Merge branch 'master' of https://github.com/funkygao/termui into refactoring
Conflicts: grid.go
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commit
0a29dad7e7
52
grid.go
52
grid.go
@ -13,9 +13,9 @@ type GridBufferer interface {
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SetY(int)
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}
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// row builds a layout tree
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type row struct {
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Cols []*row //children
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// Row builds a layout tree
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type Row struct {
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Cols []*Row //children
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Widget GridBufferer // root
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X int
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Y int
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@ -26,7 +26,7 @@ type row struct {
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}
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// calculate and set the underlying layout tree's x, y, height and width.
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func (r *row) calcLayout() {
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func (r *Row) calcLayout() {
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r.assignWidth(r.Width)
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r.Height = r.solveHeight()
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r.assignX(r.X)
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@ -34,16 +34,16 @@ func (r *row) calcLayout() {
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}
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// tell if the node is leaf in the tree.
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func (r *row) isLeaf() bool {
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func (r *Row) isLeaf() bool {
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return r.Cols == nil || len(r.Cols) == 0
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}
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func (r *row) isRenderableLeaf() bool {
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func (r *Row) isRenderableLeaf() bool {
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return r.isLeaf() && r.Widget != nil
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}
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// assign widgets' (and their parent rows') width recursively.
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func (r *row) assignWidth(w int) {
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func (r *Row) assignWidth(w int) {
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r.SetWidth(w)
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accW := 0 // acc span and offset
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@ -71,7 +71,7 @@ func (r *row) assignWidth(w int) {
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// bottom up calc and set rows' (and their widgets') height,
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// return r's total height.
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func (r *row) solveHeight() int {
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func (r *Row) solveHeight() int {
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if r.isRenderableLeaf() {
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r.Height = r.Widget.GetHeight()
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return r.Widget.GetHeight()
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@ -96,7 +96,7 @@ func (r *row) solveHeight() int {
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}
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// recursively assign x position for r tree.
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func (r *row) assignX(x int) {
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func (r *Row) assignX(x int) {
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r.SetX(x)
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if !r.isLeaf() {
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@ -112,7 +112,7 @@ func (r *row) assignX(x int) {
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}
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// recursively assign y position to r.
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func (r *row) assignY(y int) {
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func (r *Row) assignY(y int) {
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r.SetY(y)
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if r.isLeaf() {
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@ -130,12 +130,12 @@ func (r *row) assignY(y int) {
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}
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// GetHeight implements GridBufferer interface.
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func (r row) GetHeight() int {
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func (r Row) GetHeight() int {
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return r.Height
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}
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// SetX implements GridBufferer interface.
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func (r *row) SetX(x int) {
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func (r *Row) SetX(x int) {
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r.X = x
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if r.Widget != nil {
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r.Widget.SetX(x)
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@ -143,7 +143,7 @@ func (r *row) SetX(x int) {
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}
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// SetY implements GridBufferer interface.
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func (r *row) SetY(y int) {
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func (r *Row) SetY(y int) {
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r.Y = y
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if r.Widget != nil {
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r.Widget.SetY(y)
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@ -151,7 +151,7 @@ func (r *row) SetY(y int) {
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}
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// SetWidth implements GridBufferer interface.
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func (r *row) SetWidth(w int) {
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func (r *Row) SetWidth(w int) {
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r.Width = w
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if r.Widget != nil {
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r.Widget.SetWidth(w)
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@ -160,7 +160,7 @@ func (r *row) SetWidth(w int) {
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// Buffer implements Bufferer interface,
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// recursively merge all widgets buffer
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func (r *row) Buffer() []Point {
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func (r *Row) Buffer() []Point {
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merged := []Point{}
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if r.isRenderableLeaf() {
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@ -204,7 +204,7 @@ func (r *row) Buffer() []Point {
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ui.Render(ui.Body)
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*/
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type Grid struct {
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Rows []*row
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Rows []*Row
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Width int
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X int
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Y int
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@ -212,29 +212,29 @@ type Grid struct {
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}
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// NewGrid returns *Grid with given rows.
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func NewGrid(rows ...*row) *Grid {
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func NewGrid(rows ...*Row) *Grid {
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return &Grid{Rows: rows}
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}
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// AddRows appends given rows to Grid.
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func (g *Grid) AddRows(rs ...*row) {
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func (g *Grid) AddRows(rs ...*Row) {
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g.Rows = append(g.Rows, rs...)
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}
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// NewRow creates a new row out of given columns.
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func NewRow(cols ...*row) *row {
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rs := &row{Span: 12, Cols: cols}
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func NewRow(cols ...*Row) *Row {
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rs := &Row{Span: 12, Cols: cols}
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return rs
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}
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// NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow.
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// Note that if multiple widgets are provided, they will stack up in the col.
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func NewCol(span, offset int, widgets ...GridBufferer) *row {
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r := &row{Span: span, Offset: offset}
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func NewCol(span, offset int, widgets ...GridBufferer) *Row {
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r := &Row{Span: span, Offset: offset}
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if widgets != nil && len(widgets) == 1 {
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wgt := widgets[0]
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nw, isRow := wgt.(*row)
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nw, isRow := wgt.(*Row)
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if isRow {
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r.Cols = nw.Cols
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} else {
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@ -243,11 +243,11 @@ func NewCol(span, offset int, widgets ...GridBufferer) *row {
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return r
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}
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r.Cols = []*row{}
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r.Cols = []*Row{}
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ir := r
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for _, w := range widgets {
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nr := &row{Span: 12, Widget: w}
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ir.Cols = []*row{nr}
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nr := &Row{Span: 12, Widget: w}
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ir.Cols = []*Row{nr}
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ir = nr
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}
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