p.Ch = chdown
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p.Y = tp.InnerY() - 1
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addp = append(addp, p)
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p.Ch = chup
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p.Y = tp.InnerY() + 1
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addp = append(addp, p)
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p.Ch = chbord
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}
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p.Y = tp.InnerY()
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return append(addp, p)
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}
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func (tp *Tabpane) Buffer() Buffer {
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if tp.Border {
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tp.Height = 3
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} else {
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tp.Height = 1
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}
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if tp.Width > tp.posTabText[len(tp.Tabs)]+2 {
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tp.Width = tp.posTabText[len(tp.Tabs)] + 2
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}
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buf := tp.Block.Buffer()
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ps := buf2pt(buf)
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tp.align()
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if tp.InnerHeight() <= 0 || tp.InnerWidth() <= 0 {
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return NewBuffer()
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}
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oftX := tp.InnerX()
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charOffset := 0
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pt := point{Bg: tp.BorderBg, Fg: tp.BorderFg}
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for i, tab := range tp.Tabs {
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if i != 0 {
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pt.X = oftX
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pt.Y = tp.InnerY()
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addp := tp.drawPointWithBorder(pt, ' ', VERTICAL_LINE, HORIZONTAL_DOWN, HORIZONTAL_UP)
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ps = tp.addPoint(ps, &charOffset, &oftX, addp...)
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}
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if i == tp.activeTabIndex {
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pt.Bg = tp.ActiveTabBg
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}
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rs := []rune(tab.Label)
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for k := 0; k < len(rs); k++ {
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addp := make([]point, 0, 2)
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if i == tp.activeTabIndex && tp.Border {
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pt.Ch = ' '
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pt.Y = tp.InnerY() + 1
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pt.Bg = tp.BorderBg
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addp = append(addp, pt)
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pt.Bg = tp.ActiveTabBg
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}
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pt.Y = tp.InnerY()
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pt.Ch = rs[k]
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addp = append(addp, pt)
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ps = tp.addPoint(ps, &charOffset, &oftX, addp...)
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}
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pt.Bg = tp.BorderBg
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if !tp.fitsWidth() {
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all := tp.checkAlignment()
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pt.X = tp.InnerX() - 1
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pt.Ch = '*'
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if tp.Border {
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pt.Ch = VERTICAL_LINE
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}
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ps = append(ps, pt)
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if all <= 0 {
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addp := tp.drawPointWithBorder(pt, '<', '«', HORIZONTAL_LINE, HORIZONTAL_LINE)
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ps = append(ps, addp...)
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}
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pt.X = tp.InnerX() + tp.InnerWidth()
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pt.Ch = '*'
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if tp.Border {
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pt.Ch = VERTICAL_LINE
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}
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ps = append(ps, pt)
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if all >= 0 {
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addp := tp.drawPointWithBorder(pt, '>', '»', HORIZONTAL_LINE, HORIZONTAL_LINE)
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ps = append(ps, addp...)
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}
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}
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//draw tab content below the Tabpane
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if i == tp.activeTabIndex {
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blockPoints := buf2pt(tab.Buffer())
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panic(len(blockPoints))
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for i := 0; i < len(blockPoints); i++ {
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blockPoints[i].Y += tp.Height + tp.Y
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}
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ps = append(ps, blockPoints...)
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}
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}
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for _, v := range ps {
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buf.Set(v.X, v.Y, NewCell(v.Ch, v.Fg, v.Bg))
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}
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return buf
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}
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