Update table example
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@ -12,43 +12,43 @@ func main() {
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panic(err)
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}
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defer termui.Close()
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rows_1 := [][]string{
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rows1 := [][]string{
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[]string{"header1", "header2", "header3"},
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[]string{"孙嘉你好吗", "Go-lang is so cool", "Im working on Ruby"},
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[]string{"你好吗", "Go-lang is so cool", "Im working on Ruby"},
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[]string{"2016", "10", "11"},
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}
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table_1 := termui.NewTable()
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table_1.Rows = rows_1
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table_1.FgColor = termui.ColorWhite
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table_1.BgColor = termui.ColorDefault
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table_1.Y = 0
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table_1.X = 0
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table_1.Width = 62
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table_1.Height = 7
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table1 := termui.NewTable()
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table1.Rows = rows1
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table1.FgColor = termui.ColorWhite
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table1.BgColor = termui.ColorDefault
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table1.Y = 0
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table1.X = 0
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table1.Width = 62
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table1.Height = 7
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termui.Render(table_1)
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termui.Render(table1)
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rows := [][]string{
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rows2 := [][]string{
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[]string{"header1", "header2", "header3"},
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[]string{"Foundations", "Go-lang is so cool", "Im working on Ruby"},
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[]string{"2016", "11", "11"},
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}
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table := termui.NewTable()
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table.Rows = rows
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table.FgColor = termui.ColorWhite
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table.BgColor = termui.ColorDefault
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table.TextAlign = termui.AlignCenter
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table.Separator = false
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table.Analysis()
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table.SetSize()
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table.BgColors[2] = termui.ColorRed
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table.Y = 20
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table.X = 0
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table.Border = true
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table2 := termui.NewTable()
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table2.Rows = rows2
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table2.FgColor = termui.ColorWhite
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table2.BgColor = termui.ColorDefault
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table2.TextAlign = termui.AlignCenter
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table2.Separator = false
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table2.Analysis()
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table2.SetSize()
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table2.BgColors[2] = termui.ColorRed
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table2.Y = 10
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table2.X = 0
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table2.Border = true
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termui.Render(table)
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termui.Render(table2)
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termui.Handle("/sys/kbd/q", func(termui.Event) {
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termui.StopLoop()
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})
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 46 KiB |
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