Implemented RenderSequence for MarkdownTextRenderer.
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@ -8,13 +8,7 @@ import (
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// TextRender adds common methods for rendering a text on screeen.
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type TextRender interface {
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NormalizedText(text string) string
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RenderSequence(text string, lastColor, background Attribute) RenderedSubsequence
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}
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type subSecequence struct {
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start int
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end int
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color Attribute
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RenderSequence(text string, lastColor, background Attribute) RenderedSequence
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}
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// MarkdownRegex is used by MarkdownTextRenderer to determine how to format the
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@ -33,50 +27,61 @@ type MarkdownTextRenderer struct{}
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// NormalizedText returns the text the user will see (without colors).
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// It strips out all formatting option and only preserves plain text.
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func (r MarkdownTextRenderer) NormalizedText(text string) string {
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lText := strings.ToLower(text)
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indexes := markdownPattern.FindAllStringSubmatchIndex(lText, -1)
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// Interate through indexes in reverse order.
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for i := len(indexes) - 1; i >= 0; i-- {
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theIndex := indexes[i]
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start, end := theIndex[0], theIndex[1]
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contentStart, contentEnd := theIndex[2], theIndex[3]
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text = text[:start] + text[contentStart:contentEnd] + text[end:]
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}
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return text
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return r.RenderSequence(text, 0, 0).NormalizedText
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}
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// RenderedSubsequence is a string sequence that is capable of returning the
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/*
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RenderSequence renders the sequence `text` using a markdown-like syntax:
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`[hello](red) world` will become: `hello world` where hello is red.
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You may also specify other attributes such as bold text:
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`[foo](YELLOW, BOLD)` will become `foo` in yellow, bold text.
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For all available combinations, colors, and attribute, see: `StringToAttribute`.
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This method returns a RenderedSequence
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*/
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func (r MarkdownTextRenderer) RenderSequence(text string, lastColor, background Attribute) RenderedSequence {
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getMatch := func(s string) []int {
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return markdownPattern.FindStringSubmatchIndex(strings.ToLower(s))
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}
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var sequences []ColorSubsequence
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for match := getMatch(text); match != nil; match = getMatch(text) {
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start, end := match[0], match[1]
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colorStart, colorEnd := match[4], match[5]
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contentStart, contentEnd := match[2], match[3]
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color := strings.ToUpper(text[colorStart:colorEnd])
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content := text[contentStart:contentEnd]
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theSequence := ColorSubsequence{color, contentStart - 1, contentEnd - 1}
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sequences = append(sequences, theSequence)
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text = text[:start] + content + text[end:]
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}
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return RenderedSequence{text, lastColor, background, sequences}
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}
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// RenderedSequence is a string sequence that is capable of returning the
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// Buffer used by termui for displaying the colorful string.
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type RenderedSubsequence struct {
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RawText string
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type RenderedSequence struct {
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NormalizedText string
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LastColor Attribute
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BackgroundColor Attribute
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Sequences []ColorSubsequence
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}
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sequences subSecequence
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// A ColorSubsequence represents a color for the given text span.
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type ColorSubsequence struct {
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Color string // TODO: use attribute
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Start int
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End int
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}
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// Buffer returns the colorful formatted buffer and the last color that was
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// used.
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func (s *RenderedSubsequence) Buffer(x, y int) ([]Point, Attribute) {
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// var buffer []Point
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// dx := 0
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// for _, r := range []rune(s.NormalizedText) {
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// p := Point{
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// Ch: r,
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// X: x + dx,
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// Y: y,
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// Fg: Attribute(rand.Intn(8)),
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// Bg: background,
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// }
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//
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// buffer = append(buffer, p)
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// dx += charWidth(r)
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// }
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//
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// return buffer
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func (s *RenderedSequence) Buffer(x, y int) ([]Point, Attribute) {
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return nil, s.LastColor
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}
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@ -6,15 +6,47 @@ import (
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"github.com/stretchr/testify/assert"
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)
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func getMDRenderer() MarkdownTextRenderer {
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return MarkdownTextRenderer{}
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}
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func TestMarkdownTextRenderer_NormalizedText(t *testing.T) {
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renderer := MarkdownTextRenderer{}
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renderer := getMDRenderer()
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got := renderer.NormalizedText("[ERROR](red,bold) Something went wrong")
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assert.Equal(t, got, "ERROR Something went wrong")
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got = renderer.NormalizedText("[foo](g) hello [bar](green) world")
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got = renderer.NormalizedText("[foo](red) hello [bar](green) world")
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assert.Equal(t, got, "foo hello bar world")
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got = renderer.NormalizedText("[foo](g) hello [bar]green (world)")
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assert.Equal(t, got, "foo hello [bar]green (world)")
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// FIXME: [[ERROR]](red,bold) test should normalize to:
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// [ERROR] test
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}
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func assertRenderSequence(t *testing.T, sequence RenderedSequence, last, background Attribute, text string, lenSequences int) {
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assert.Equal(t, last, sequence.LastColor)
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assert.Equal(t, background, sequence.BackgroundColor)
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assert.Equal(t, text, sequence.NormalizedText)
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assert.Equal(t, lenSequences, len(sequence.Sequences))
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}
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func assertColorSubsequence(t *testing.T, s ColorSubsequence, color string, start, end int) {
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assert.Equal(t, ColorSubsequence{color, start, end}, s)
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}
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func TestMarkdownTextRenderer_RenderSequence(t *testing.T) {
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renderer := getMDRenderer()
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got := renderer.RenderSequence("[ERROR](red,bold) something went wrong", 3, 5)
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assertRenderSequence(t, got, 3, 5, "ERROR something went wrong", 1)
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assertColorSubsequence(t, got.Sequences[0], "RED,BOLD", 0, 5)
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got = renderer.RenderSequence("[foo](red) hello [bar](green) world", 7, 2)
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assertRenderSequence(t, got, 3, 2, "foo hello bar world", 2)
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assertColorSubsequence(t, got.Sequences[0], "RED", 0, 3)
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assertColorSubsequence(t, got.Sequences[1], "GREEN", 10, 13)
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}
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